[3.5] Rangers lose medium armor!

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coyote6 said:


When will we see the 3.5e version of Hong's Martial Artist?

Apparently, it's called the "ranger" now. :cool:

Although I do intend to rework some of the stuff on my site once 3.5E comes out. There's a bunch of tweaks I've been thinking about for some time. So for anyone who's interested, stay tuned.
 

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jasamcarl said:

Have you even looked at the new feat list? Or the old for that matter. Take note of mobility. Take note of Two-weapon defense. Take note of the fact that you can use TWF with shields. Not to mention the crit range for most finesse weapons. I accept your bow.

Nice try at redirecting the subject... We're talking about Weapon Finesse in general, not TWF, and I'm still waiting for an explanation of the whole "precision and AC" thing.

But the idea about giving someone using Weapon Finesse a shield is pure gold... :rolleyes:
 

mmu1 said:

But the idea about giving someone using Weapon Finesse a shield is pure gold... :rolleyes:

Try looking up the armour check penalty of a masterwork small shield some time. Or if you mean "TWF" instead of "Weapon Finesse", there are these things called bucklers whose WHOLE REASON FOR EXISTENCE is to allow two-weapon people to have their shield as well.
 


Subtle change we've overlooked?

A lurker by nature, I usually just glean what I can from the pearls of wisdom scattered about the boards here. . . but I think the following might have some hidden revelation and would like other people's thoughts. . .

"If, as you say, you're playing a low-Str, high-Dex, weapon-finesse character, you've made the choice to favor accuracy and AC over damage."

Does this possibly imply that Str _might_ not determine your 'to hit' with melee weapons any more? Is it possible that Str in 3.5 determines damage alone and now Dex is the 'to hit' stat for all weapons?

It is done in a number of on line RPG's (MUD's too! yay text based adventure! rar!) which it looks like they're modeling D&D more and more after (in my opinion). But thats another story. . .

Thanks for reading!

The Lost
 

mmu1 said:


Nice try at redirecting the subject... We're talking about Weapon Finesse in general, not TWF, and I'm still waiting for an explanation of the whole "precision and AC" thing.

But the idea about giving someone using Weapon Finesse a shield is pure gold... :rolleyes:

The precision comes from the fact that you can use weapons with a high crit range with expertise, mobility, dodge, etc. Sorry i had to spell that out. I might also note the face that TWF and Finesse are not mutually exclusive, while TWF is with the double-wielding power attack, so it is perfectly relevant.

jeez....
 

Re: Subtle change we've overlooked?

Waelos said:
A lurker by nature, I usually just glean what I can from the pearls of wisdom scattered about the boards here. . . but I think the following might have some hidden revelation and would like other people's thoughts. . .

"If, as you say, you're playing a low-Str, high-Dex, weapon-finesse character, you've made the choice to favor accuracy and AC over damage."

Does this possibly imply that Str _might_ not determine your 'to hit' with melee weapons any more? Is it possible that Str in 3.5 determines damage alone and now Dex is the 'to hit' stat for all weapons?

No, Str still gives a bonus to hit. The Weapon Finesse feat is what allows a high-Dex character to use Dex instead of Str for this purpose.
 

Just because the feats a ranger gets are "Virtual" doesn't mean that he can't wear heavy armor. It's a choice the Ranger will have to make. By making the choice he's loosing his "Virtual" feats which is not optimal, but as far as I'm concerned Role-Playing has nothing to do with Optimizing a character or Min/Maxing but most I guess would disagree with me. A Ranger can wear heavy armor, he's not proficient in it and suffers a penalty, but he can wear it. Is that not an option? The options are there, people just don't want to look at them because they're not optimal. Think back to second edition, if you weren't proficient I don't think you could even put it on.

The Ranger is not going to be as good as the fighter at fighting. WOW, that was a tough call, you mean the Ranger which gets Feats, 6 Skill Points per level, Spells, Animal companion, an expanded skill list is not going to be as good as a fighter at fighting. Sheesh, burn the 3.5 Players handbook, clearly the 3.5 Ranger is not as Munchkin as his predecessors!

The class has a set of abilities and it seems to be fairly well balanced. I don't see how that limits anyones options. You still get to choose feats at 1st/3rd/6th/9th/12th/15th/18th level. I think people need to take a step back, stop looking at numbers and play the game. You know you can still play if you don't have an 18 str or an 18 dex. Heck you can play with a 10 wisdom and not get any spells, but your right 3.5 gives us absolutely no choices!

Delgar
 

Did people complain this loudly when they lost heavy armor in the 2E--->3E conversion? Is it really that big of a deal? If you like it, use it, if not, house rule it. It's not the end of the world.
 

Re: Re: Subtle change we've overlooked?

hong said:
No, Str still gives a bonus to hit. The Weapon Finesse feat is what allows a high-Dex character to use Dex instead of Str for this purpose.

but is limited in 3ed to one "light" weapon you are prof in.

and in 3.11ed for WOrkgroups is available for use with all "light" weapons you are prof in.
 

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