4e Heroic Souls (FULL/CLOSED - accepting alts)

Eldan
Male Half-Elf Warlord
Alignment: Good
Deity: --
Region:
Height: 5'11"
Weight: 185 lbs
Hair: Light brown, unruly curls
Eyes: green
Skin: Tan
Age: 19
XP: 0

Str: 16 (+3)
Dex: 10 (+0)
Con: 15 (+2) +2 Racial
Int: 12 (+1)
Wis: 12 (+1)
Cha: 17 (+3) +2 Racial

Hit Points: 27 Bloodied: 13
Healing Surge: 6 Surges per day: 8
Initiative: +2 (+0 Dex, +2 Warlord)
Speed: 6
Perception: 10 Insight: 10 Low-Light Vision
Action Points: 1

AC 11 Fortitude 14 Reflex 11 Will 14

Basic Melee Attack: +7 (longsword) Damage: 1d8+3 Versatile
Basic Ranged Attack: +2 (Crossbow) Damage: 1d8

Skills:
Code:
Diplomacy	        +10 (+5 Trained, +3 Cha, +2 Racial)
Endurance		+7  (+5 Trained, +2 Con)
Insight			+3  (+1 Wis, +2 Racial)
Athletics	        +8  (+5 Trained, +3 Str)
Heal			+6  (+5 Trained, +1 Wis)

Feats:
Weapon Focus (Heavy Blades)

Languages:
Common
Elven

Class and Racial abilities:
Half-Elven Dilettante (Cleave)
Dual Heritage
Group Diplomacy (+1)
Combat Leader (+2 Init)
Inspiring Presence (3 HP)
Inspiring Word

Powers:
Furious Smash (At-Will Attack, Standard, Small damage, ally gets bonus on attack and damage)
+7 vs. Fort, 3 damage, ally gets +3 to hit and damage

Viper's Strike (At-Will Attack, Standard, Target open to ally's attack)
+7 vs. AC, 1d8+3 damage, If target shifts, ally gets Opp. Att.

Inspiring Word (Encounter, Minor, Burst 5, Healing Surge)
Target spends healing surge, regains +1d6 HP

Guarding Attack (Encounter Attack, Standard, strong attack, ally gets AC boost)
+7 vs. AC, 2d8+3 damage, ally gets +4 AC vs. target

Cleave (Encounter Attack, Standard, attack and hit secondary target)
+7 vs. AC, 1d8+3 and adjacent enemy takes 3 damage

Bastion of Defense (Daily Attack, Standard, Strong Attack, Allies get def boost)
+7 vs AC, 3d8+3 damage, allies within 5 squares get +1 to all defenses
Effect--Allies within 5 squares get 8 temporary HP

Equipment:

Money:
 

log in or register to remove this ad

NeeLoo
Female Human Warlock; Fey Pact
Alignment: Good
Deity: --
Region:
Height: 5'4"
Weight: 98 lbs
Hair: White, short
Eyes: Very Pale Blue
Skin: Pale
Age: 16
XP: 0

Str: 8 (-1)
Con:15 (+2)
Dex: 10 (+0)
Int: 16 (+3)
Wis: 10 (+0)
Cha: 18 (+4)

Hit Points: 27 Bloodied: 13
Healing Surge: 6 Surges per day: 8
Initiative: 0
Speed: 6
Perception: 12 Insight: 15
Action Points: 1

AC 14 Fortitude 13 Reflex 15 Will 16

Basic Melee (punch) Attack: +0 Damage: 1d4
Basic Ranged (Eldritch Blast) Attack: +4 Damage: 1d10+4

Skills:
Arcana +8
Insight +5
Intimidate +9
Bluff +9
History +8
+2 all untrained

Feats:
Improved Misty Step (+2 squares using pact boon)
Jack of all Trades (+2 to all untrained skills)

Languages:
Common
*Elven

Class and Racial abilities:
+2 to 1 ability score
Bonus At-Will
Bonus Feat
Bonus Skill
Human Defence Bonus
Warlock Defence Bonus
Fey Pact, Misty step. (When an enemy under your warlock's curse is reduced to 0hp or fewer, you can immediately teleport 3 squares (5 with improved) as a free action.)
Prime Shot
Shadow Walk
Warlock's Curse (1d6)

Powers:
At Wills:

Eldritch Blast, standard, Range 10
+4 vs Reflex, 1d10+4

EyeBite, standard, psychic, range 10
+4 vs will, 1d6+4. effect: You are invisible to the target until the start of your next turn

Dire Radiance, standard, fear, range 10
+2 vs fortitude. 1d6+2 radiant. effect: if the target moves nearer to you on its next turn, it takes an extra 1d6+2.

Encounter:

WitchFire, standard, fire, range 10
+4 vs reflex, 2d6+4 fire. effect: targettakes -5 to attack rolls until the end of my next turn.

Daily:

Curse of the Dark Dream, standard, psychic, range 10
+4 vs will, 3d8+4 psychic. effect: you slide the target 3 squares
sustain minor: you slide the target 1 square, whether you hit or miss (save ends)

Equipment:

Money:
 

Everyone's characters look fine to me.

I haven't sat down to go over every +1 or what have you. I'll see if I can make the time to do that later today.

But, honestly, I think that some sheet will probably have some sort of math and/or interpretation error in it since we're all so new. If we pick up on any mistakes we'll just correct it later.
 

