I do not agree to the school of thought that says mechanical power doesn't matter, people are going to play what they fancy regardless.
(Of course people are going to play what they fancy regardless; but that is a piss-poor excuse for not properly supporting that archetype)
In other words, you should not have "overcome" anything to play a core D&D race.
It's the general devaluation of Strength and upvaluation of Dexterity and Charisma in hero ideals that's to blame. Today's kids want to play angsty thin special snowflakes that still hit like freight trains despite having no visible muscles and a pityful body mass, and magic is for everyone!
Now get off my lawn.