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  1. Burn_Boy

    Infrastructure spells?

    This might not be in the same vein, or exactly what you're looking for, but, how about summoning and binding Gelatnious Cubes in the water system so that debris, dirt and sewage is caught and only pure clean water runs through?
  2. Burn_Boy

    What can I use instead of kobolds, goblins & orcs?

    Undead. At long as your players have magic or someone with bludgeoning and slashing weapons you can get past zombie and skeleton NPCs like a blowtorch through butter. And everyone loves bashing skellies =D
  3. Burn_Boy

    Big Bad Evil Melee Guy

    Generally, I've seen at least, the BBEG(Big Bad Evil Guy) for a campaign is a wizard, cleric, dragon or something that can cast spells, lots of them. And why not? A high level wizard is the perfect "Oh sh*t" enemy for party. AoE spells, high DPR and enough protection spells to keep anyone from...
  4. Burn_Boy

    Masterwork Ring/Amulet

    I know, I just always felt that just waving it off and saying it doesn't take up the slot was kinda cheap.
  5. Burn_Boy

    Masterwork Ring/Amulet

    The ring or amulet of blood doesn't have any inherent magical properties. It's merely symbolic of the organization the PCs are "recruited" into. I wanted them to be able to become magic rings to avoid what Systole was saying about discarding it for a better choice of ring.
  6. Burn_Boy

    Masterwork Ring/Amulet

    I'm planning a campaign where, at the beginning, the players are inducted into a "secret" organization of elite warriors to battle whatever evil I eventually dream up. I know, awesome planning ahead right? Anyway, I want this to be loosely based on Dragon Age Origins and I was thinking about...
  7. Burn_Boy

    Character Choices for a Newbie

    Granted, the claw and fangs aren't that good for a sorcerer, a stiff breeze should be able to knock you out and I get that. What about the breath weapon and wings though? You can't say those aren't useful. Well you could but I don't see how it's not. Also, this is a GMs prerogative but if you...
  8. Burn_Boy

    Most Veristal char

    I'd take a look at a Magus with the Blade Bound archetype. A perfect blend of Fighter and Wizard. The spell casting isn't too challenging to comprehend since you have a limited pool to draw from. The real beauty from this class, comes from the special abilities you get with the Magus Arcana...
  9. Burn_Boy

    Character Choices for a Newbie

    Well said Herobizkit =D I agree wholeheartedly. Sorcerers make the best Blaster character in my opinion. With a wizard you gotta send your time wondering "Well, is today going to be a heavy combat day, or am I going to need these utility spells? Or should I be safe and prepare some of each? Or...
  10. Burn_Boy

    Npc cr

    You could also check out the GMGs NPC Gallery. It has stat blocks for NPC village folk. It'd add flavor to the nameless rubes and also the CRs and stuff are easily labeled and such.
  11. Burn_Boy

    Help me choose a class.

    True. But you need to look at Spell Combat and Spellstrike to really see how the spell casting factors in. But regardless, enjoy your ranger.
  12. Burn_Boy

    A Question on Kingdom Building

    I may be way off the mark, but the GMG has descriptions and helpful questions to ask yourself about the different societies you can build. I don't know if that's the kind of thing you want but it was how I built my homebrew kingdoms.
  13. Burn_Boy

    Help me choose a class.

    Since you seem to already have the basic, tank, sneaky, blaster and medic slots filled I would go with a Bladebound Magus myself. I'm a little biased since I am in LOVE with that class and archetype but I think it's a solid choice too. At level 15-16 you've got Heavy Armor so you can cast...
  14. Burn_Boy

    New Magic Ring

    When I was first learning to play DnD (and being totally taken advantage of) and getting my feet wet with DMing, the person who taught me to play crafted this ring for his character. This ring, he said, would, every six seconds, a combat round, make a 5x5 block of stone (AC 3, Hardness 8, 225...
  15. Burn_Boy

    [Beginner Box] DM/1-player session: adventure advice

    Perhaps some crops or the priests garden of plants used to make medicine or healing potions? A wizard might not know too much about botany, but a well placed Detect Magic could maybe find some supernatural reason for it. Perfect excuse to go an explore those ruins that always seem to lay a few...
  16. Burn_Boy

    [JBE] Don't Tell My Players. I Just Created A New Monsters

    *shudder* What kind of soul could design such a thing... better bring up the casters and hope like Hell they got lots of fire and ice. And with the jokes out of the way, this is a very scary beast. Is CR 12 a little low for it though?
  17. Burn_Boy

    What weapon represents humanity?

    That's the Adopted trait. The best, and one of the only real productive application of this trait is the ability to use racial weapons, like the Elven curveblade or those Orc weapons, as martial weapons. I suppose the other application is languages since the other stuff can't just be taught like...
  18. Burn_Boy

    What weapon represents humanity?

    This is just my two cents, and heavily influenced by other games and fantasy settings (mostly Lord of the Rings and World of Warcraft) but to me, just the sword, not the longsword nor bastard sword specifically, just the SWORD, itself, to me, seems to be the Human weapon. Swords for humans, axes...
  19. Burn_Boy

    Dispel magic - Permanency

    As I read it, the Enlarge Person spell can only be dispelled if the caster of Dispel Magic is at a higher level than you were when you cast Permanency. I think it comes down to who it was who cast Enlarge Person. If the players casts it himself, then the person casting Dispel Magic has to be of...
  20. Burn_Boy

    The Army

    *is very embarrassed for this rather simple oversight* Why is it that I keep finding hard rules for stuff I want to make up and want rules for the stuff I should be making up?
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