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5e Character Guides - why rate all features?

As we have said a wizard generally doesn't value extra attack highly. However, a Wizard / Rogue multiclass will value it much more highly. Yet, the ability was rated fairly low so people that try to intuit when to multiclass based off wizard guide ratings are going to draw the wrong conclusion that skipping extra attack as opposed to rogue levels is the right place to multilclass when it's actually better to take 1 more level for extra attack before starting the rogue levels.
Which is exactly what the multiclass section is for. Wow, it's almost like the people making the guides thought about this!
 

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You keep dealing in absolutes, I'm begining to believe you are a Sith hehe.

Being made in a whole package perspective does not preclude the same rating to help visualizing the pros and cons for multiclassing...

Well it causes such ratings to be misleading. As an example: Extra attack from blade singer is rated lowish on wizard guides. However for a Wizard / Rogue Multiclass extra attack is very good.
 

Which is exactly what the multiclass section is for. Wow, it's almost like the people making the guides thought about this!

Your argument seems to be ratings are useful for multiclass whenever they are but you really need to check the multiclassing section for multiclassing advice.

My argument is that if you always need to check the multiclassing section for multiclassing advice then how can you argue that the ability ratings are useful for multiclassing at all?
 

Well it causes such ratings to be misleading. As an example: Extra attack from blade singer is rated lowish on wizard guides. However for a Wizard / Rogue Multiclass extra attack is very good.
In order to have enough Sneak Attack to be worth it, you have to be primarily a Rogue. And Rogue guides do rate the Bladesinger's Extra Attack highly.
 

In order to have enough Sneak Attack to be worth it, you have to be primarily a Rogue. And Rogue guides do rate the Bladesinger's Extra Attack highly.

But I'm starting as a Wizard. Why would I need to look at a rogue guide if my first 6 levels are going to be a wizard?
 

Your argument seems to be ratings are useful for multiclass whenever they are but you really need to check the multiclassing section for multiclassing advice.
Not at all, and that's where you fall. You check the multiclass section for recommendations and exceptions.

Take your Bladesinger. Extra Attack eill always be poorly rated for a Bladesinger. Because a Bladesinger is not a Bladesinger/X. So the higher rating is exclusive to multiclasses.
 


Not at all, and that's where you fall. You check the multiclass section for recommendations and exceptions.

Take your Bladesinger. Extra Attack eill always be poorly rated for a Bladesinger. Because a Bladesinger is not a Bladesinger/X. So the higher rating is exclusive to multiclasses.

It's almost like you are making my point. You always need to check the multiclassing section of a guide for multiclassing advice. An ability may just be plain better for Class1/Class2 multiclass combination than it is for Class1. Doesn't that agree more with my stance that ability ratings in guides just don't provide meaningful multiclassing information on their own?
 

It's almost like you are making my point. You always need to check the multiclassing section of a guide for multiclassing advice. An ability may just be plain better for Class1/Class2 multiclass combination than it is for Class1. Doesn't that agree more with my stance that ability ratings in guides just don't provide meaningful multiclassing information on their own?
No? Because again, those are exceptions.
Hell, the fact that they're exceptions proves that they're not normally needed.
 

Because Extra Attack doesn't deserve a higher rating until you secure more than 1 or 2d6 from.

But your initial argument was that the rating in the guide is useful in itself for determining when to multiclass... That a player could intuit from the rating when to multiclass. Now it appears you agree with that as your argument has shifted from it's a good way to intuit when to multiclass to that exception can be found in the multiclassing section. (implying that it's not a good way for a player to intuit when to multiclass).
 

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