Dragonlance Dragonlance's Margaret Weis & Tracy Hickman Are Suing WotC for Breach of Contract

For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC...

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For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC regarding the licensing of a new series of Dragonlance novels. Indeed, it appears that the first of three novels, Dragons of Deceit, has already been written, as has Book 2, Dragons of Fate.

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The Lawsuit
From the documents it appears that in March 2019 a new Dragonlance trilogy was licensed by WotC; Weis and Hickman wrote a book called Dragons of Deceit, and the draft of a second called Dragons of Fate, and then WotC terminated the contract in August 2020.

The suit asserts that the termination was unlawful, and "violated multiple aspects of the License Agreement". It goes on to assert that the reasons for the termination were due to WotC being "embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance."

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NATURE OF THE ACTION

1. Margaret Weis (“Weis”) and Tracy Hickman (“Hickman”) (collectively with Margaret Weis, LLC, “Plaintiff-Creators”) are among the most widely-read and successful living authors and world-creators in the fantasy fiction arena. Over thirty-five years ago, Plaintiff- Creators conceived of and created the Dragonlance universe—a campaign setting for the “Dungeons & Dragons” roleplaying game, the rights to which are owned by Defendant. (In Dungeons & Dragons, gamers assume roles within a storyline and embark on a series of adventures—a “campaign”—in the context of a particular campaign setting.)

2. Plaintiff-Creators’ conception and development of the Dragonlance universe has given rise to, among other things, gaming modules, video games, merchandise, comic books, films, and a series of books set in the Dungeons & Dragons fantasy world. While other authors have been invited to participate in creating over 190 separate fictional works within the Dragonlance universe, often with Plaintiff-Creators as editors, Weis’s and Hickman’s own works remain by far the most familiar and salable. Their work has inspired generations of gamers, readers and enthusiasts, beginning in 1984 when they published their groundbreaking novel Dragons of Autumn Twilight, which launched the Dragonlance Chronicles trilogy. Their books have sold more than thirty million copies, and their Dragonlance World of Krynn is arguably the most successful and popular world in shared fiction, rivaled in the fantasy realm only by the renowned works created by J.R.R. Tolkien (which do not involve a shared fictional world). Within the Dragonlance universe, Plaintiff-Creators have authored or edited 31 separate books, short story anthologies, game materials, and art and reference books in a related series of works all dedicated to furthering the Dungeons & Dragons/Dragonlance brand.

3. In or around 2017, Plaintiff-Creators learned that Defendant was receptive to licensing its properties with established authors to revitalize the Dungeons & Dragons brand. After a ten-year hiatus, Plaintiff-Creators approached Defendant and began negotiating for a license to author a new Dragonlance trilogy. Plaintiff-Creators viewed the new trilogy as the capstone to their life’s work and as an offering to their multitude of fans who had clamored for a continuation of the series. Given that the Dragonlance series intellectual property is owned by Defendant, there could be no publication without a license. In March, 2019, the negotiations between the parties hereto culminated in new written licensing agreement whereby Weis and Hickman were to personally author and publish a new Dragonlance trilogy in conjunction with Penguin Random House, a highly prestigious book publisher (the “License Agreement”).

4. By the time the License Agreement was signed, Defendant had a full overview of the story and story arc, with considerable detail, of the planned trilogy. Defendant knew exactly the nature of the work it was going to receive and had pre-approved Penguin Random House as the publisher. Indeed, Defendant was at all times aware of the contract between Penguin Random House and Plaintiff-Creators (the “Publishing Agreement”) and its terms. In fact, the License Agreement expressly refers to the Publishing Agreement.

5. By June 2019, Defendant received and approved a full outline of the first contracted book in the trilogy (“Book 1”) and by November 2019 the publisher accepted a manuscript for Book 1. Plaintiff-Creators in turn sent the Book 1 manuscript to Defendant, who approved it in January 2020. In the meantime, Defendant was already approving foreign translation rights and encouraging Plaintiff-Creators to work on the subsequent novels.

