Graf
Explorer
Atan,
Good of you to read it. It's a bit tough to follow.
Don't worry too much about party roles. A ranger is a very useful class to have around; the game is going to involve no small amount of traveling around the wilderness.
silentouch's character will be a rogue (probably)
redclaw will be a warlord.
Of course, paladins are great too. But I wouldn't feel like you -have- to switch. I actually anticipated the group not having a defender and have prepared for it.
Honestly I'd prefer to have related to Eldan's clan, and the result of one of his grandfather's trysts; I see that as being more rich in terms of story. You'd have a connection to another PC as opposed to a "NPC nobody knows about who disappeared twenty years ago"; it would re-enforce the fact that there's no contact with the outside world.
Also:
NPCs who appear and disappear in town, or can break into and out of the daze, would probably be -fairly- powerful and/or special. Insofar as it's possible I'd like those sorts of people to be rare.
Specifically:
It keeps the PCs special and interesting, and the focus of the story on them.
(There may be one or two heroic souls who have turned up before, but they won't be heroes-like-the-PCs-are-heroes).
It should become more clear when the game begins but "before" (i.e. the period of time that lasted from thoudands of years ago up to 100 years ago) the heroic souls were trapped in certain patterns (and some were more trapped than others). In return the people inhabited by the soul (possessed, in a sense, by it) were very powerful (minimum-paragon tier, frequently epic)
This game revolves around the re-appearance of heroic souls after a long period of absence. They're weaker (you'll be starting at 1st level) and their control over their "host" (i.e. the eternal circle) is also much weaker.
Your heroic soul -can- have been traditionally always been the child of another heroic soul. That would be an interesting motif.
(i.e. you're always usually the child of another heroic soul whenever you incarnate).
Again, your current incarnation doesn't seem to have followed that pattern, but that could be a reflection of any number of things such as
1. Meddling by some force (as you suggested)
2. The weakness of the "eternal circle"
3. Your character fulfilling other important criteria (i.e. if your your heroic soul and Neeloo's are linked AND Neeloo is reappearing then that could pull your soul back to the world, even if it doesn't usually do so)
Sorry if this was a bit long/hard to understand. If stuff's unclear just come back to me and we'll iterate our way until we get to agreement.
Good of you to read it. It's a bit tough to follow.
Don't worry too much about party roles. A ranger is a very useful class to have around; the game is going to involve no small amount of traveling around the wilderness.
silentouch's character will be a rogue (probably)
redclaw will be a warlord.
Of course, paladins are great too. But I wouldn't feel like you -have- to switch. I actually anticipated the group not having a defender and have prepared for it.
Honestly I'd prefer to have related to Eldan's clan, and the result of one of his grandfather's trysts; I see that as being more rich in terms of story. You'd have a connection to another PC as opposed to a "NPC nobody knows about who disappeared twenty years ago"; it would re-enforce the fact that there's no contact with the outside world.
Also:
NPCs who appear and disappear in town, or can break into and out of the daze, would probably be -fairly- powerful and/or special. Insofar as it's possible I'd like those sorts of people to be rare.
Specifically:
I'm -fairly- sure that there aren't any heroes who are currently active. (curretly = within the last 100 years; i.e. the current period)Atanatotatos said:Could it be that external meddlings influenced the "fate" and made change actually possible (and one of these would be heian being an hero's son in this incarnation)?
It keeps the PCs special and interesting, and the focus of the story on them.
(There may be one or two heroic souls who have turned up before, but they won't be heroes-like-the-PCs-are-heroes).
The eternal circle mechanic isn't meant to be binding.Atanatotatos said:I don't know if it could work in your "eternal circle" mechanic.
It should become more clear when the game begins but "before" (i.e. the period of time that lasted from thoudands of years ago up to 100 years ago) the heroic souls were trapped in certain patterns (and some were more trapped than others). In return the people inhabited by the soul (possessed, in a sense, by it) were very powerful (minimum-paragon tier, frequently epic)
This game revolves around the re-appearance of heroic souls after a long period of absence. They're weaker (you'll be starting at 1st level) and their control over their "host" (i.e. the eternal circle) is also much weaker.
Your heroic soul -can- have been traditionally always been the child of another heroic soul. That would be an interesting motif.
(i.e. you're always usually the child of another heroic soul whenever you incarnate).
Again, your current incarnation doesn't seem to have followed that pattern, but that could be a reflection of any number of things such as
1. Meddling by some force (as you suggested)
2. The weakness of the "eternal circle"
3. Your character fulfilling other important criteria (i.e. if your your heroic soul and Neeloo's are linked AND Neeloo is reappearing then that could pull your soul back to the world, even if it doesn't usually do so)
Sorry if this was a bit long/hard to understand. If stuff's unclear just come back to me and we'll iterate our way until we get to agreement.