HellHound said:
Crud.
Now I'm going to look "dated".
WTH does that have to do with anything? I got this work done between 10 and 12 years ago. I'm already "dated" I guess, goes with the territory of being 31. Hell, we are all dated! Look around, bet you can tell that most of your friends were born quite a while ago, they have all these signs of not being fresh and new! Better get rid of that! We don't want anything "dated" around eh?
(whoa there Mr Hound... what on earth prompted THAT rant?)
Isn't the stereotypical gamer the kind that WANTS to look "dated" as opposed to "left alone on Saturday nights?"

The best way to look "dated" is to wear a wedding ring LOL.
Not to hijack the thread too much but I remember reading an article by Orson Scott Card a while ago that said something to the effect of:
An artist, writer, etc. will unconsciously make assumptions about his subject matter that will date the work and usually place it in its proper place in culture... because it doesn't really occur to him that the world COULD work in any other way. The result is that ANY creative work of art will scream its datedness. His example was "I Love Lucy" - it just screams '50s - not because it's B&W or because it has status as a cultural item, but because of its attitudes toward and treatment of women (which is far from enlightened). His second example was Huck Finn - revolutionary in that it treated Jim as a round character and as human as the next person - but decidedly 19th-century when you look at the roles all the characters played.
IMO, assumptions about "what's in" in fantasy come and go - whether it be chainmail bikinis, big hair, and big boobs or piercings, tattoos, and spikes. The assumptions about "what's functional" don't change so much. In other words, "styles" may change, but the "substance" remains unchanged - stuff looks like it conforms to the laws of physics.
IMO, Elmore does fall victim to "what's in" from time to time (especially in his hairdos) but (with the exception of the aforementioned chainmail bikinis) his armor, weapons and equipment always looked more or less functional - IOW, they had substance. 3e art has (IMO) whole-heartedly embraced style to the point of marginalization of substance.
1e and 2e stuff tended to have less style, but there was style there - but it was based of off functionality and substance "underneath." I don't see that fuctionality and substance as an undergirding as much in 3e art.
As others have mentioned, the LotR movies are a terrific example of trying to marry style with substance. But you MUST start with the functionality and then add style, not the other way around. LotR started with, "well, here are the techniques for making swords - given this, how can we make swords appear different while maintaining functionality." 3e art ignores the question of functionality, IMO.
--The Sigil