Re: Heian as hunter
(minor point)

Since you can't get outside of the boundaries of the town, most of what you hunt is -in- town (i.e. some rats, migratory birds that fly over the town, etc.). So not having Knowledge (Nature ) isn't a problem.
 

OOC: I'm sorry, I thought that there would be at least some small relatively wild area between the village and the boundary, i must have misunderstood. Anyway, Heian (paladin version) hasn't trained in Nature, but since it's got a +2 (because of Wisdom modifier) anyway, I thought it was granted that he has above-average knowledge about that anyway. Nevermind.
 

I've made (or helped create) about a dozen of characters by now, read the books twice over, and DMed a game for a few sessions by now. I'm confident in my D&D knowledge :P
 

Atanatotatos said:
OOC: I'm sorry, I thought that there would be at least some small relatively wild area between the village and the boundary, i must have misunderstood. Anyway, Heian (paladin version) hasn't trained in Nature, but since it's got a +2 (because of Wisdom modifier) anyway, I thought it was granted that he has above-average knowledge about that anyway. Nevermind.
Yeah, there is some nature in the town, but not much proper hunting. Sorry, I know it's a bit unclear.

The bramble is as close as it gets really, and you -can- do some hunting for smaller animals.
-If- you were in town and hunting rats or sparrows in the bramble; (i.e. something you've done for years) you'd probably be at +10.
[sblock=specific Skills and other things]I don't mind having people have "minor" skills that would be legally impossible in the game.

i.e. there's no "craft" skill, but the (now playerless NPC) Karothen character would obviously have some reasonable facility with repairing things.
If it's in your background (and not something weird and unbalancing) you'll be able to do it well.[/sblock]

Like I said, just a minor thing.

SarahRequiem said:
I've made (or helped create) about a dozen of characters by now, read the books twice over, and DMed a game for a few sessions by now. I'm confident in my D&D knowledge :P
Then I shall depend upon you to help me out when I get confused. :)

What's your thinking on the "warlock ninja" thing?
My interpretation is that Move action (move 3+ squares) -> conceal and you can "hide for free" (admittedly at -5). Is that how you've been running it in your games?
 

nah, its very simple. move 3 squares or more, gain +2 all defence (book says -2 to attack rolls, so I assume it means all defence) ( concealment)

probably just some sort of eldritch magic blurring the warlock. nothing to do with being ninja ^^;;

edit. I'm a bit confused about my little intro part. am I sleeping or am I awake?
 
Last edited:

SarahRequiem said:
nah, its very simple. move 3 squares or more, gain +2 all defence (book says -2 to attack rolls, so I assume it means all defence) ( concealment)

probably just some sort of eldritch magic blurring the warlock. nothing to do with being ninja ^^;;

edit. I'm a bit confused about my little intro part. am I sleeping or am I awake?
Both...? Neither...?
Basically it's supposed to be a bit vague so you have the freedom to decide how you what to roleplay out the scene.

I've been "directing" your character a bit because I'm trying to do a bit of a "push" and get everybody together and ready to adventure relatively quickly.

But I want people to have a chance to interact and do things. Change things I do that they don't like, etc.

Here's my interpretation. Which is just 'what I'm thinking right now...' If your post changes the story then I'll adjust my version (to the degree that I can) and we'll work together to build the story.

To my mind everything you've done up to now in your life has been sort of like sleepwalking, and you're awake for the first time in your life. You're physically present in the feywild version of the bramble (which is a part of the town).
[sblock=Long, complex aside]
Neeloo's heroic soul is strongly tied to the faerie (this is clearer if you've read Heian's post). Her incarnations aren't always a fey warlock, per se, but they are always connected to the fey (she's a fey herself, or fey-touched, or a member of another race who was taken to the fey as a child, or defeated a fey in battle and ruled over a fey kingdom for a time, etc).

The strength that connection, and the fact that fey are (as I imagine it) inherently difficult to trap, allowed her to briefly slip free of the daze, out of town and "wander into the feywild".

Big Green Eyes brought you back. And, because of your connection with the fey, your encounter with him gave you some insights into him. And you want to become closer to the fey, as a human trapped in the Prime Material Plane, the easiest way to do this would be to pact (and you're playing a feylock so obviously we need to get you pacted before the game begins in earnest).
[sblock=Big Green Eyes]
Big Green Eyes wasn't really supposed to be fey (I had a different background for him originally) but he was an existing part of the setting and worked well (since you have to pact with -something-).

So he's fey now.
[/sblock]
So each night (basically) you fall asleep and "go" to the faerie. Or at least to the bramble. I haven't figured out how you do this. I think it's part of the way that the fey works. You have the right (because of your heroic soul's standing) to challenge a fey and, if you beat them, pact with them.

Normally, you could can pact with the fey very easily (your character, or your heroic soul anyway, has a very long relationship with them, such that they couldn't normally deny you).
But Big Green Eyes has been cheating, effectively blocking you from pacting properly.

To pact him, you have to see him, which is normally well within your capabilities, but he's tricky and you're dazed and so he's been able to cheat. Until tonight.

So you're character -has- been sleeping. And in the dream you've been playing a game against Big Green Eyes. Tonight you won and you're pacting him.
[/sblock]
Sorry that was so long. I'll try to keep my responses shorter in the future.
 


Remove ads

Top