GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

Tellerian Hawke

Defender of Oerth
Nimbar frowns, and sighs, "In a dark cave like this, one of those things might as well be a ship's beacon. See that T-intersection up ahead? If there's Kobolds to either the left or the right, they now know we're here."

GM:
Torches (including magical ones) illuminate a 20' radius BRIGHTLY, and another 20' radius DIMLY. See map below. The good news is, you now know what lies ahead, in terms of where the north hallway leads.


1EC4F81D-5276-4233-8A1E-F3950BC1E6FD.jpeg

Yellow = BRIGHTLY lit. Orange = DIMLY lit.

EVERYONE: What do you do?
 

log in or register to remove this ad

MacConnell

Creator of The Untamed Wilds
Sphynx quickly averts his eyes from the sudden illumination and turns away from the party, shaking his head. He frowns to himself and moves forward toward the intersection, carefully, perceptively looking and listening, despite the new illumination.

"Allow me to keep some distance ahead of the light."

Once he sees that a door block egress to the left, he will look it over to see if there is any locking mechanism or if it appears to be a swing door.
OOC: base rolls: 13, 11
 

Tellerian Hawke

Defender of Oerth
Before Sphynx approaches the door, he pauses, as if he detects something.

GM:
Spot: 13+8 = 21 (Made it)
Listen: 11+8 = 19 (Made it)


Sphynx, as you are approaching the T-intersection, you notice the door to your left is moving; someone (or some creature) has opened the door just a crack, barely enough to allow them to see your position!

~How did I ever talk myself into thinking that this was a good idea?~ Ordred thought, His father, his uncle, his older brother, and his cousin were all dead, betrayed at the hands of deceivers, agents of the Slave Lords, pretending to be new clientele for the family business. They had found out too late, and they had all been captured, and Ordred had been the sole survivor of the slavers' captivity. His other kinsmen were not as sturdy as he, and the cruel punishments inflicted upon them eventually took their lives. Remembering how he himself had often wished for death while suffering these tortures, he mused inwardly, ~Well, I am glad that they no longer suffer. There's a small amount of solace in that knowledge.~

Ordred had returned home to a cold reception; his captivity had changed him, and people could tell. His sullen demeanor drove many people away from him, save for his remaining family members; his sudden reappearance was also decidedly inconvenient for some of his father's business partners, whom had been hoping to buy the family business from his mother. It was a combination of these factors that had caused him to leave the Principality of Ulek, traveling halfway around the world to the Empire of Erypt. He told his mother that a sabbatical sea cruise might do him some good, and instructed her to recruit Fergus Ironbeard to help her run the business during his absence.

Fergus was an old family friend, and had grown up with Ordred's father, and it was Fergus' father who had taught both Ordred's father and Fergus the trade of locksmithing. Fergus specialized in tiny locks, with delicate, minute mechanisms, while Ordred's father had developed an interest in large gates with elaborate opening and closing systems, and multi-person keyed locks which required simultaneous turning of the keys. The two were friendly rivals in private, but they were never direct competitors; Fergus lived some 4 days' ride to the northwest, at the base of the Lortmil Mountains. Ordred knew that Fergus could be trusted to run the family business in his absence, which would give him some time to sort things out.

Thus, he had left that world behind, coming to Erypt in search of a rare metal, known as Rose Gold Iron Ore. His father had often talked about it. It was always one of those secondary kiln ideas, something that "he meant to get around to," but of course, never did. Ordred felt that his ordeal called for something drastic, therefore, he decided that now was the time to see this special ore for himself, and to test whether or not it would be suitable for use in his family's trade.

The sea voyage had been a matter of three and a half months, and he had taken almost another four, wandering around Erypt, trying to find good places to look for the ore. At last, he had come to the conclusion that the easiest source of the ore was also the most dangerous: taking it from the Dragonspine Kobolds. But by then, there was no turning back. Besides, Ordred was sure that if the Kobolds used the ore for all their tools and weaponry, then there had to be a storage place for all the extras. He had never intended to fight the Kobolds directly; no, Ordred was here to rob the little bastards blind.

So here he was, deep in the lair of a random tribe of Kobolds, having gotten this far by using a Potion of Invisibility that his mother had brewed for him; it had allowed him to bypass the guards near the mouth of the cave, and to follow the Kobold chef into the food pantry, where he had overpowered him and killed him. This act had spoiled the invisibility effect, and he didn't have another potion. However, Ordred was confident in his stealth abilities, and he had now gotten past their main contingent (or so he figured) of guards; from here, it should be a simple matter to locate the tools and weapons, and make off with them. Having accomplished that, he was relatively positive that there had to be another way out of the cave, other than going back out the front entrance. No one would back themselves into a corner on purpose.

Ordred had followed the chef (he suspected this, because the Kobold wore an apron, and carried a butcher knife) into the locked food pantry, and had surprised him, backstabbing him without making a sound. Ordred smiled as he realized that the butcher knife was made of Rose. He picked it up and placed it in one of several sacks he brought along to collect the ore.

