That seems like an insane change to me. Mass Heal in 5E gives the caster 700 hit points to distribute.I really like that some undead will get damaged by healing again, and making it a trait on the monster seems like a smart way to do it.
Yea, but a class power that depends explicitly on GM fiat isn't.GM fiat is good actually
Healing and damage are interchangeable in the basic game math.That seems like an insane change to me. Mass Heal in 5E gives the caster 700 hit points to distribute.
I would really miss the possibilities that came from it, to the degree that I think I'm just going to add the old version's ability back in addition to the new form.Alot of it looks interesting and fun. The only thing I'm uphappy about is wrecking DI. It was a fun an interesting ability, now its just bland.
Notably, it’s not all undead like it used to be. It’s creatures made of negative energy (which might even include some things that aren’t undead). So, I imagine Shadows will almost certainly be damaged by healing, but like, zombies and skeletons probably won’t be. I wonder about other incorporeal undead like ghosts, specters, etc. since they’re generally more associated with the ethereal plane than the negative energy plane.That seems like an insane change to me. Mass Heal in 5E gives the caster 700 hit points to distribute.
- Invoke Duplicity can be used as a bonus action and no longer requires concentration
- War God's Blessing at 6th level
- Revised - can now burn Channel Divinity uses to cast Shield of Faith or Spiritual Weapon spells, and they do not require concentration when cast this way
Most importantly, bringing out your duplicate is now a bonus action that doesn't cost concentration making it way more useful in way more situations.Can you explain a little more about the revised Trickery cleric? I haven't followed the revisions.
I have always loved the idea of a trickery cleric, but I found the execution in 5e (2014) to be so underwhelming I never played one.
How does the new trickery cleric measure up to the other revised domains?
dont worry, rangers don't really have spells anyways. Or bonus actions! They just have hunters mark and an attack action. Can't let them be like all the other classes and be useful or anything lol.
It looks quite good yes, it wasn't posted when I made my comment. I was just thinking you could make a War Cleric out of any domain by picking the heavy armour and weapon versions (like Kord is War+Storm so you could pick Domain of Storm). But I'm not opposed to it.As someone who regularly plays War Clerics, the 2024 version looks very impressive.