D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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guachi

Hero
Weird how everyone is fine with certain player species being 35 feet movement, but object to some being 25 foot movement.

Maybe they should just set base movement to 25 feet. Then no one has a negative!
Instead of humans having 30 feet of movement they have "your base move increases by 5 feet".
 

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Cadence

Legend
Supporter
It is weird how important hurting small races it to some people.

Serious question.

Since small and medium creatures take up the same space, have the same movement rate, there exists creature types that allow S or M, and there are humans IRL that would be small on the current D&D scale... why do we even have them separate? Is it really worth penalizing the S for using large weapons or letting the S slip by a L creature but not letting an M do the same?
 

HammerMan

Legend
Maybe they should just set base movement to 25 feet. Then no one has a negative!
Instead of humans having 30 feet of movement they have "your base move increases by 5 feet".
Usain Bolt can do 100 meters in under 10 seconds (we break into rounds and most of us use ft so 2rounds is 12 seconds and that is about 330ft) and 200 meters in under 20 seconds (so that scales with above)

lets assume hero's should be able to come close, and ones that focus on physicality should be able to equal him or surpass by level 10.

30ft move + 30ft dash is 60ft in 6 seconds and 120ft in 12 (less than half that speed)
30ft move + 30ft dash + 30ft bonus action dash is 90ft in 6 seconds and 180ft in 12 (About half)

so I would say combat movement should default to between 50-80ft... having some way to use str con and dex or training in athletics to make that 30ft of difference...
50ft move + 50ft dash is 100ft in 6 seconds and 200ft in 12 (still not Bolt but closer)
80ft move + 80ft dash is 160ft in 6 seconds and 320ft in 12 (still not Bolt but almost)
50ft move + 50ft dash + 50ft bonus action dash is 150ft in 6 seconds and 300ft in 12 (About as close as the 80ft without bonus)
80ft move + 80ft dash + 80ft bonus action dash is 240ft in 6 seconds and 480ft in 12 (not the flash but you would be the fastest man in real world)

30ft isn't a realistic or a 'verisimilitude' number it is an ease of play rule

Just for fun I made up a fake rule (not sure I would use it) where your speed is equal to 30 + the (highest mod of your str dex or con)x5
so if you have a 14 as your highest physical stat it is 40ft if you get a 20 stat it is 55ft but training in athletics lets you add your prof (so +2-+6) to your stat for the calculation adding 10ft-30ft... meaning the slowest you can be is 40ft and the fastest is 85ft without magic (if we allow expertise to include that would double prof to give up to +30ft so 115ft... lets do some math for fun)


115ft move + 115ft dash + 115ft bonus action dash is 345ft in 6 seconds and 690ft in 12 (About double world record) for a character going all out that is super specilized (prof and expertise and a 20 stat) in beinth athletic... it seems like if feels right they should be VERY far beyond our real world max by max prof (I still didn't look up if that is 18th level or 17th level)
 

Serious question.

Since small and medium creatures take up the same space, have the same movement rate, there exists creature types that allow S or M, and there are humans IRL that would be small on the current D&D scale... why do we even have them separate? Is it really worth penalizing the S for using large weapons or letting the S slip by a L creature but not letting an M do the same?
No, there is no point anymore. And as species no longer have different heights and weights halflings can be six feet tall. 🤷

I really don’t like this. I want the size to matter more, not less.
 


Cadence

Legend
Supporter
No, there is no point anymore. And as species no longer have different heights and weights halflings can be six feet tall. 🤷

I really don’t like this. I want the size to matter more, not less.

Is there a game that is more gritty by height? (Did Villains and Vigilantes have a formula that went by player weight for carrying capacity or something like that?)

I can see an optional rule somewhere that is more crunchy in D&D, but not getting through as the default anymore.
 

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