D&D 5E (IC) Scourge of Daggerford

Escella remembered the shaman well. An albino gnoll who appeared to have been from a different tribe to the local gnolls here. They seemed to be scared of her, and she had the ear of the local gnoll warchief, who was also likely to be around here somewhere. She shivered to remember the eerie, high-pitched chanting of the shaman, who danced around above her while she was trapped in the bottom of a pit for days, sleepless and alone.

The ordeal had changed her; given her magical powers (or perhaps it had unlocked power that she had always had, somewhere inside her). Either way, it had been torture. Escella would soon see if revenge would satisfy, or only make things worse.
 

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Lunn races after the forward wave, his kill slowing him down somewhat. Still, he catches up in time to finish the one dwarf wounded.
He also spied big one in the adjacent room and his rage focuses on it, another bright beam shoots out trying to blind the creature.

 

Lionel ducked down next to a big moldy chair next to the fireplace and fired his crossbow, but the quarrel ricocheted off of the door frame as the gnolls poured into the room. Vairar and Helgrim were there, rubbing shoulders as they both went for the best position to hold off the slathering, yipping horde. They quickly figured out their positions as Vairar thrust his pike at the further gnoll while Helgrim hacked at the nearer. Lunn came up to joined them and he finished off the nearer one while Helgrim was pulling his axe out of its shoulder.

The further one pushed his way past Vairar's pike point, which boomed with crackling energy as the gnoll climbed over the body of its fallen kin to thrust its spear at Helgrim, who blocked with his axe. The next gnoll through the door was large and mangy, and it swung a big axe at Lunn as the half-orc tried to blind the gnoll with a flash of primal light.

OOC: Lionel missed; Vairar did 10 & 7 to Gn3; Helgrim did 21 to Gn4; Lunn finished Gn4 & did 6 to Gn5. Escella dashed. Gn3 missed Helgrim; Gn5 did 17 (so 8) to Lunn. @Kobold Stew just Tommi (and Grottur) to go!
 

Tommi looks at the crowd on the stairs, and does not see a way through without pushing past his colleagues. He hears the noise, and smells the burn gnoll flesh, but has no clear attack.
 

Tommi remained on the stairs, unsure if he wanted to leave their escape route undefended. Escella, too, had moved up the stairs and then retreated back down.

Meanwhile, Grottur moved to the middle of the room and tried to flip a large table there to create some cover, but the web-spell's sticky threads held it where it was, so he simply placed his hand axe on it and loaded his crossbow, took aim, and shot the gnoll that was attacking his kinsman, Helgrim. The quarrel stuck in the side of the gnoll's head, and for a moment, the gnoll looked like he wouldn't fall. It held its spear in one hand and reached up for the quarrel, scratching at his head as if it were a flea-bite while staring at Helgrim with blood-lust. Then, it fell forward and the dwarf knocked the falling body to one side.

 

GM: Encounter: Inside Phylund Lodge
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(General Features) Difficult Terrain: Chairs; Visibility: Dim (Hearth); Cover: Table, Pillars
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(General Features) Difficult Terrain: Table; Visibility: Dim (Braziers); Cover: Table, Railing; Spells: Web
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 24/33 HD 3/6 PP18 SSdc13 3/4 1/3 2/2 SP 5/5 C:ER
Helgrim AC19 HP 47/58 HD 3/6 PP11* SDdc15 2/5d8 2W 1/1 AS 1/1
Lionel AC16 HP 49/51 HD 6/6 PP14
Lunn AC18* HP 30/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Morgan AC12(15) HP 25/32 HD 6/6 PP11 PI17 SSdc15 0/4 0/3 0/3 AW 0/16
Tommi AC14 HP 30/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 16/19 PP13*
Name * AC * HP * PP * (Notes)
(BGs) Upstairs
Red Wizard (Thegger) AC15 HP 58/58 PP12 BC2/2 MA1/2 Ho2/2 Inv2/2 Wb2/2 SU1/1
Gnolls AC13 HP 22ea PP13*
-Gn1 22/22 (Webbed); Gn3 0/22; Gn4 0/22
Gnoll5 (Berserker) AC13 HP 46/52 PP10*
GM: End Round Seven; Begin Round Eight
 
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HP: 25/32
AC: 12/15(Mage Armour)
Init: +2
Skills
Spell Slots:
Spell Save DC: 15
Arcane Ward: 0/16SavesPass Perc: 11 Pass Inv: 17 Pass Ins: 111st[ ] [ ][ ] [ ] 2nd [X] [ ] [ ] 3rd [ ] [ ] [ ]
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4
WIS: 12 +1
CHA:12 +1
STR: +0
DEX:
+2
CON: +1
INT: +7
WIS: +4
CHA:+1
Arcana: 10
History: 7
Investigation: 7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch, Shape water,
Shocking grasp
Memorized Spells
1st
Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


"Your leader has already fallen, mutts. Sit and behave! Or die!"
"Archers, get the one in the web before it frees itself!"

While Morgan saw the advantage of taking down the gnoll while it was helpless, he decided that the creature was solidly fixed in place and, instead, focused on the large foe that was free to swing its weapons at his newfound allies. The hope was that, if the group concentrated their focus on one enemy at a time, they would surely bring it down quicker. But just in case, he moved away from the webs.1

"That one is caught for now, I think we should focus on the most imminent threat and take it out quickly."

Once again, he summoned a ghostly hand and sent it towards the large gnoll.2 While he did not normally use necromancy, this particular spell interfered with the body's ability to heal itself. It, in fact, advanced cell growth causing tissue to die quicker.


1 Moving to CB35
2.
attacking gnoll 5
chil touch: 1D20+7 = [17]+7 = 24
Damage: 2D8 = [2, 2] = 4

I hit, but my damage sucks. Gnoll can't heal until the start of my next turn.

edit: changed my target to gnoll 5
 
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