AverageCitizen
Explorer
I noticed something about 5e that I think works really well. It comes from the synergy of two seemingly unrelated design choices.
First, they have avoided front loading the classes so that multiclassing isn't a mess. Basically, you're not really a fighter until you're fighter 3.
Second, they advance you up to level 3 really fast. This was a compromise between 4e superheroes and the danger of previous editions.
Taken together, this basically means you get your first class comes fast, but after that it takes a while to earn all the features of another class. I really like this "first one's free (fast)" feel. I think it strikes a really great balance between the strengths of previous editions.
First, they have avoided front loading the classes so that multiclassing isn't a mess. Basically, you're not really a fighter until you're fighter 3.
Second, they advance you up to level 3 really fast. This was a compromise between 4e superheroes and the danger of previous editions.
Taken together, this basically means you get your first class comes fast, but after that it takes a while to earn all the features of another class. I really like this "first one's free (fast)" feel. I think it strikes a really great balance between the strengths of previous editions.