Blue… wait, no! Yelloooooooooow….Can I just say that I’m a little disappointed Team Ambush didn’t ask the dead orc what its favorite color was?
Monty Python references work in PbP too, right?
Note that Aywin went lake with Shad-9Caves
Shamal (Desert/Dao Martial Melee no ranged) Paladin
Shade-9 (Martial Ranged) Gloomstalker
Merrick (Martial Melee) Barbarian Zealot
Torhak Sonevil (Martial Melee) Gloomstalker
(ADDED) Urgan Magall (Spellcaster Ranged) Illusionist
Shamal can also face if needed in the caves (Cha 16, persuasion +5) and Merrick can intimidate.
Bluff
Cha16 Aywin (Melee) Warlock/Paladin
Copper (didn't want kobolds, Martial, skills) Thief
Cha 16 Lorent Aelmoran (face, ranged spellcaster) Warlock
Terrin (martial melee, spellcaster) Life Cleric
Lake ?
Loklafd (NPC) (not involved in combat)
Urgan Magall (knows Loklafd, Spellcaster Ranged) Illusionist
Bjorn Ursal (Martial Melee) Moon Druid
Darius Braidon (Spellcaster Ranged) Psion
ONE NPC TO BE NAMED LATER (martial melee)
Also- Shade-9 (Martial Ranged) Gloomstalker
I'm open to a swap although Terrin has already put on the mercenary outfit, but I just wanted to point out that Shamal and Torhak both know cure wounds, so the cave group might be okay on healing as is. Also, you might have missed it, but I described Terrin covering up his holy symbol with one of the Beast Boys badges.I think Terrin and Lorent should be separated. Then we have a healer in both groups. They also have overlapping skills. Terrin doesn’t seem like someone who would pretend to be a bad person very well (especially wielding that holy symbol) so he might work better in the caves.
I know Copper is on the fence although he originally expressed a preference for the gate, but Torhak, I believe, has said he wants to go to the caves.Copper and Torhak play the same role. They are both useful in different ways. I’m leaning towards having Copper in Kobold cave because of potential traps. But maybe we can use diplomacy and skip all the traps.
I'm thinking along the same lines which is why Terrin told Merrick we may need a warrior to come to the gate with us. I think Shamal is set on going to the caves because of his affinity for the earth element.We may have to split the two warriors. Shamal and Merrick play a similar role.
I’m not sure what the advantage of us going to the caves now or later. Maybe only that they don’t wonder where everyone went? Or maybe that it would be harder to sneak off so close to the watch tower
So our group composition is
Shamal (warrior, melee, healing, persuasion )
Urgan (wizard ranged)
Merrick( warrior melee tank, intimidation )
Torhak (Ranged stealth)
Lorent (Bluff and healing ranged?)
Terrin (melee healing)
Copper? (Ranged, skills)
Urgan can go either place. But caves are best with his +8 in investigation. He can find the traps and Cooper can disable them.
Unless finding traps is perception. Idk
Team Ambush:
Here's our conundrum as I see it. Our goal is to get two parties into the mountain through separate entrances. One of those is going to be the kobold caves and the other, I assume because we now have a password, is going to be the gate rather than the tower.
The last alternative is to split up now, but of course that leaves the gate group with the task of muscling their way in if the bluff doesn't work. Any thoughts?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.