6. During the development and writing process, Plaintiff-Creators met all contractual milestones and received all requisite approvals from Defendant. Defendant at all times knew that Hickman and Weis had devoted their full attention and time commitment to completing Book 1 and the trilogy as a whole in conformity with their contractual obligations. During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels. This collaborative process tracks with Section 2(a)(iii) of the License Agreement, which requires Defendant to approve Plaintiff- Creators’ drafts or, alternatively, provide written direction as to the changes that will result in Defendant’s approval of a draft.

7. On or about August 13, 2020, Defendant participated in a telephone conference with Plaintiff-Creators’ agents, which was attended by Defendant’s highest-level executives and attorneys as well as PRH executives and counsel. At that meeting, Defendant declared that it would not approve any further Drafts of Book 1 or any subsequent works in the trilogy, effectively repudiating and terminating the License Agreement. No reason was provided for the termination. (In any event, no material breaches or defaults were indicated or existed upon which to predicate a termination.) The termination was wholly arbitrary and without contractual basis. The termination was unlawful and in violation of multiple aspects of the License Agreement (arguably almost every part of it, in fact). The termination also had the knowing and premeditated effect of precluding publication and destroying the value of Plaintiff-Creators’ work—not to mention their publishing deal with Penguin Random House.

8. Defendant’s acts and failures to act breached the License Agreement and were made in stunning and brazen bad faith. Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

9. As Plaintiff-Creators subsequently learned, Defendant’s arbitrary decision to terminate the License Agreement—and thereby the book publishing contract—was based on events that had nothing to do with either the Work or Plaintiff-Creators. In fact, at nearly the exact point in time of the termination, Defendant was embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance. Plaintiff-Creators are informed and believe, and based thereon allege, that a decision was made jointly by Defendant and its parent company, Hasbro, Inc., to deflect any possible criticism or further public outcry regarding Defendant’s other properties by effectively killing the Dragonlance deal with Plaintiff-Creators. The upshot of that was to inflict knowing, malicious and oppressive harm to Plaintiff-Creators and to interfere with their third- party contractual obligations, all to Plaintiff-Creator’s severe detriment and distress.


Delving into the attached document, all seemed to be going to plan until June 2020, at which the team overseeing the novels was replaced by WotC. The document cites public controversies involving one of the new team, issues with Magic: The Gathering, Orion Black's public complaints about the company's hiring practices, and more. Eventually, in August 2020, the suit alleges that during a telephone call, WotC terminated the agreement with the statement "We are not moving toward breach, but we will not approve any further drafts.”

Ending the Agreement
The suit notes that "None of the termination provisions were triggered, nor was there a claim of material breach much less written notice thereof, nor was a 30-day cure period initiated." The situation appears to be that while the agreement could not in itself be unilaterally 'terminated' in this way, WotC was able to simply not approve any further drafts (including the existing draft). The text of that allegation reads:

Not only was Defendant’s statement that “we will not approve any future drafts” a clumsy effort to circumvent the termination provisions (because, of course, there was no ground for termination), it undermined the fundamental structure of the contractual relationship whereby the Defendant-Licensor would provide Plaintiff-Creators the opportunity and roadmap to “fix”/rewrite/cure any valid concerns related to the protection of the Dungeons & Dragons brand with respect to approvals. In any event, Defendant had already approved the essential storylines, plots, characters, creatures, and lore for the new Dragonlance trilogy when it approved Plaintiff-Creators’ previous drafts and story arc, which were complete unto themselves, were delivered prior to execution of the License Agreement, and are acknowledged in the text of the License Agreement. In other words, Defendant’s breach had nothing to do with Plaintiff-Creators’ work; it was driven by Defendant’s response to its own, unrelated corporate public relations problems—possibly encouraged or enacted by its corporate parent, Hasbro, Inc.

