EB's Tyranny of Dragons - OOC (full)

EarlyBird

Explorer
Rules, yes they have been interesting to say the least, but we will try them as they are and work on what we need to adjust, just like any other system. I think combat will be quick and deadly. Which may or may not be good for pbp.

So far I think it will go:
DM: I will describe the area, the threat, and then based on your class/lvl or if you have encounter the creature before, give you hints as to what actions they may take.
Players: Everyone will tell me what their character wants to do, and make any attack rolls, ability checks as needed. Last player to post will roll the groups INIT (just a d6)
DM: I will then roll the encounters INIT and narrate what happened that round.

If the fighters have two attacks they don't need INIT and can go ahead with their first attack for the round. Old AD&D was looser than a lot of systems today, it may just be a fit for pbp. Only thing I will regret is rolling ties during combat, but we'll work through them when we get to them.

So now just need characters in the RG - I would quote jmucchielllo's character then switch the info around, not hard for TallIan, same saves, THACO etc. and I will work on our opening post.

Game can start this time next week if everyone is ready.
 

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EarlyBird

Explorer
Let's see if I can quote/change things myself....

Name: Gutter
Alignment: Chaotic Good
Race: Male Human
Effective Class: Ranger-1
Former Profession: Woodworker
Height: 6' 0"
Weight: 188#
Eyes: Brown
Hair: Bald (was brown)
Age: 43
Surprise: 1 in 6
Movement: 12"
Initiative: +2
AC: 4 (7 base from Studded, -3 from Dex)
Hit Points: 14/14
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
17
16
14
17
18
07
09
To Hit: +1 Damage: +1 Weight Allowed: +500 Open Door: 1-3 BB/LG: 13%
Additional Languages: 5
Magic Saves Adj: none Bonus Spells: 2 1st, Spell failure: 0%
Reaction/Missile Adj: +2 AC Bonus: -3
HP Adj: +4 System Shock Survival: 99% Resurrection Survival: 100%
Max # Henchmen: 3 Loyalty Adj: -10% Reaction Adj: -5%
SAVING
THROWS

Ranger-1
Paralyzation, Poison
& Death Magic

14
Petrification
& Polymorph

15
Rod, Staff
& Wand

16
Breath
Weapon

17

Spells

17
Armor Class
Ranger 1
10
10
9
11
8
12
7
13
6
14
5
15
4
16
3
17
2
18
1
19
0
20
-1
20
-2
20
-3
20
-4
20
-5
20
-6
21
-7
22
-8
23
-9
24
-10
25

Weapon

Longbow
Dagger
To Hit
Bonus

+2
-1
Damage Vs
Small/Medium

1d6
1d4+1
Damage
Vs Large

1d6
1d3+1
Range
S/M/L

7/14/21
1/2/3
Attacks
per Round

2/1
1/1
Features
Languages Spoken: Common, Goblin, Gnome, Hobgoblin, Bugbear, Dwarf
Ranger
Level: 1 XP Earned: 0/2,250 XP Bonus: +0%
# of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Level 4
Weapon Specialization: Longbow, Point Blank shooting 6'-30'; +2 To Hit/Dmg plus deals double dmg
Weapon Proficiencies: none​

Equipment
Studded Leather
Longbow
Quiver w/dozen arrows
Dagger and Scabbard
boots, high, hard
cloak
pouch, belt large
waterskin
bedroll
8 cp

History
Not much of your traveling companion Gutter can be decerned. He is an able woodsman and hunter, making most of your late night meals pleaseant ones in terms of food, but the conversation has been very lacking.
ranger_2.jpg
 

TallIan

Explorer
Name: William Hookton
Alignment: Lawful Good
Race: Male Human
Effective Class: Fighter-1
Former Profession: Animal Husbandry
Height: 6' 5"
Weight: 217#
Eyes: Blue
Hair: Brown
Age: 18
Surprise: Normal
Movement: 12"
Initiative: +3
AC: 3 (6 base from Scale Mail, -3 from Dex)
Hit Points: 7/7
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
18/22
8
13
17
11
14
8
To Hit: +1 Damage: +3 Weight Allowed: +1,000 Open Door: 1-3 BB/LG: 20%
Additional Languages: 1
Magic Saves Adj: 0 Bonus Spells: 1 1st Spell failure: 0%
Reaction/Missile Adj: +2 AC Bonus: -3
HP Adj: 0 System Shock Survival: 75% Resurrection Survival: 80%
Max # Henchmen: 6 Loyalty Adj: +05% Reaction Adj: +10%
Fascinate MoOS unless Wisdom exceeds: 7 Reaction Adj (humans and halflings): +15%
SAVING
THROWS

