Location: Chamber of Preparation
Encounter: Skeletons Silakul and his Flesh Golem
Round Two
Torbin began to worry as he watched
Bob's mighty blows slam down on the creature made of flesh - with no apparent result (beyond a
slap-slap noise). He ran into the room and shot the first skeleton he saw, his arrow lodged into the eye socket, and the bones tumbled to the ground.
Lathander's
angels flew around the room. One smote a skeleton to dust, with nothing remaining, while others harried the last two skeletons until
Drako finished them off with some well-placed bolts of force. Their bones tumbled to the ground. Another angel ran it's sword of light into the flesh creature, which howelled in pain, a strange gurgling sound.
"It's a golem! Weapons have little to no effect, but it can be harmed with magic!" yelled
Lorenn, confirming Torbin's suspicion. The half-elf summoned a rolling ball of flames, which rammed into the creature, burning it, and catching fire to the softwood partition.
Sesto sent a beam of light at the golem, which burnt it's putrid flesh and left it glowing with Lathander's holy light.
Terrus pushed his way through the partition and swung his sword at
Silakul, the bald cultist, catching him in the arm.
Pyrus sent fire hurtling past his brother and set the cultist's robe alight. In response, Silakul cast a spell, summoning small skeletal dragons, which flew around him, biting at Terrus' flesh.
GM: | The Flesh Golem is still glowing from Sesto's Guiding Bolt. The next attack against it gets advantage. Seeing as Bob & Torbin can't even hurt it, I recommend they hold off for Drako to use the Advantage for an Eldritch Blast or something bigger. S'up to you.
[sblock=Notes]
(In Initiative Order)
Bobranthus 22 (to J9) Hammer 13 & Axe 15 vs FleshGolem (Hit for 11(0) & 11(0))
Torbin 21 (to M7) Bow 9 & 14 vs Skeleton1 (Miss & Hit for 7)
Angels (Within 15' of Sesto) dc15 Wis vs S2,S4,S5, & FleshGolem (Hit for 18, 11, 9, & 9 radiant)
Skeleton1 21 (L5) Smashed
Skeleton2 21 (J8) Ash
Skeleton3 21 (I9) Smashed
Skeleton4 21 (J10) Sword 15 vs Terrus (Miss) then Smashed
[B}Skeleton5 21[/b] (L12) Bow 20 vs Drako (Hit for 8) then Smashed
FleshGolem 17 (I10) Slam 14 & 9 vs Bob (Miss & Miss)
Terrus 16 (to G11) Sword 21 vs Silakul (Hit for 13)
Drako 15 (M10) Eldritch Blast 15 & Crit vs Skeleton 4 & 5 (Hit for 13 & 11 force)
Sesto 11 (L9) SG Angels & Guiding Bolt 12 vs FleshGolem (Hit for 16 radiant)
Lorenn 7 (to N9) Flaming Sphere dc13 Dex vs FleshGolem (10 fire)
Pyrus 7 (N8) Energy Bolt dc14 Dex vs Silakul (12 fire)
Silakul 5 (F11) Spiritual Flail L3 (K9) 22 vs Sesto (Hit for 14 fire)
& Casts Spirit Guardians (19 necrotic vs Terrus - dc13 Wis Save for Half)
[/sblock]
[sblock=Rolls]
Torbin
Torbin Bow: 1D20+4 = [5]+4 = 9
1D8+2 = [8]+2 = 10
1D20+4 = [10]+4 = 14
1D8+2 = [5]+2 = 7
Skeletons
Skeletons' Wis Saves: 1D20-1 = [8]-1 = 7
1D20-1 = [9]-1 = 8
1D20-1 = [11]-1 = 10
(All Failed)
Skeleton4 Sword & S5 Bow: 1D20+4 = [11]+4 = 15
1D6+2 = [5]+2 = 7
1D20+4 = [16]+4 = 20
1D6+2 = [6]+2 = 8
Flesh Golem
Golem Wisdom Save: 2D20.HIGH(1) = [6, 5] = 6
(vs Angels, Advantage from Magic Resistance, Failed)
Slam: 1D20+7 = [7]+7 = 14
2D8+4 = [7, 1]+4 = 12
1D20+7 = [2]+7 = 9
2D8+4 = [4, 4]+4 = 12
Angels When a BG starts it's turn within 15' of Sesto
Angels: 3D8 = [6, 7, 5] = 18
3D8 = [2, 3, 6] = 11
3D8 = [3, 5, 1] = 9
3D8 = [1, 3, 5] = 9
(In order: Skeleton2,4,5, FleshGolem)
Silakul
Dex Save: 1D20 = [6] = 6
(Fail vs Pyrus)
SpiritFlail: 1D20+5 = [17]+5 = 22
2D8+3 = [4, 7]+3 = 14
(Hit Sesto)
SpiritGuardians: 3D8 = [4, 8, 7] = 19
(dc13 Wisdom Save for Half vs Terrus)
[/sblock]
Damage Taken
PCs Bob 10, Drako 1+8=9, Lorenn 7, Pyrus 17, Sesto 10+14=24, Terrus 31+19 or 9, Torbin 8
BGs Skeleton1 12+7=Smashed, S2 0+18=Ash, S3 Smashed,
S4 0+11+13=Smashed, S5 0+9=9+11=Smashed,
Flesh Golem 0+11(0)+11(0)+9+16=25, Silakul 0+13
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