Basically, while the contract itself could not be terminated, refusing to approve work amounts to an 'effective' termination. Weis and Hickman note that the license itself does not allow for arbitrary termination. The following section of the document is relevant:

Nothing in the above provision allows Defendant to terminate the License Agreement based on Defendant’s failure to provide approval. To the contrary, should Defendant find any aspect of the Draft to be unacceptable, Defendant has an affirmative duty under contract to provide “reasonable detail” of any changes Plaintiff-Creators must make, which changes will result in Defendant’s approval of the manuscript. Accordingly, for Defendant to make the blanket statement that it will never approve any Drafts going forward is, by itself, a breach of the license agreement.

So, the agreement apparently requires WotC to allow W&H to fix any approval-based concerns. Notwithstanding that WotC might be unsatisfied with W&H's previous rewrites, the decision in advance to simply not approve drafts without giving them this chance to rewrite appears to be the crux of the issue, and this is what the writers are alleging is the breach of contract.

Weis & Hickman are demanding a jury trial and are suing for breach of contract, damages, and a court order to require WotC to fulfill its end of the agreement. They cite years of work, and millions of dollars.

Licensing Agreements

Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

So how does all this work? Obviously we don't have access to the original contract, so we don't know the exact terms of the licensing agreement; similarly, we are hearing one side of the story here.

The arrangement appears to have been a licensing arrangement -- that is, Weis & Hickman will have licensed the Dragonlance IP from WotC, and have arranged with Penguin Random House to publish the trilogy. It's not work-for-hire, or work commissioned by and paid for by WotC; on the contrary, in most licensing deals, the licensee pays the licensor. Indeed in this case, the document indicates that Penguin Random House paid Weis & Hickman an advance in April 2019, and W&H subsequently paid WotC (presumably a percentage of this).

Licensing agreements vary, but they often share similar features. These usually involve the licensee paying the IP owner a licensing fee or an advance on royalties at the start of the license, and sometimes annually or at certain milestones. Thereafter, the licensee also often pays the IP holder royalties on the actual book profits. We don't know the exact details of this licensing agreement, but it seems to share some of those features.

On March 29, 2019, Plaintiff-Creators and PRH entered into the Publishing Agreement. PRH remitted the signing payment due under the Publishing Agreement to Plaintiff- Creators in April 2019. Per the terms of the License Agreement, Plaintiff-Creators in turn remitted a portion of the signing payment to Defendant—an amount Defendant continues to retain despite having effectively terminated the License Agreement.


Tortious Interference

On information and belief, Defendant also engaged in back-channel activities to disrupt the Publishing Agreement by convincing PRH that Defendant would prevent Plaintiff- Creators from performing under the Publishing Agreement

There's another wrinkle, a little later. The document says that a second payment was due on November 2019 -- similarly it would be paid to W&H by Penguin Random House, who would then pay WotC. It appears that PRH did not make that second payment to W&H. W&H later say they discovered that WotC was talking directly to Penguin Random House about editorial topics, which is what the term 'tortious interference with contract' is referring to.

By June 2019, Defendant/Hasbro expressly approved a detailed outline of Book 1. In November 2019, PRH indicated that the complete manuscript of Book 1 was accepted and it would push through the second payment due on the Publishing Agreement. At that time, Plaintiff-Creators submitted the complete manuscript of Book 1 to Defendant/Hasbro who expressly approved the Book 1 manuscript in January 2020. Inexplicably, and despite Plaintiff- Creators’ repeated request, PRH never actually delivered the second payment due on approval of the Book 1 manuscript.


What Happened?
Throughout the process, WotC asked for 'sensitivity rewrites'. These appear to include four points, including the use of a love potion, and other "concerns of sexism, inclusivity and potential negative connotations of certain character names." W&H content that they provided the requested rewrites.

One section which might provide some insight into the process is this:

During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels.

It's hard to interpret that without the context of the full conversations that took place, but it sounds like WotC, in response to the previously-mentioned publicity storm it has been enduring regarding inclusivity, wanted to ensure that this new trilogy of books would not exacerbate the problems. We know they asked for some rewrites, and W&H say they complied, but the phrase "within the framework of their novels" sounds like a conditional description. It could be that WotC was not satisfied with the rewrites, and that W&H were either unable or unwilling to alter the story or other details to the extent that they were asked to. There's a lot to unpack in that little "within the framework of their novels" phrase, and we can only speculate.

