First of all complete your build and Infinite loops, coffeelocking, Simulacrum-Cheese is banned.
1) "You cant counterspell anything. He's literally in an Anti Magic Field, as are you, grappled."
Sorry, but Antimagic Field is only 10'.
If you want to cast antimagic field and get closer to the Sorcerer, you are within reach of the Sorcerer's Counterspell. 10ft only and you are very slow.
No it can be cast out of range of counterspell (or simply while invisible, so you cant counterspell because you cant see me), and then I approach you.
Infinite loops, coffeelocking and Simulacra-chesse is banned,repeat again?
You haven't posted your complete build yet, you need to post it. And I'm going to ignore your infinite loop and coffelocking. Even within your infinite loops, the sorcerer wins, It's Twin Simulacrum and metamagic, so you lost in your boring Theory Crafting. How I will be analyzing the classes your strategy. First.
No, you literally ruled out Simulacrum a few sentences up.
Bladesong
"Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus."
Blade Song is a magical effect.
It does not work in the AMF.
I agree. I just wanted the extra attack and Int bonus to damage class feature so I can wail you to death faster than you can kill me in the AMF.
But you're right, Brass
Dragonborn War Cleric is probably better. More HP, Better AC, 3d8+5 damage, plus a few bonus actions of an extra 1d8+5 damage.
Feats are Lucky, Alert, Expert (Athletics), +2 Str, Resilient Con. Str 20, Wisdom 16, Con 14, Dex 14, dumped Int, Charisma.
Ill use
Divine intervention while in my Permanent
Temple of the Gods (which blocks any attempts by you to use divination magic to find me, and also blocks any attempt by you to plane shift to me in advance) on my Deities home plane of Celestia (automatically successful at 20th level), and then ask my God to
Plane shift you to my location (alone), adjacent to me
after I have cast
AMF.
The Deities magic is not blocked by the AMF (Deities magic is excluded from AMF's) so you appear next to me, alone, and we roll initiative.
Lets assume I'm also alone and none of my bound Planar and celestial allies are present. This is personal.
I have +7 to initiative (and a Lucky re-roll), plus you're almost certainly
surprised to suddenly find yourself in Celestia so odds are I go first.
I grapple you (Athletics +17, Lucky re-roll) and proceed to wail on you (at +11) vs your AC of around (10+Dex) 12 or 13 (hitting with each attack). It'll be a bonus action attack the first Round (after I take the Attack thanks to my
War Priest ability) dealing 3d8+5 Slashing damage.
Next round its two attacks dealing 4d8+10 total, as it will be the round after, then it's down to just the one attack per round.
You're highly unlikely to break the grapple (and even if you do, it takes an action, and there is little you can do seeing as Extraplanar travel is banned in the Temple, and I am in an AMF so am immune to all your spells), and sadly for you I'm
also resistant to Lightning, and any Slashing, bludgeoning or piercing damage you might deal.
I have a ton more HP than you, a far better AC in my Full Plate, and deal much more damage than you.
We have a winner?