D&D 5E Dwarves Could Use A Rethink

I do not have a lot of knowledge about dwarves from real world mythology, but I have been playing in a long-term campaign with three to five dwarf characters and a dwarf BBEG.

To me, the most defining features of dwarves are not their beards, their mountains, their crafts, or their mining... it's tradition.

Dwarves (again, to me) are tradition personified. Whether that tradition is magical, mineral, or martial, I think dwarves are still dwarves as long as the emphasis on tradition is there.
I second this approach. In my games, dwarves are often defined by tradition, either positively or negatively.

That means that among Dwarf characters, you often get people who strongly embrace tradition, or who never fit in in dwarf society and therefore strongly reject tradition (and often have to cut ties with their family because of this).
 

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Puddles

Adventurer
I love my dwarves. The furthest I have strayed from their archetype in my setting is to have one dwarf who has no mustache, his upper lip brazenly on display for the world to see. As you can imagine he is a social outcast as a result.
 

TheSword

Legend
Runes are an interesting way to go, for sure. Perhaps Dwarves could know certain runes that they can use to temporarily enchant an item 1/day?
Definitely. It might not be a combat based either.

  • Perhaps you can give an item resistance by scribing a rune on it, or become invisible to non dwarves.
  • Perhaps rebel dwarves can do the same with tattoos are scars that fade over time.

A question if you go down the Runes route. What does this say about the dwarves relationship with giants? Why do they share similar aptitudes - is there a shared root there? Does this explain why duergar can enlarge themselves? Are spriggan a fae offshoot of dwarves?
 

There's just no saving the Dwarf from a minmax angle.
Actually, now I come to think of it, in 3.X dwarves were the minmax fightery type in the PHB. Gnomes and halflings were both small and took Str penalties (which were far worse in 3.X than 5e), elves took a con penalty and dexterity was a lot less useful in combat, and half-orcs took two separate stat penalties. And the human feat was ... not that great.

Meanwhile dwarves got a con bonus (best stat in 3.X), and a charisma penalty (more of a dump stat in 3.X than Int is in 5e) and an entire laundry list of bonuses such as darkvision, better weapons (the dwarven waraxe), a bonus to avoid being tripped, a bonus to saving throws, and more. They were comfortably the most powerful core 3.X fighter-race for minmaxers.

In 4e this actually continued as the dwarven racial power was really effective, and the 4e version of stability was excellent.

In 5e there's nothing wrong with dwarves unless what you are after is the best minmax race - which they still arguably are for fighter types, barbarian types, and cleric types. The Mountain Dwarf has possibly the best stat bonuses in the game and the Hill Dwarf is more of a cleric but may have the best hit points. They get darkvision, and a collection of other bonuses that definitely puts them on a level with their rivals.

They just aren't overwhelmingly the best PHB fighter; the half orc is +2 Str and +1 Con (so behind the mountain dwarf) and can occasionally keep going and get better criticals (but is a stat point behind) and the dragonborn is +2 Str and +1 Cha (so not as tough as half-orcs or dwarves) and gets the occasional bout of halitosis. And variant humans get a feat.
5E basically reinforces Peter Jackson's notion that a dwarf is comedic relief rather than the heavy battle tank Tolkien intended them as.
5e makes them a heavy battle tank; mountain dwarves have +2 Str +2 Con. They aren't comic relief. But what they also aren't is overwhelmingly the obvious choice if you are trying to min-max. Fighters are popular enough - and although mountain dwarf fighters are tougher than dragonborn or half-orc ones it's not a "why on earth would I want to play one of those?" level decision the way the half orc was in 3.X.

And with actual competition that hasn't been handicapped mechanically the dwarf needs to compete on the appeal of the race. And it turns out that dragonborn are more popular and in 2020 even half-orcs were more popular.
This can most simply be summarized as undoing pretty much every relaxed or removed limitation in these areas when you compare 5E to 3E. There's more of them than you probably realize unless you're a true grognard. Like a dozen(!) or more.
That the dwarves had a dozen little buffs to make them the munchkin's choice doesn't speak well of them. It means that they were being artificially held up through mechanical imbalance (as well as their competition being held back) to disguise how tired an archetype they were even then.
 

Plus, if the massive volume of tiefling fan art is any indication, dwarves simply aren't sexy.

I'm pretty sure the main art direction notes for female dwarves in 4E were "plus-sized model with long, elaborate hair style". So at least someone over at WotC at the time thought attractiveness was an important part of making a PC race popular.
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Dausuul

Legend
The main reason Dwarves have lost in popularity is that D&D5 has unthinkingly made range and movement too cheap. [snip]
Actually, now I come to think of it, in 3.X dwarves were the minmax fightery type in the PHB. [snip]
This thread started out full of interesting ideas and conversations about dwarf lore and mythology. Could we please not turn it into yet another debate over the relative mechanical power of Option X versus Option Y?
 

