Search results

  1. S

    DB and the 4E Game System License

    I haven't bothered to switch to 4e, so I'd be disappointed if Dungeon Bash went 4e.
  2. S

    [DB] Resting

    Thanks for the quick response!
  3. S

    Playtesters for Dungeon Bash World - apply here

    I can't wait for this! Can I make a humble request? That you make the wilderness portion compatible with the variant hex grid rules found here?. I'm not asking that you don't use a square grid for the rules...I'm just asking you to keep hexes in the back of your mind so you don't have a rule...
  4. S

    [DB] Resting

    In the Dungeon Bash rules it says you roll twice for encounters while the party is resting. However, I can't find where or if it says what the roll is. Logic would dictate that it's either: a) automatic and in this case "roll" refers to the random encounter chart, not the variable random...
  5. S

    DB Advanced Dungeon Generator Questions

    good ideas, thanks That's a really good idea. Like you mentioned earlier, when the opening dead end came up, I just house ruled that there must be a secret door and continued on. But I like the false cave concept and will likely use that in the future.
  6. S

    DB Advanced Dungeon Generator Questions

    First of all, really well-done. Things that particularly impress me about this game are: 1) The Random Encounter Turn Tracker. A very interesting concept. 2) The Advanced Monster Flow Charts. With the addition of just a tiny bit of common sense the enemies are quite dangerous. 3) The opponents...
  7. S

    Sandbox style: How to handle challenge levels

    Another thing to consider is that NPC's aren't static just because it's a "sandbox" world. Think about some typical adventure hooks. The caravan never arrived. So we sent out the guard to investigate and they never returned either. So now we need brave adventurers to find out what happened...
  8. S

    Taking 20 Too Often

    A couple of rules comments for the original poster: 1) If the trap has a DC of 21+, the character requires Trapfinding to discover it. Unless your entire party consists of Rogues or Scouts, they won't be able to "aid another". 2) As per the official FAQ, you can't take 10 on opposed checks...
  9. S

    As the party travels through the wilderness...

    Like Melan, I force the characters to actually travel. Because I use Wilderlands of High Fantasy, it generally goes something like this: Me: "You have been told that the town of Beacon is 30 miles due South, on the Coast." Group: "Well let's get going, I want to put as much distance between us...
  10. S

    Red Hand of Doom questions (Part 1 spoilers)

    Different DM's, different descriptions, maybe even different spot checks. It was described to us as recent, not old at all, and as a merchant's wagon (as opposed to a farmer's wagon). We had recently been ambushed by hobgoblins and had heard in that Ferry town all about how much trouble they...
  11. S

    Red Hand of Doom questions (Part 1 spoilers)

    Um...obvious treasure? The Hydra was mostly submerged, so we thought it was just some stupid giant snake, so our dwarven fighter charged. Six AoO's later, one of which was a crit, and he was lying face-down in three feet of water, unconscious and one round away from drowning, with muddy...
  12. S

    Room #12: 2d6 Goblins, 23gp, and 2 Potions of Cure Light Wounds...

    There have been many types of approaches to this I've seen through the years. TSR Adventure WG4 Forgotten Temple of Tharizdun, by Gary Gygax, has a full-on defense of the Temple during which every single denizen rushes to the surface to repel the characters. It starts with a list of initial...
  13. S

    What is the best issue of Dungeon in recent memory?

    I like the one that had Mad God's Key and Torrents of Dread. Second favorite is the giant Maure Castle issue. Actually, maybe that one's my favorite.
  14. S

    Yuan-Ti Adventures?

    The Yuan-Ti first appeared in the TSR AD&D Module I1 Dwellers of the Forbidden City. There's also a Dungeon Crawl Classics adventure called Curse of the Emerald Cobra which, apparently, features Yuan-Ti. I have neither played it nor read it, however.
  15. S

    What are the greatest Core mods of Year 5?

    In my opinion, Year 5 was much better than Year 4. Here are some reasons I feel that way: 1. More "classic" enemies. Norkers, Hobgoblins, Orcs, oh my. The only other time *any* of my characters met any of those three creatures was in the Year 3 Core "When Orcs Attack". I'm so sick of fighting...
  16. S

    Party Leaders

    There's a difference between in-character leader and out of character leader. The in-character leader is often the Bard, sometimes the Paladin or the Sorceror...basically anyone with a high charisma, ranks in diplomacy, or both. The out of character leader is as people have previously...
  17. S

    Doom of Listenshire, tell me about it!

    I haven't had a chance to run this module yet, but I own it and have read it. These are the things I like about it off the top of my head: 1) Vibe. Good old-fashioned medieval foes like ogres and fey. A family curse. Dark Knights (I mean the living, breathing kind) combing the countryside for...
  18. S

    Challenge: Pure core wizard melee combatant

    Or, with quickened true strike, you might be able to get away with wearing armor even if you're not proficient.
  19. S

    Challenge: Pure core wizard melee combatant

    The Problem with Polymorph I'm pretty sure the current interpretation of Polymorph doesn't allow the Hydra trick. I think it's in the "rules of the game" article describing polymorph (pre-shapechange errata). Iirc, the interpretation is based on the fact that the 5+ heads aren't treated as...
  20. S

    What is the best overland adventure (NOT a Poll)

    Wilderlands of High Fantasy. It's Isle of Dread times one thousand.
Top