It sounds like this then resulted in WotC essentially backing out of the whole deal by simply declaring that they would refuse to approve any further drafts, in the absence of an actual contractual clause that would accommodate this situation.

What we do know is that there are two completed drafts of new Dragonlance novels out there. Whether we'll ever get to read them is another question! Dragons of Deceit is complete, Dragons of Fate has a draft, and the third book has been outlined.
 

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Maxperson

Morkus from Orkus
So if I play a NE dwarf assassin with a burning hatred of elves, it's cool if I murder your elf PC in thier trance. I mean, otherwise you're restricting my RP.
If we are members of separate and rival adventuring parties, sure. Go for it. If we are members of the same group and you make that PC, you're being a jerk.

That PC is designed to try and kill other party members. Contrast that with a background or play element that if roleplayed the way your PC would, puts you in conflict with another PC. That's okay.

A long time ago I was a player in a group. My PC had a wife and kids(rolled via Central Casting). As play progressed we had to find a witch of great power in order to protect her from the coming evil. We came up against that evil group and they were much more powerful than we were and we had to run. However, the evil group now knew who we were. One day I got home and my family was gone and a member of the group was there and said that they would kill my family if I didn't summon them when we found the witch or if I spoke of this to the group. Fearing for the lives of my family, I kept silent.

We adventured and looked for the witch, but couldn't find her. We did rescue a little girl from an orc attack, but not in time to save her family, so we took her with us as we headed for the next town. As a passed through a marsh, we came upon the hut of an evil hag. I had the bright idea to summon the group and tell them that I thought the hag was the witch. It would reveal that plot to the group without risk to my family. Well, they showed up, took one look at the little girl, and thanked me for calling them to get her. Ouch! Anyway, the group moved to fight them, even though it would have meant their deaths. I on the other hand knew that if we did that, my family would die, so I stepped in between with my sword drawn and said that they had to go through me first. That stopped everyone cold and after some roleplay where I revealed that my family had been taken, we let them go and made plans to try and rescue everyone.

That sort of conflict via backstory and game play is just fine and not being a jerk.
 

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jasper

Rotten DM
Dragonlance was junk food fantasy fiction written for young teens (15-). It worked because D&D was popular at the time. And any fan will tell you they will buy not great merch if belongs to in the collection. I remember the hype at the time was "FINALLY A D&D STORY" What we got was, no clerics, a bunch of tropes blended together well but it was under the TSR/D&D label so it must be good.
The follow on books were juvenile fiction of the same quality as the "Mack Bolan" books were for adults. For those who don't know Mack see the Marvel rip off named Punisher.
 


Charlaquin

Goblin Queen (She/Her/Hers)
If personal property really WERE alien to kender thought, wouldn’t they accidentally “misplace” stuff by leaving their things in their friends’ pockets? Yet they never seem to do this...
I definitely think they should. Maybe not in their pockets, but maybe near their stuff, in their houses, etc.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I have to admit I've always kind of wondered (and this is speaking generally, not specifically about your interpretation) - if kender in their own communities have no concept of private property - how is it that they all seem to learn sleight of hand, pickpocketing, etc? I mean, they grow up just borrowing whatever stuff from their kender neighbours they like, whenever they like, and getting borrowed from in return. But sleight of hand is about preventing people from noticing what you're doing. Why would they ever need or even understand the desirability of hiding their 'collecting'? There's no such thing as private property after all, if it's interesting, you just borrow it for a while, everyone understands that, right? No need to conceal it.

But as soon as they go out adventuring they're all of a sudden subtle lightfingered masters of taking stuff without people noticing. Without even understanding that people might be offended if you borrow 'their' possessions.

Probably not one of those setting elements that stands up to too much scrutiny, I guess...

You know, you are quite right:

Advantage onm Grapple it is! You dont ''steal'', you simply grab whatever strikes your fancy, even if its another person :p
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
The thing is the "take things that are interesting, rather than useful or valuable" is already part of their lore. It's just disruptive players ignoring it.