TheSword

Legend
So some other mythological dwarves from Asian mythology. The first japanese, the second chinese. There are also several demons (oni) that resemble dwarves.

Sukunahikona
Sukunahikona, in full Sukunahikona No Kami, also spelled Sukunabikona, (Japanese: “Small Man of Renown”), in Japanese mythology, dwarf deity who assisted Ōkuninushi in building the world and formulating protections against disease and wild animals.
A god of healing and of brewing sake (rice wine), Sukunahikona is associated particularly with hot springs. He first arrived in Izumo in a small boat of bark and clad in goose skins, and when he was picked up by Ōkuninushi, Sukunahikona promptly bit him on the cheek. The two, nevertheless, became fast friends. Many later folktales about dwarfs and fairies are derived from Sukunahikona. He left the world by climbing to the top of a millet stalk that, rebounding, threw him into Tokoyo no Kuni, the Land of Eternity.

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Kuei Xing
Wade-Giles romanization K’uei Hsing, in Chinese religion, a brilliant but ugly dwarf who, as the god of examinations, became the deity of scholars who took imperial examinations.

Kuei Xing, whose name before deification was Zhong Kuei, is said to have passed his own examination with remarkable success but was denied the usual honours when the emperor beheld his ugly features. Brokenhearted, Kuei attempted suicide. He would have died, according to one account, had not an ao fish (or an ao turtle) borne him to safety. Another account says that Kuei actually died.

As depicted in art, Kuei bends forward like a runner, his left leg raised behind, the other sometimes balanced on the head of a fish (or giant sea turtle). Sometimes he sits astride the animal. In his right hand Kuei holds a writing brush to check off the most outstanding scholar candidates whose names are listed on a paper belonging to Yudi, the great Jade Emperor. In his left hand Kuei holds an official seal (some say a bushel basket to measure the talents of examinees).

B4E819A1-1371-498F-8A2F-3E3905D39EBA.jpeg
 
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I personally think emphasizing current duergar with some slight tweaks could be interesting. 4E pretty much made them the dwarven equivalent of tieflings through a tie to a pact with Asmodeus, and 5E surprisingly didn't completely undo that connection. Laduguer's supposedly back, but Mordenkainen's Tome of Foes indicates that Laduguer freed the duergar from the mind flayers via a deal with Asmodeus, and in Rime of the Frost Maiden one of the major duergar NPCs believes he follows Laduguer but actually draw his power from Asmodeus.

The default duergar culture is certainly evil, but if you build off of what 5E already provides you could say that maybe the duergar's gods have secretly been supplanted by Asmodeus and manipulate mainstream duergar society, leading to breakaway factions of duergar that know the truth and oppose Infernal interference while also retaining traits like "serious and seldom content", which could give them an interesting angle in more chaotic adventuring parties of PCs (I'm imagining PCs trying to get their duergar ally to lighten up, laugh at a joke, be satisfied with accomplishments, or be dragged into social situations that typically don't exist in dour duergar society).

Duergar also have the plus of innate psionic abilities and are more likely to be depicted with advanced machinery.

This approach incorporates the popular "PC has links to an evil force" angle that drow and tieflings have, but in a dwarf-y package that has clear links to certain classes (like the artificer and the various psi-related subclasses) and possible antagonists such as devils and mind flayers.
 
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Dire Bare

Legend
You don’t need to revamp dwarves entirely, just come up with an interesting subgroup. I did this in 4Ed:

Magnus Skyhammer of Clan Skyhammer was one who was chosen to go out into the world to enact his clan’s oath:

“In deepest mine, on mountain's height
Our cunning foes will face our might
No Far Realms scourge evades our sight
Skyhammer clan's eternal fight!”


Clan Skyhammer’s sole remaining stronghold sits atop one of the tallest peaks in the land. From there, scholars of various kinds tirelessly scan the night sky, looking for where falling stars land. This is because they know that some are not actually made of precious starmetal, bur rather, are actually “seeds” from the Far Realms, sent to corrupt the world with abominations, old and new.

Magnus was unusual among those entrusted with the Clan’s sacred mission. He sought to fight fire with fire, as well as with the traditional skills and talents of his people: he was a Starpact Warlock…and a Psion as well.
Cool. Does Magnus have a green lantern ring? That oath has a familiar ring to it! :)
 

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