In the pantry, there were all sorts of foodstuffs, none of which looked palatable by Dwarven standards, but to his delight, there was an array of knives, utensils, pots, and pans, all made of Rose. Ordred just finished filling one of his sacks when he saw it. A dim light suddenly began to emanate from the outside hallway, seeping into the pantry enough to outline the pantry door in a dim light. Ordred slowly cracked the door open, just a little, and could now see that the light came from the hallway to his right, the one that led back to the front entrance.

Kobolds relied on Darkvision to see, and never used torches or other light sources. Ordred, being a Dwarf, had also been relying on Darkvision to move about, for the purposes of not tipping his hand. But now, that was for naught; someone was here, someone who couldn't see in the dark, and that someone was probably here for the same reason he was: to take the Rose from these Kobolds by force. Ordred wondered how many there were, and how well-armed; he wondered if they would see him as a threat or welcome him as an ally. He had no way of knowing.

He also knew that at the opposite end of this hallway, there were obviously hungry Kobolds, who were awaiting the return of their chef. He couldn't see to the end of the hallway, which meant that they couldn't see down this far, either. But he was pretty sure that they noticed the dim glow of the light source. And he wondered how soon it would be before they came to investigate.

Just as these thoughts were rumbling through Ordred's mind, he sees something that he did NOT expect to see! A small, pale face peeks around the corner, at a height that suggests that the person is on his hands and knees. From the pointed ears, Ordred surmises that this must be an Elf. Knowing what he did about them, he also surmised that the Elf had noticed that the door was cracked open; Elves didn't miss much. Ordred began to creep backward, to hide behind a stack of barrels. Until he knew if the Elf was friend or foe, he needed to be prepared for all contingencies.

Ordred stuffed the sack of Rose Gold into his Bag of Holding where it would remain hidden and less of a burden before quickly re equipping himself with shield and morningstar.

Sphynx, you hear movement beyond the door, like someone quietly shuffling around. Possibly the amount of noise it would take in order to set up a defensive position inside a room...

SPHYNX: What do you do?
 
Last edited:

Aust Thale

Adventurer
Quixt:
Aware of his exploratory faux pas before even Spynx's demeanor gives it away, the brightness surprises Quixt. He was so eager to use the newly acquired toy, he didn't anticipate what it was actually do. He attempts to muffle the light by placing the glowing end under his armpit. His solution was limited in its effectiveness. It dulled the immediate brightness, only to replace it with irregular bits of light punctuated with shadow. He cursed quietly under his breath in Eryptian, "Stupid choice!" He did his best to control the light.
 

MacConnell

Creator of The Untamed Wilds
Well able to speak Eryptian, Sphynx smirks to himself at his new friend's self-beratement. He does not shake his head at the unnecessary effacing, but he wants to. At this instant he only wishes the man would hold still so that the lighting would quit changing. He is facing the door. He holds up his left hand, gesturing for caution, and indicates something in the room beyond.

Suspecting it to be Kobolds preparing some sort of defense, he motions for the others to approach, cautiously. Once the party has arrived at the intersection, Sphynx takes the pebble from one of his pockets, draws upon his ember of druidic talent, and illuminates it while it is still securely pressed within his palm. His fingers might seem to now glow to the others.

He overtly nods an assent of ready, motions the other to the side, flings open the doors, and tosses in the pebble with an estimated force to lob it about 10' or so. The lit stone is not designed nor intended to cause any harm. It is simply to provide a better view of the room. What happens next depends on what is then seen.
 
Last edited:

narayan

Explorer
As the glowing pebble arcs through the air it suddenly bounces off something thick and metal with a loud TING!

There roughly 10' beyond the door stands a dwarf clutching a bloodied masterwork cold iron morningstar and a heavy steel shield. You cannot yet see his face, only his eyes, glowering at you suspiciously above the rim of the shield.

Though he wears no helm, nor gauntlets, he is armored in bracers, greaves and breastplate made of silvery Mithral. Around his neck and hooded around his face is a coif of fine Mithral links. Near the feet of the dwarf lies a dead Kobold wearing a filthy apron with the back of its skull crushed in.

"WHAT HAFT WE HERE?! ADFENTURERRRS?" the dwarf grunts in a loud voice, speaking trade-common with an odd, sickly tone between heavy breathing.

Around him the rest of the room is roughly 20' wide and 30' long, worked of smooth stone. It looks to be used as a food pantry. Stacks of crates, barrels and glass bottles store various foodstuffs for the Kobolds. There is an unpleasant (but tolerable) smell here, because some bits of food (including Human body parts) have been left to decay and spoil. Indeed the only foodstuffs here that look remotely edible are dried meats and fruits.

Along the walls are pegs, hooks and shelves probably used to hang all manner of crockery, utensils and kitchen implements. Many seem to be missing? Else wise there is nothing obvious of any value. The dwarf looks to have searched it already. Mundane contents of some discarded crates are emptied out littering the floor already covered in grime, small bits of debris and rotting filth.
 

Tellerian Hawke

Defender of Oerth
Sphynx: There are a few tense moments after the Dwarf speaks; you listen intently, but hear no cry of discovery nor shout of alarm. Likewise, of the entire party, only Hawke seems to have heard anything. Nimbar and Quixt seem unaware of the goings-on.

