Upper_Krust
Legend
paradox42 said:Beat me to it. If they have indeed made monsters into "classes" of their own, this would be the most obvious way for how "templates" would work in the new edition. After all, if PCs can multiclass, why shouldn't monsters be able to as well?
I'm just curious as to how it works with things like Dire Animals.
paradox42 said:Readings so far suggest that a monster's "role" in an encounter will be somehow as important as, if not more important than, its CR. And apparently encounters are going to grant XP in a greatly simplified manner, such that charts and the old XP-calculation system go bye-bye. A direct quote says that an 8th-level encounter will be granting 8000 XP, IIRC.
Thank god for that.

paradox42 said:Definitely their prime motivation for going this way, I'd say. Assuming we're correct in how they're doing it, of course.![]()
paradox42 said:And as for asking them for details, I didn't go to any of the announcements or seminars myself, I just heard about 4E at a dinner on Thursday (only to find out Sunday night when I got back that at that exact time I was missing the first real 4E preview seminar), and saw the D&D demo game in the WotC booth once I got way the Hells over into that corner of the exhibit hall on Saturday. Of course, I saw the new beholder pic- they had them on t-shirts saying "4dventure begins May 2008"- and the "4 replaces A" advertisements were all over the con. Our room-key cards at the hotel even had "4dventure" on them, which was mysterious on Wednesday but became obvious on Thursday. Anyway, what I'm getting at here is that asking details is not really a thing I was in good position to do, even though I was at the same Con where they announced it.Gen Con is a truly enormous undertaking, and it's impossible for one person to become involved in more than a small fraction of what goes on there. It's an entire city of gaming that pops up in the middle of Indianapolis for 4 days each year and then vanishes again.
Thats okay - I forgive you for not asking who is the most powerful monster in the 4E Monster Manual...and other important questions.

paradox42 said:The blurb recently posted by a WotC employee about Wizards casting "25th level spells" is telling though.
Sounds cool though.
One aspect I like is the...
At Will Abilities & Spells
Per Encounter Abilities & Spells
Per Day Abilities & Spells
...approach. That way you might run out of your most powerful spells/killing techniques, but you won't be left defenseless.
paradox42 said:Given that Star Wars Saga Edition is said to have several parts of 4th Edition D&D in it, and that they've admitted to "playtesting" certain rules from 4E in recent books released ostensibly for 3.5, I'd say that most likely means that they're putting a system in place for spells that mirrors the one they introduced for items with the Magic Item Compendium. For those who haven't read that book, it does away with the old random treasure tables, and even downplays the item's precise gold-piece value- items now come with "levels" of their own, which are supposed to be the earliest level at which the item can be considered "standard equipment" for a character. Thus, if they're doing the same for spells, it means that a 25th-level spell is just one that a character has to be 25th level to cast. This seems to dovetail rather neatly with what little you've said so far about the system in Grimoire, so that's good news for you.
Certainly less items is a plus, because it just gets far too ridiculous when you have the big shopping list.
paradox42 said:They've also said that they're trying to "extend the sweet spot" and make 30th level as interesting and meaningful as 1st or 10th, which is certainly a laudable goal. I don't see how they can do it, but perhaps when I get the new PHB it will become more obvious.
Its going to be interesting finding out how they balance that.
If the jump from 1st to 2nd is the same relative boost as the jump from 21st to 22nd then we know that proportionally it means less in terms of the percentage power increase - hence one of the main reasons for my CR system.
Given that a CR 8 monster is 8000 XP it appears thats how they will be doing it. So indirectly Version 6 of my CR system would still apply to 4th Edition.
paradox42 said:Apparently they're designing the game towards three "tiers" of play, 1st-10th as Heroic, 11th-20th as Paragon, and 21st-30th as Epic.
I like this breakdown.
paradox42 said:So Epic is being built in to the system from the get-go, in some fashion; the only question is whether there will ever be official support for "super-Epic" of 31st and beyond.
I suspect we will see it at some juncture.
paradox42 said:Your system, obviously, falls squarely into the "super-Epic" niche. Possibly, if you're able to strike while the iron is hot so to speak, your system could be the first one on the market to address that regime of play.
The thought never crossed my mind.

paradox42 said:That's admittedly going to be difficult if you can't get a publisher SRD from Mongoose though. Anyway, I'd say that the impending release of 4th Edition looks more like an opportunity for the IH than a detriment to it, since much of your design philosophy appears to be echoed in what WotC has said about 4E so far.
Well heres hoping. It would be nice to actually earn a living out of this.