Fighter-1
Paralyzation, Poison
& Death Magic

14
Petrification
& Polymorph

15
Rod, Staff
& Wand

16
Breath
Weapon

17

Spells

17
Armor Class
Fighter 1
10
10
9
11
8
12
7
13
6
14
5
15
4
16
3
17
2
18
1
19
0
20
-1
20
-2
20
-3
20
-4
20
-5
20
-6
21
-7
22
-8
23
-9
24
-10
25

Weapon

Greatsword
Shortsword
Javelin
To Hit
Bonus

+2
+1
+3
Damage Vs
Small/Medium

1d10+5
1d6+3
1d6
Damage
Vs Large
3d6+5
1d6+3
1d6
Range
S/M/L

---
---
2/4/6
Attacks
per Round

3/2
1/1
1/1
Features
Languages Spoken: Common, Elven
Fighter
Level: 1 XP Earned: 0/2000 XP Bonus: +10%
# of Weapon Proficiencies: 4; Non-Proficiency Penalty: -2; Next Proficiency: Level 4
Weapon Specialization: Great Sword, +1 To Hit, +2 Damage, +1 attack / 2 rounds
Weapon Proficiencies: Javelin, Short Sword​

Equipment
Scale Mail
boots, high, hard
belt w/large pouch
Cloak

GreatSword
Short Sword
Javelin (4)

backpack
one week iron rations
tinder box
waterskin
hooded lantern
2 GP 8 sp

History
William was the third son of a baron. His father was not particularly wealthy and so William's prospects for the future looked slim, he'd be lucky to be lord of a farmstead. When bickering between some other barons broke down into a minor war that threatened to annihilate the Hookton holdings, William's father gathered his three sons and laid out his plans to ensure that the family would continue. The eldest would hold the castle and support one side of the conflict, the second son would "slip away" with a small retinue and support the other, while William was sent out into the world to remain anonymous if both his older brothers should fail and make a name for himself before reclaiming his families rightful lands.
 
Last edited:



EarlyBird

Explorer
LOL I know, but I want to look into the bow specialization stuff. Gutter will not be a full time party member, but a spot I switch out with different characters throughout.

Speaking of getting things together (and no prob on the slowness there TallIan, is all good), So the party is just arriving at Greenest together and to make this sort of easy on everyone we will say that you all are escorting an old farmer you met somewhere on the way. Each character either looking for companionship on the lonely road, or not wanting this old man traveling (on mule drawn cart) by his self. So you aren't actually a party yet, and may only know the history of the other characters that is posted on their sheets.

Anyone wish to change anything on this please let me know, I'm open and ready to start. Thinking this weekend - HUZZAH!
 

Bow specialization is good stuff, though I went two-hander with Tina. Perhaps if folks want stuff in the character sheet that is private they put in a spoiler block called Private. So the players can read it but their characters would not know it unless it is revealed IC.
 

EarlyBird

Explorer
So just need to move these characters over to the RG when you have a second.

Also pictures...

[sblock=tglassy character goal]
3fa5906fcd67c782889d166896fd7ec0.jpg[/sblock]
[sblock=But maybe for now]
tumblr_o3cod4idNf1ue64v2o1_1280.jpg[/sblock]

[sblock=TallIan character goal]
1ea35fc59ed0a7916281221233ba96c4.jpg[/sblock]
[sblock=But maybe for now]
f8c1d5e37988129219519439336cd3bb.jpg[/sblock]

OOC: Oh and if you have time we can start some RP over HERE
 


EarlyBird

Explorer
Good job, yeah I should have told you that to start the group is fist arriving in town. Tried to keep the background vague enough and it came back to bite me, lol.
 

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