Personally, I think that I want the 5e Paladin to have its spells replaced with abilities tied to Oath that are fuled by Conviction points, because the class has moved away from the AD&D Paladin and the vast majority of 5e Paladin spells, imo, have nothing to do with the concept of the class as a whole or Oaths.Prior to learning spell casting in AD&D Rangers lacked any sort of overt supernatural themes. If you never reached 8th level in those editions or if the sudden onset of spellcasting seemed pretty jarring it's easy to see why you might prefer a Ranger without spells based on actual play experience.
Paladins on the other hand started out with quite explicit divine magic even if they lacked spellcasting. In AD&D 2e a paladin started out immune to disease, could lay on hands, could detect evil intent, could cure disease once a week, and had an aura of protection. At 3rd level they could turn fiends and undead. It just kind of felt right to me when they started getting spellcasting earlier.
Then, aad a Holy Warrior for a hyrbid Divine Warrior caster with a more tightly tailored general spell list with spells and domain related abilities.
As for the Ranger, Monster Slayer conclave, I think that that the Dragon should be pulled out of the subclass and the subclass moved out of ranger and into its own class (or as subclasses for other classes).
Also, I think the Ranger's spellcasting should be supported in subclasses and not the base class (Bring back in the Warden for a base class that is more spell focused).
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