BryonD said:
Well that's awfully convenient for you. First you get to sound the superior note by saying "my EXPERIENCE is better than your predictions" and then you beg off actually producing any of the data that makes your "experience" relevant to the conversation.
It's pretty cheap making superior sounding comments about experience if you're then going to hide behind your NDA as soon as any questions are asked about that experience.
B) I am not EVEN going to respond to a complaint from you about Straw Men.
You're obviously implying that my argumentation here is deeply dishonest. How about you tell me what's wrong with it instead of smugly pretending to be superior?
My arguments are on the table as are my figures. (And those figures demonstrates that I was right about the 50% figure you questioned). Your counterarguments are hiding behind smug superiority and NDAs. How about you put aside the pretenses and address the arguments?
1. Given a relatively even spread of high level opponents, parties can regularly expect to come up against non-negatable DR.
1.25 And, in the absence of information about a specific party's exact alignment and makeup, the ability of parties to negate DR will no longer be predictable.
1.5 DR has a dramatic effect on the ability of a fighter-type character to deal damage and can be expected to reduce the damage output of a fighter-type by 50-70%.
2. SR and good saves are also prevalent among high-CR creatures.
3. Reducing the effectiveness of fighter types by 50-70% against creatures with SR and/or good saves significantly increases the challenge they pose to an adventuring party.
Conclusion 1: Designer DR makes the difficulty of combats very difficult to predict in the absence of specific knowledge about party makeup. The real difficulty of an encounter featuring designer DR may well be CR+/-3 depending on the ability of the PCs to negate the DR.
Premise 4. Climactic fights are often 2-3 ELs above average party level.
Conclusion 2: If conclusion 1 is accurate, then climactic fights prepared without specific knowledge of the party makeup will often be EL: [APL-1 to APL +6].
Premise 5. ELs of APL +4, +5, and +6 often lead to TPKs.
Conclusion 3: The introduction of designer DR is likely to dramatically increase the deadliness of modules and other games not prepared with specific information about party makeup in mind.
Now, which of those arguments is a straw man?