WhatGravitas
Explorer
So... I'm probably going to run a 4E game again soon and I'd like to address an issue my players had: 1st level characters are boring and feel too cookie-cutter.
Especially after having played higher-level characters, the rather slim power selection feels odd - so I thought this could be fixed with something small:
Every character can choose a 2nd level skill power (see PHB3) as bonus power; the skill power must belong the a skill the character is trained in.
Skill powers are, IIRC, a bit weaker than equally levelled utility powers, so that shouldn't be too good. It gives an extra option to use and makes the skill selection a bit more interesting and give a bit of extra customisation to the character.
So, what do people think? Bad/good idea? Balance issues? I considered making them go at-will->encounter->daily to prevent them from being too good, but that would bar the couple of dailies out there.
Cheers, LT.
Especially after having played higher-level characters, the rather slim power selection feels odd - so I thought this could be fixed with something small:
Every character can choose a 2nd level skill power (see PHB3) as bonus power; the skill power must belong the a skill the character is trained in.
Skill powers are, IIRC, a bit weaker than equally levelled utility powers, so that shouldn't be too good. It gives an extra option to use and makes the skill selection a bit more interesting and give a bit of extra customisation to the character.
So, what do people think? Bad/good idea? Balance issues? I considered making them go at-will->encounter->daily to prevent them from being too good, but that would bar the couple of dailies out there.
Cheers, LT.