30 Levels


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No, I haven't seen Spinal Tap. :o

I'm really glad that wasn't a real conversation then. But all's fair. I've had people fall for my joke posts before, and that was funny.
 
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(Irda Ranger -- you realize mhensley is paraphrasing a conversation from Spinal Tap, right? It's a joke. Not an actual conversaton. :))
 



I was not around for OD&D, or 2nd Edition. I started playing AD&D 2nd edition in 1997. So I've gotten pretty used to the 20-level scheme. Epic levels have always existed outside of that scheme for me as well. So knowing that they're extending the level range sits a little weird with me. Not bad weird, just weird weird. Like a koala bear crapped a rainbow in my brain. It's just going to take some getting used to.

That said, despite "omg videoz gamez" comparisons, this could be a really good way to even out the power curve. We all know Wizards and Sorcerers ramp up fast compared to their weapon-using counterparts. An extra 10 levels gives them an opportunity to spread things out much more evenly.

Of course, if at level 30 Fighters are at 8 and Wizards go to 11, that's really just delaying the inevitable, which I don't really like. Again, it's just a waiting game at this point.

Edit: I would also like to make it clear that I did get the Spinal Tap reference; I just wanted to discuss this seriously as well.
 
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Ideally, this will give WotC a reason to improve on the epic play gap, and make some of the Epic feats more accessible to normal high-level players.

Also, it opens wide the door to new high-end goodies at 21-30, without going epic.
 

(EDIT: Never mind, no need to belabor the point.)

At any rate, if memory serves, my black box Basic D&D "Master" set (coincidentally ALSO released in 1984) went up to level 36, so I don't see how 30 levels is some sort of new-fangled heresy.
 
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