D&D 5E 20th level Sorcerer vs the world


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Hohige

Explorer
Bastion fought without its greatest offensive tactic his Stealth casting, without its Simulacrum Assassin, without its Binded creatures and still let our enemy start first.
With DM cheating a lot, accepting all the opponent's premises, CHANGING the ACTIONS already declared, He accepted Dispel +5 with lucky feat automatically beat DC 19, stating that Charmed condition will prevent his simulacrum from attacking (WTF, another creature that already has a command), accepting that Nightmare is automatically hostile and does not accept Persuation Check and still "completely forget" Bastion's actions.

Even so, in the face of all this, our opponent has 40HP at the beginning of the Bastion turn with a lot of options avaiable. Clearly his defeat, our DM starts to forget everything and cheating.


It all shows that Bastion is the strongest character ever created.

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G

Guest 7029617

Guest
So what are you going to do with your life after everyone is over this? Oh, that's right, try to bait more people into these pointless debates over a game that is basically made up to begin with, especially considering this particular system heavily insists on homebrew and house rules. Pick a tighter system or move on and actually make some meaningful connections with people.
 

Are Changing actions and cheating profissionalism? Ahahahah OK.
You micro-litigated every point minutely not in your favor and continuously openly accused the DM of being biased against you. So whether or not every call was the best, or as fair as it could be, or whatever (I honestly couldn't follow half of it amidst all the nonsense), just not booting a player acting like you in round 1 took a tremendous amount of patience and, yes, professionalism. Most people wouldn't do it.

Once again, feel free to find a DM whom you haven't decided is biased against you and who is willing to put up with this sort of behavior and direct them this way.
 

Sabathius42

Bree-Yark
All I can say is I'm glad the sorcerer didn't want me to DM because I wouldn't have babysat that battle as much as happened.

Since the sorcerer's player has no concept of waiting your turn then clearly stating an action it's going to be a slog for sure.
 

All I can say is I'm glad the sorcerer didn't want me to DM because I wouldn't have babysat that battle as much as happened.

Since the sorcerer's player has no concept of waiting your turn then clearly stating an action it's going to be a slog for sure.
I kind of wonder if there was not a language barrier, it feels like he is using Google Translate or something similar.
 

I doubt English is his first language, but there was a strong element of "not telling you what I do until after a barrage of insults for you not giving a ruling that goes my way." Dealing with adversity is an important D&D skill, whether it's an unexpectedly bad roll, a ruling I don't particularly like, or a spell coming out that I didn't really expect.
 

I mean, any decent player, when told "No, you can't direct your Sim to attack your charmer," would have just said, "Oh, really? Dang." and cast Dispel Magic on himself, then proceeded to direct his Sim to attack his no-longer-charmer. Instead, we had two hours of argument & insults. I DMed as long as I did because I sort of enjoyed showing how this kind of theorycraft munchkinism works in real situations: it doesn't. When you build your character on the expectation that the DM will always let you make certain ability checks whenever you want, or interpret broad, open-ended descriptions in a way that is as precisely favorable to you as you want, you end up disappointed when you come to an actual table and find out how it really works. Because that's how it works. What you just saw is what happens.
 



AdmundfortGeographer

Getting lost in fantasy maps
There was a language barrier. See his treatment of Subtle Spell to mean 'not detectible by any means at all'.
True, it is a very expansive definition of the casting of a spell to also include everything produced due to the casting of a spell.

And his initiative/surprise rules he wanted.

Ooof, and the pages about his wish for stealth/hidden to work like.
 




Galandris

Foggy Bottom Campaign Setting Fan
Wow. I stayed late for the end of the thread; thinking that I'd have to sift through 5 pages of posts when I got back. I hadn't anticipated this outcome. I won't comment further since it isn't fair but I smiled at the idea of "thinking everything through" then casting Horrid Wilting at a construct.

The most funny thing is that if the goal was to have imperceptible casting, a sorcerer can. With Aberrant Mind sorcerer:

"Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell."

It would have been truely imperceptible (except for the target) and wouldn't reveal his position in any case. The Clockwork soul wasn't the best match for the strategy. Unfortunately.
 

Oofta

Legend
More than 220 posts between the time I went to bed, then at work and back here ^^

So bad the sorcerer failed his save against a banishment effect from the thread :sneaky:

Well they did spend a couple of hours complaining about the DM letting him retroactively use his contingency well after it should have been stated and then complained when Galandris corrected his action based on the change.

Basically tried to "gotcha" Galandris and wouldn't let it go. I'm not even sure we got to round 2 because he kept bouncing back and forth between going ethereal and not going ethereal, casting spells, not casting spells, somehow doing multiple things on his turn. It was really hard to follow, which is part of their typical "tactics".

Valiant attempt by @Galandris and @fearsomepirate but utterly doomed to fail.
 

Galandris

Foggy Bottom Campaign Setting Fan
One of my ideas considered the greatly expanded starting distance he decided after the match was to cast greater invisibility (which can be extended freely to the Greater Steed while it doesn't work for Planar Bound nightnmare...) and lightning bolt him to oblivion but I think having a fully invisible party would have made positionning complicated so I dropped that tactic.

If I had known we'd argue for hours over who is where despite a DM's clear ruling, I'd have ran invisible...
 

prabe

Aspiring Lurker (He/Him)
Supporter
One of my ideas considered the greatly expanded starting distance he decided after the match was to cast greater invisibility (which can be extended freely to the Greater Steed while it doesn't work for Planar Bound nightnmare...) and lightning bolt him to oblivion but I think having a fully invisible party would have made positionning complicated so I dropped that tactic.

If I had known we'd argue for hours over who is where despite a DM's clear ruling, I'd have ran invisible...
Given the mage's school, I was anticipating some sort of Time Stop shenanigans. The way the first turn worked out, I suspect the sorcerer himself could have been eliminated before he got a chance to have a turn, and the wizard and the wizard's sim could have mopped up the sorcerer's sim.

Considering how the sorcerer's various tactics revolve around his opponents never getting a turn (which is why he clings to tightly to his misunderstandings about how Initiative works) that seems as though it would have been ... satisfying.
 

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