Indeed, you are right. Even more, even the rather light roleplay quirks of the origins I noted are quite irritating in the hands of a disruptive players.
 

Mistwell

Crusty Old Meatwad (he/him)
If personal property really WERE alien to kender thought, wouldn’t they accidentally “misplace” stuff by leaving their things in their friends’ pockets? Yet they never seem to do this...
The one time I played a Kender, I did this.

I also moved stuff from one strangers place to another strangers place. "This house has 16 cups, and that last house we were at had 4 cups, so I am taking 4 cups from here and leaving them there. It will help the clutter here and help the drink there."
 

Mistwell

Crusty Old Meatwad (he/him)
I thought we established that if the killing took place in international waters it wasn’t murder. 😅
This reminds me of a story I heard in law school. A friend of mine encouraged me to take Admiralty law. And I scoffed at him saying that sounded boring and useless. So I took Federal Taxation and in week 2 he tells me, "The professor is dressing like a pirate and we're learning the history of the Pirate code which helped develop the law of the high seas!"

Yeah. I blew that one big time!
 


Fezzwick is correct. In English and (at least some) Australian law, the fault element of theft is dishonesty in the appropriation of the property, together with an intention to permanently deprive. I would assume it's broadly similar in most US jurisdictions given they are (mostly) common law jurisdictions.

The physical element is the act of appropriating property that belongs to another.

Re: theft

My understanding is that in at least some states in the US, merely taking a thing without asking the right person can amount to theft, even if there was no intention to permanently deprive and no dishonesty of any kind. Which as you point out, is most certainly not the case in English law. So that would actually be a distinction. Despite being common-law, the US actually differs on several points from the UK/Australia/Canada (another one is the "duty to retreat", which you can probably find entire articles discussing the difference between UK/Oz/Can and the US - and it's a difference that emerged quite a long time back in the history of jurisprudence).

Re: this case, I am very skeptical that Hickman and Weis have much of a chance.

To me, it looks like they're hoping to convict WotC in the court of public opinion, as being censorious and over-modern, and hoping they can get an out-of-court settlement and/or the novels published out of it.

They don't present a particularly compelling argument. Unless the contract was hugely favourable to them, which seems unlikely from WotC, I am skeptical that WotC had no right to cancel it. And their whole wild and some what fevered theorizing that they got "cancelled" because WotC was taking what was actually a pretty mild degree of somewhat ineffectual criticism doesn't seem very likely to be based in fact, and seems to tie in more to the fact that they'd been asked to change problematic elements before being cancelled than anything solid (especially given they did make the changes.

If WotC don't settle, then at best I guess, in discovery, they go through WotC's documents, and hopefully for them dig out some sort of smoking gun email that says "We've got to cancel these Boomers because their un-PC novels might attract criticism! To hell with the contract!!!". Which, y'know, I'm very much doubting anyone at WotC actually wrote. That's more a "startup" level of documenting your own incompetence. Even if such an email did exist, it would probably just lead to WotC settling with some sort of heavily-NDA'd deal (which could also happen if they just bargained Hickman/Weis down enough that settling was cheaper than trying the case, so even if there is an NDA'd settlement, we'll have no idea what happened).

Re: Kender and property, I think Hickman & Weis were trying to draw on popular-in-the-1970s anthropological notions that a lot of nomadic or tribal cultures didn't have a notion of personal property in the way most of the world does. Trouble is, the pop-culture understanding of this stuff was pretty facile and silly (you see this continuing on into the 1990s with a couple of White Wolf WoD books). The actual scholarship tended to boil down to "in a lot of tribal or nomadic cultures, if you're not using something, like you're genuinely done with it, anyone can take it" in a "common sense" way - for example, if you just put your down and quiver down and go have a nap, you're not "done with it". But if you leave it in your hut, and then ride off into the distance saying "I'm not coming back you jerks!" to the rest of the tribe, it's absolutely up for grabs, even if under civilized laws it would still be yours (and your hut is up for grabs too, note), and even if you come back the next week having ceased sulking. Which is a lot less exciting and wacky than a lot of the pop-culture takes.
 
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