1000 more swashbuckling cards

Are you doing a Graham Chapman take-off, or are you serious? The last few I posted weren't intended for use in a "real" game, unless we were feeling especially silly.

"Stop that, stop that this instant. This is far too silly."
 

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Rpjunkie said:
I agree fully. At least mine could be used in a game. The sixteen ton weight thing is a little much.

RPJ
Oh, please...you won't begrudge me a tiny bit of silliness in a Monty Python-themed card? The 16-ton weight was a reference to the sketch--it was meant for flavor, not to actually be used. Anyway, I wouldn't even have used that card in my own campaign unless I was in the mood to do so. Even then you can rationalize the damage.
 

Whoa.

As the guy who has to go through this thread once it's run its course and try to extract all the good bits out of it to try and create new sets of cards, can I DEMAND that we stop with the criticizing of other people's cards, which leads to the angry defence of one's right to post whatever one wants, which leads to the taunting attacks on one's intelligence, good taste and breeding, which leads to shrill monologues on free speech, censorship and...

Please?

Just post card ideas. 16-ton weights, fresh fruit, who cares? If you don't like a card idea you don't have to use it, but bickering and sniping will only devalue this thread and keep people from getting involved. We don't want people to read and say, "Oh well, this is just turning into a big flamefest," do we?

Plus we don't want barsoomcore having to wade through message after message of people complaining about each other's ideas, do we? No we don't.

Just a plea for civility and creativity. Thanks.
 

Re: Whoa.

barsoomcore said:
As the guy who has to go through this thread once it's run its course and try to extract all the good bits out of it to try and create new sets of cards, can I DEMAND that we stop with the criticizing of other people's cards, which leads to the angry defence of one's right to post whatever one wants, which leads to the taunting attacks on one's intelligence, good taste and breeding, which leads to shrill monologues on free speech, censorship and...

Please? ...


i agree,
and as the person who seems to have unwittingly sarted said flamewar, that really wasn't what i meant. i didn't single anyone out, nor did i mean to imply that i was singling anyone out. i honestly thought i was helping to steer this in the right direction.

***NegZ climbs down off his high horse wondering: "how'd i get up here???"***

apologies to all.

~NegZ
 
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67. STOP... TALKING!:
Play: When a villian with the upper hand taunts your character.
Effect: If the villian is within range, the character gets a partial round to shut him up with a sudden attack.

68. I SEE DIRE PORTENTS:
Play: While the character is sleeping.
Effect: The character recieves a dream hinting to a future event of the DMs choice.

69. IT WAS... A NIGHTMARE:
Play: While the character is sleeping.
Effect: The character has a terrible nightmare, and suffers from fagitue throughout the next day.

70. Blooooooon-diiiiiiiie!:
Play: Anytime a character is able to shoot a rope with an arrow, bolt, or other peircing projectile.
Effect: The projectile slices cleanly through the rope, no attack roll or damage roll required (DMs discretion).

Can anyone think of a movie reference to name that one better? :)

71. DUCK UNDER CLOAK:
Play: Anytime the character makes a reflex save vs. an area effect.
Effect: The character covers herself with a cloak on success, granting her evasion as per the ability. If she already has evasion, she is allowed Improved Evasion vs the area effect.

72. SLASH THROUGH THE CLOAK:
Play: Anytime a cloaked character is attacked from behind.
Effect: The strike avoid doing any serious harm, spearing the character's cloak instead.

73. REUSABLE ARROW:
Play: Anytime the character is hit with a ranged, physical weapon.
Effect: The character is able to remove the projectile from his own flesh and send it back at the attacker, if they have the means to do so, as a free action.

More to come later, I hope. If someone can think of a better name for these, I'd appreciate it.

The perfect thread, one that I'll use. Don't let this one fall down the boards!
 
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Yeah, baby!

"Fook Mi? No. Fook Yoo!"

Play: Whenever being someone else would be preferable.
Effect: You are mistaken for someone else by an NPC.

"This coffee tastes like..."

Play: Whenever you ingest a poison.
Effect: You do not take the initial damage from the poison you swallowed, but will still take the secondary damage in one minute.

"How about, no..."

Play: When you need to discredit someone.
Effect: You can make anyone's argument on a subject seem completely ridiculous to those listening, no matter how logical or advantageous it would be for them.

"Zippit! Zip! Zippy-Zippahhh"

Play: When you've heard enough.
Effect: Someone of your choice has to remain quiet for two rounds. While you can prevent someone from speaking, it does not prevent a spellcaster from casting spells with a verbal component (not considered speaking for this purpose).

"Machine gun jubblies, baby? How'd I miss those?"

Play: Anytime.
Effect: You, or anything or person deemed by you gains a +10 circumstance bonus to Hide and Move Silently checks for a round.

"Look at that Daddy! It looks like a big..."
"Johnson, what is it?"


Play: Anytime.
Effect: You and an ally have the same thought. You both gain a +4 insight bonus to your next actions as long as you take the same action against the same obstacle or foe. No communication or line of sight with your ally is necessary.

"GET IN MY BELLY!"

Play: When the subject of a grapple, grab, or swallow-whole.
Effect: You aren't grappled, grabbed, or swallowed whole. Or +10 to an Escape Artist check anytime.

"It's not mine! Really!"

Play: Anytime.
Effect: You avoid embarrasment or conviction, no matter how obvious or condemning the evidence.

"Throw me a frickin' bone..."

Play: Anytime.
Effect: You automatically sway someone to follow your plan, or believe your words.

;)
 

I hope I'm counting right...

82. Whirling scimitars

This round, you get to break the rules in a really munchkiny way. Any halfway plausible misinterpretation of the combat rules is permissible.

83. I see your Schwartz is as big as mine...

Make an opposed bluff vs. sense motive check against someone who's attacking you. If you win, your opponent immediately disengages, choosing instead to either flee or attack someone whose Schwartz isn't quite as big. Alternatively, you get to make a free Sunder attack against your foe's weapon.

84. Alphabetti Spaghetti!!

You are so incensed by someone's disparaging remarks that you immediately enter a rage (like a barbarian). If your insulter mentioned your mother, add an additional +2 morale bonus to attack rolls. You cannot end the rage until (1) the foe drops, or (2) you are knocked unconscious or charmed (or somethign similar) out of it.

85. Would anyone like some toast?

While you're being interrogated, you so thoroughly distract your questioners by obsessing on irrelevant (and possibly bread-related) matters, that they give up. They may beat you unconscious, but they'll eventually let you go.
 

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