D&D (2024) 2024 Player's Handbook reveal: "New Cleric"


log in or register to remove this ad

Man they really don't want people to die do they.
Not permanently. Then again, easier resurrection means DMs can be bolder with their challenges* and players riskier** with their plans, rather than everyone playing it safe.

* Assuming you aren't attempting to tpk your party

** Potentially speeding up players who are risk adverse to not spend hours at every door they come across.
 

Unlike a lot of these preview videos, there's actual substantial changes from the Cleric's last appearance in UA6. Mostly in the subclasses, not the base class, but I think every one of them got tweaked a bit. And that's not even counting the still unknown spell changes.

Makes the class a little harder to evaluate, since we're less sure exactly how everything works. But interesting to note.
 

Not a lot terribly new if you were following the playtest. Bit sad that the Trickery teleport got moved to level 6, I've been playing a Trickery cleric and it was a ton of fun swapping places with my illusion. I guess it is fair to move it back (and by the time these rules come out, we should be at level 6 anyways). Liked the ability to heal allies with the illusion poofing away, that was neat.

Warding Flare and War God's Blessing getting more uses and being more flexible was very nice.

Also, surprise reveal, monsters will have a trait that has them take damage from healing, which will be a ton of fun to see and open up some nice abilities.

Overall? Really happy.
 


Alot of it looks interesting and fun. The only thing I'm uphappy about is wrecking DI. It was a fun an interesting ability, now its just bland.

Eh. 10% chance 1/week for anything the DM felt like giving you was "interesting" but I will certainly take 100% controlled expression of divine power. The only time I ever even used Divine Intervention in the game was for a Raise Dead, used my entire downtime praying by a grave, and the DM HEAVILY implied that there were going to be vast consequences for my character bringing back that NPC. Game ended before that came to fruition, but it did kind of sour me on the only actual use for the ability that I could rely on.
 

Eh. 10% chance 1/week for anything the DM felt like giving you was "interesting" but I will certainly take 100% controlled expression of divine power. The only time I ever even used Divine Intervention in the game was for a Raise Dead, used my entire downtime praying by a grave, and the DM HEAVILY implied that there were going to be vast consequences for my character bringing back that NPC. Game ended before that came to fruition, but it did kind of sour me on the only actual use for the ability that I could rely on.
Yea, I dont get the monkey paw thing. Thats not a system problem, its dms being Aholes.
 


Eh. 10% chance 1/week for anything the DM felt like giving you was "interesting" but I will certainly take 100% controlled expression of divine power. The only time I ever even used Divine Intervention in the game was for a Raise Dead, used my entire downtime praying by a grave, and the DM HEAVILY implied that there were going to be vast consequences for my character bringing back that NPC. Game ended before that came to fruition, but it did kind of sour me on the only actual use for the ability that I could rely on.
GM fiat is good actually
 


Remove ads

Top