Hawke gives Sphynx a quizzical look, but says nothing. He seems to be deferring to you. Hawke is still in the hallway, and cannot see anything that you are currently looking at. He seems to have simply heard the voice, and is now looking to you for some indication of what exactly is going on.

SPHYNX: What do you do?
 

MacConnell

Creator of The Untamed Wilds
Though backlit from the light source now carried by the party, the pebble comes to rest on the floor and provides enough illumination to reveal the palest Elf the Dwarf has ever seen, with a head full of unkempt alabaster, white hair. He is dressed in, fairly non-descript, yet practical garb of an adventurer, girded with a belt for carrying, what appears to be, several hunting darts. He visibly and overtly leans backward when the Dwarf speaks.

Sphynx waves with his left hand and says to the Dwarf, in the Common tongue but at a much lower volume and forcibly slow "You.. seem.. out.. of.. place, especially.. with.. all.. that.. metal. You.. make.. the.. second.. explorer.. my colleagues.. and I.. have.. met.. just this day."

He turns to Hawke and says, "There is a metal laden Dwarf in here, and I think he may be hard of hearing, probably from all that metal clanking all the time."

Turning back to the Dwarf, he continues, without the ridiculous cadence. "Call me Sphynx. I am coming in to get my stone. You are welcome to join us. We have seen numbers of enemies in our last visit to deter singular travel."
 
Last edited:

Tellerian Hawke

Defender of Oerth
Between the ambient, dim light of the torch, and the pebble that Sphynx threw into the storage room, there is enough light for Hawke to cautiously approach. He does not advance past Sphynx's position, instead preferring to simply stand next to him.

Hawke speaks quietly in the Dwarven language, "Well be with you, master Dwarf. We're not your enemies. Please stop yelling, we wouldn't want the Kobolds to hear us. Please allow us to approach you good sir, to afford us a whispering distance, and to accomplish the retrieval of our light stone. My name is Tellerian Hawke, and I give you my word, under the watchful eyes of my lord, Thor, that you will come to no harm from us."

ORDRED: What do you do?
 
Last edited:

narayan

Explorer
Ordred stares at Sphynx as the pale elf speaks not so much listening to his comments as he is distracted by his bizarre appearance. ~Maybe this is what an elf looks like who never spends a day under the sun?~

As Tellerian Hawke steps into view however, Ordred has to blink. ~What a giant! He's as big as full grown Gnoll!~

The man you are looking at is obviously of northern stock, having the look and demeanor of one of the "northmen" tribes; he is unusually tall, standing at a towering 7'4", and looks to be in the neighborhood of 230 lbs. were you to hazard a guess; his body is long, lean, and athletic, like a courier. You do, however, notice his pointed ears, a tell-tale sign of his half-Elven heritage. His raven black hair is shoulder length, wavy, and unkempt; his piercing, icy blue eyes, don't miss anything, and he doesn't look away much. He is dressed like a scout, carrying two hammers on his back, in the manner that most scouts would carry a pair of swords. He has a serious, yet honest and friendly demeanor, which you suspect could turn fierce and unrelenting when the situation called for it. He wears a large, silver disk, about 4 inches in diameter, which hangs from a steel chain around his neck; the disk bears the symbol of Thor's clergy, although you doubt that this man is a priest. He is likely their servant, or better yet, their enforcer.

Hawke speaks quietly in the Dwarven language, "Well be with you, master Dwarf. We're not your enemies. Please stop yelling, we wouldn't want the Kobolds to hear us. Please allow us to approach you good sir, to afford us a whispering distance, and to accomplish the retrieval of our light stone. My name is Tellerian Hawke, and I give you my word, under the watchful eyes of my lord, Thor, that you will come to no harm from us."

As Tellerian finishes speaking Ordred relaxes his posture, lowering his shield and hanging the morningstar off his belt. Draped around his shoulders and pulled across his nose is a lightweight breathable grey cloak, suitable for camouflage as much as keeping desert sands out of his lungs.

His garments are plain travelers garb. Well worn soft leather boots, black cotton trousers reinforced with strips of leather and a roughspun linen tunic. Though he carries no pack of any kind, he has several belt pouches spread around his waist to keep various items close at hand. Two daggers are fixed at his waist, with two more sheathed on his forearms. Slung over his back is a lightweight crossbow with two quivers of quarrels strapped to the side of either thigh.

-Speaking Dwarven- "Well be with you Tellerrrian, followerrr of Thorrr..." Ordred rumbles in a calmer voice reaching up to lower his cloak.

As he does so horrible mottled scars are revealed across much of his face, around his left eye and across his nose. The damage done is severe, with several wounds criss-crossing other wounds. Some look more recent than others, yet all at appear least a decade old.

Since then he has attempted to grow a beard as long as he can manage, though in places the scarring gives the growth a patchy, haggard appearance. At first glance Ordred is little older than a young adult, yet there is a weariness about his persona that hints at a traumatic past he'd rather forget.

-Speaking Common- "I am Orrrdred Irrronlock, clerrric of Muammon Duathal." He states kindly gesturing for the others to approach as they requested.
 

Remove ads

Top