Re: Re: Re
BryonD said:
Actually, the +3 bonus on his ref save is only a +2 bonus on 2 out of every 3 levels.
His Will save gets a -1 for 2 out of every 3 levels.
His Max saves at 20th level will be +14 Fort/+8 Reflex/+5 Will compared to +12 Fort/+6 Reflex/+6 Will. Which would you rather have? Fort saves are often more deadly than will. At higher level you can obtain a
Ring of Free Action or
Freedom of Movement to deal with holds. You can get a
Protection from Evil spell to deal with domination by evil casters.
BAB is a wash, not a pro.
True. Didn't feel like putting a neutral.
Track with 2 levels = 5 ranks max (which would suck down just over half his bonus skill points) plus that reknowned fighter WIS bonus. "Lookit me, mom!!! I'm a hunter." And yes, he can cross cross his fighter points, but that certainly shoots down the whole favorable skill points position.
Yep, not too big a deal. More of a benefit for the Barbarian class. At best, a fighter would probably use
Track to enhance someone elses roll.
So only 2 out of your 5 pros are not overstated. He does get a +2 Fort save and he can benefit from either the track feat or the skill points.
Overstated? How do you overstate something that is simple fact. For those two levels, I listed beneficial changes. Period. There is no way to understate nor overstate their impact. That is you get for two levels of Ranger.
Cons (that you missed):
Loses -1 to his already weak Will save on 2 out of 3 rounds. And if I am a fighter, I want that +1 Will more than I want the +2 fort. Because my fort is already ok and my enemies tend to know that, so they will throw the will stuff at me.
See above for why a -1 on Will save can be given up for 2 extra on Fort and Reflex save.
Has access to Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization delayed for 2 levels each. If I am playing a min/maxed fighter, I will avoided dashing Ranger just for this one thing alone.
You will, but I would gladly make the exchange for a higher Spot and Listen skill, no loss of Base Attack, and a better Reflex and Fort save immediately felt at lower level. I can wait two extra levels for the other feats.
Faces multiclassing XP issues unless he is human, half-elf (see lots of those) or dwarf (will see more of these in 3.5, but their racial perks are not a great mesh with ranger).
Or Halfling. Most multi-class Rangers previously were human or half-elf depnding on how they multi-classed. Heck, from what I understand most people play Humans followed by elves and half-elves.
BAB +2? Hmm, lets "do an analysis"
Ranger2/Rogue1 BAB=+2 Rogue 3 BAB = +2. Hey, that's not a gain of +2!!!! It is no gain at all.
Ranger2/Rogue2 BAB=+3 Rogue 4 BAB = +3. Hey, that's not a gain of +2!!!! It is no gain at all.
Ranger2/Rogue3 BAB=+4 Rogue 5 BAB = +3. Hey, that's not a gain of +2!!!! It is only a gain of +1.
Wash Rinse Repeat.
Up to Ranger2/Rogue18 the ranger splash will get +1 BAB on 8 levels and +0 BAB on 10.
Ever so slight misrepresentation on your part.
How so? A leve 18 Rogue/level 2 Ranger will get their BAB faster and gain an extra iterative attack at the highest level. Or did you forget?
The misrepresentation is on your part for failing to show that your BA improves by one point throughout your levels as well as gaining an extra iterative attack at level 20. A good tradeoff.
Gains track - See fighter rebuttal above.
I'll admit, the track feat will have diminishing returns for two levels of Ranger. A rogue could easily add more and greatly improve their class.
The fort save bonus is the same, actually only +2 on 2 out of 3 levels.
Once again, at 20th level a rogues saves will be +8 Fort/+14 Reflex/+5 Will.
They lose one point on an already poor save that they can counter with magic item use to gain favorable saves in Fort, a more dangerous save to fail, and Reflex, a save that allows to avoid traps and area damage spells even easier. Its like gaining two levels of Trap Sense that work against anything that gives a Reflex save.
The impact is immediately felt so that at 4th level, a Rogue 2/Ranger 2 has the following saves +3 Fort/+6 Reflex/+0 Will compared to +1 Fort/+4 Reflex/+1 Will. Gains 2 on Fort and Reflex.
Not at all overstated, a definite benefit all the way to 20th.
Other Cons:
Loses -1 to his already weak Will save on 2 out of 3 rounds.
Delays access to Evasion for 2 levels
Delays access to Uncanny dodge for 2 levels
Delays and reduces trap sense by 2 levels
Delays access to improved uncanny dodge for 2 levels
Delays access to special abilities by 2 levels
Delays access to each additional special ability by 2 levels
Loses one special ability permanently (without going epic)
Faces multiclassing XP issues unless he is human, half-elf (see lots of those) or halfling (those halfing fighter were a problem anyway, ha).
I think all these concerns are vastly overstated. Many people would delay such special abilities to gain the benefits and have done so.
Actually, it is more or less the same as it was in its own attractiveness. But tyhey also made staying a single class character much more attractive.
Yes. So what again was the reason for the change? It is equally as, and I would say more, attractive to multiclass a Ranger compared to before.
What was I saying? I think is you who are missing the point.
I believe that. We can add it to the list of things you forgot.
No, you really can't.
You seem to be misinterpreting my conclusion. It is simply the following:
1. The Ranger has neither become a more viable single class character nor a less attractive multiclass character. So what was the reason for the change again?
Get it yet Bryon.
I don't know what you think I am saying, but you probably aren't right judging from the way you critiqued my analysis.
All the cons you listed are the cons any multiclass character has to deal with from the beginning of 3rd edition. I didn't list them because you have to put things in terms of tangible benefits and losses that will exist throughout the life of the character.
Very few of the cons you listed will last throughout the life of the character. They will be delayed. While the benefits and cons that I listed will affect the character permanently, throughout the entire life of the character. The obvious cons of multiclassing are delayed special abilities. I didn't think I needed to list them, everyone knows this.
There you go Tom. Easier for you to read.