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D&D General Why Do You Think Wizards Are Boring?


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Tonguez

A suffusion of yellow
Rings no bells, I’m afraid.
Its from Polyhedron and latter included in the Wizards Compendium.

Its a silly spell and an example of the kind of spell I dislike - in this case the components are soap added to a pool of water, ie something that can be achieved without need for magic.
but being silly and obscure its meh
 

EzekielRaiden

Follower of the Way
As weird as the spell aunty's bath is, I really liked the inclusion of spells like these. I assumed there'd be plenty of these types of spells created by wizards that spent little, if any, time adventuring.
This is part of why I like the idea of rituals so much. "Spells" in the form of slots and the like? That at least kinda-sorta makes sense as a form of magic that needs to happen fast, so of course it's all prepped and ready ahead of time.

Weird little utility effects like Aunty's bath? That's USDA-prime material for a ritual. Something learnable by anyone who dabbles in a bit of hedge magic.

Likewise, I imagine the vast majority of really stolidly proper "academic" wizards don't have a ton of use for most slotted spells. Who cares about dropping a fireball? But rituals are the kinds of things that line pockets and define research programs (alongside related things like alchemy and artifice.) And because, at least in 4e, these things actually tied into the skill system--meaning they were the product of training and expertise, not purely magical mojo turned utilitarian--it made sense that someone could be a powerful wizard academic while being terrible at combat wizardry.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
FYI, mundane soapy water can have detrimental effects on arthropods, worms, etc., as well as plants.


https://www.hunker.com/12246671/how-does-soapy-water-affect-plants

So the spell actually has potential combat uses. Obviously, how ACTUALLY useful the spell is depends on a DM’s ruling.
 


pemerton

Legend
2) Prep Casting
In stead of just having your spells, you have homework each game day in which you try to guess what the DM is going to throw at you and react to that.
I think this shows a type of mismatch between the play context in which the class was designed - in which players would explore the dungeon, then set their own goals for return expeditions and choose spell load-outs to match those (as Gygax describes in his PHB advice to players) - and contemporary approaches to play, which often emphasise GM control over what it is that the PCs encounter, thus generating the "guess" aspect that you describe.
 

Based on the reference to "corruption rolls," no, I don't think that would be up my alley.
Then I guess cribbing from Warhammer Fantasy is out of the question for you too...
 

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