Deep Blue 9000
First Post
OchreJelly said:I know this thread isn't really treading new ground, but figured I'd chime in to help raise the poor horse from the dead. As an avid WoW player and D&D player I always find these MMO statements bewildering as well. You can find any kind of similarities in games that you want to see. Ultimately I suspect reactions like this are in the "gut" category as a response to change.
The underlying question really is this: Is it bad game design to borrow good ideas from other games be it board, video, card, dice, kick-the-can, tag, sport, jenga, or drinking? IMO the focus of discussion should be on whether the mechanic works for your game, not it's source of inspiration.
There's no disagreement over whether the mechanic (doesn't) works for D&D. No one thinks replacing the GM making decisions for monsters with an aggro system is a good idea. The disagreement is over whether or not 4e is incorporating this bad mechanic.