Vaalingrade
Legend
You do when the devs are allowed to use imagination.But you don't have people physically attacking love as a concept or turning into the essence of strength.
So yes, admittedly not in D&D right now.
You do when the devs are allowed to use imagination.But you don't have people physically attacking love as a concept or turning into the essence of strength.
Not really disagreeing with you. However, given the public playtest format and the conservatism it produces, I do not see that changing anytime soon. At least not from WoTC.Hollywood fighters have more options by far. Heck, sitcom side character bouncers can still grab two people by the head and konk their heads together, or use a kick to send someone flying and prone in a single move.
D&D martial characters are some of the most limited in media.
Again, I'm fine with epic fighters doing things people can't do but it doesn't have to be "oh, well he can cleave a tree from a distance, so it makes sense that he can also cleave through the concept of having enemies and therefore he can no longer have enemies."You can have internal logic for people going beyond the regular limits of physical strength, speed, and constitution. You just have to be open to the concept in the first place.
ah yes, anyone who doesn’t want martial characters to be magical…oh wait no both sides of this argument don’t want that!SSS = Society for Spellcaster Supremacy. Don't worry it's just a bad joke, then again one never knows where they will turn up. Well actually we do, whenever it appears that martials may get nice things or to kill off discussion about the martial plight.
Maybe it's time to design classes for the people who want to play them, rather than letting the person who isn't playing the character dictate what they think someone else's character should do? It's a game of heroic make believe that you guys decide should only cater to one type of power fantasy.But you have to consider not everyone has the same ideas of "fun" and "cool." Actually, I'd be fine if the nonsensical abilities were optional and could be added into the base game but having them be the default kills the whole vibe.
Again, nonsensical in the fact that players are affecting abstract ideas as if they were physical or having huge logical holes even on a surface level parse.
You say this like I don't play martials, but I play martials more than the other classes. I just think that we can achieve a balance without swinging to the side of absurdity.Maybe it's time to design classes for the people who want to play them, rather than letting the guy who isn't playing the character dictate what they think someone else's character should do? It's a game of heroic make believe that you guys decide should only cater to one type of power fantasy.