What Do YOU Want The Future of TTRPGs To Look Like?

Reynard

aka Ian Eller
Supporter
Ever since D&D was first packaged in that little brown box, TTRPGs have evolved in both form and function, as well as what tools folks have on hand to facilitate play. There is no reason to believe that will not continue, especially given that we now have lots of tools (VTTs, for example) that the early days could barely have imagined.

So, when you think about the future of TTRPGs and your own preferences about what form they take, what tools you have at hand, and how you engage with them as well as how you engage with fellow gamers and fans, what do you want the future of TTRPGs to look like? Do you long for a amber-frozen world of hardcovers and math rocks? Do you dream of a Kurtzweilian all digital frontier of play? Do you want immersive V/AR and and AI GM, or a handful of folks around a table snacking on cheetos and Mt. Dew?
 

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What we got right now is pretty good. More options than ever. If I want to play Jem and the Holograms the RPG, I can actually find a group for that online. As for V/AR and/or AI GM, I cant knock it until I rock it.

If there was one thing for the future, it be easier to build and use Foundry VTT. Right now I dont find it too difficult, but if the average use factor came down, and the use case went up, that would be swell.
 

If there was one thing for the future, it be easier to build and use Foundry VTT. Right now I dont find it too difficult, but if the average use factor came down, and the use case went up, that would be swell.
I own Foundry but have never really used it because for the past 4 years I have been pulling double duty: work and full time education (at way too old an age). Now that I am finally graduating with my Civil Engineering degree, I will have time and mental bandwidth and I hope to learn to use Foundry.
 

Ever since D&D was first packaged in that little brown box, TTRPGs have evolved in both form and function, as well as what tools folks have on hand to facilitate play. There is no reason to believe that will not continue, especially given that we now have lots of tools (VTTs, for example) that the early days could barely have imagined.

So, when you think about the future of TTRPGs and your own preferences about what form they take, what tools you have at hand, and how you engage with them as well as how you engage with fellow gamers and fans, what do you want the future of TTRPGs to look like? Do you long for a amber-frozen world of hardcovers and math rocks? Do you dream of a Kurtzweilian all digital frontier of play? Do you want immersive V/AR and and AI GM, or a handful of folks around a table snacking on cheetos and Mt. Dew?

I just want a more diverse industry with more companies taking a more equitably split piece of the market, an industry that allows creators (writers, artists, editors) to actually pursue a career without having to turn it into some sort of hussle culture side gig unless you work for one or two companies.
 

You can pry my math rocks from my cold, dead hands. :p

But seriously, I could see AR support being a thing (and would be willing to try it), but for the most part I hope the industry doesn't change much from where it is right now (ignoring the current USA tariff trade war). We have a good variety of products that support pretty much any type of play, and I'm not sure how much further you can go with digital support without it turning into a fundamentally different hobby.

I'd like to see D&D occupying a smaller share of the total market, not because of any anti-D&D-ism, but just because I'd like to see other systems and other creators have more space to be played and supported. Especially systems that move away from pseudo-Western-Europe-as-viewed-by-Americans as their default cultural cornerstone.
 



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