Incidentally, I've done some work on the
Tree-Vargr Pine Kindred and posted the result in the Enworld version.
The
Blue section is the bit I'm pretty happy with.
Any feedback?
I've yet to decide what to do with its Wail attack to distinguish it from other Pine Kindred.
How about the Tree-Vargr's wail causing panic in animals, humanoids and giants?
Hmm, that makes me think I should modify the
Resin-Hound so its wail only panics animals and either does not affect or only unnerves humanoids or giants.
Perhaps like so:
Howling Wail. The resin-hound bays a terrifying hunting call as a bonus action. The hound must take a bonus action on its subsequent turns to continue wailing but can stop wailing at any time. The wail ends if the resin-hound is incapacitated or makes a bite attack. Every animal and humanoid within 300 feet of the resin-hound that can hear the wail must succeed on a DC 8 Wisdom saving throw or be affected as described below until the wail ends.
Animals that fail their saving throw become frightened and act as if affected by a suggestion spell telling them to "run in terror". If the animal is within 300 feet of the kindred, it must move on its turn away from the hound by the most direct route, trying to get as far away as possible. The animal tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit.
Humanoids that fail their saving throw become unnerved, gaining disadvantage on Dexterity, Intelligence, Wisdom and Charisma ability checks. Whenever it takes damage, the humanoid can repeat the saving throw, ending the unnerving effect on a success. Any effect that removes the frightened condition also removes the unnerving effect.
While affected by the wail, a target ignores the wails of other pine kindred (including resin-hounds). If the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing hound) they are no longer affected by that wail.
A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the resin-hound they saved against, but can be affected by the wails of pine kindred with more Hit Dice, such as the shrieking wails of standard
Pine Kindred and
Thanes.
In 3E there are three levels of fear (shaken, frightened, and panicked) but 5E doesn't use such fine divisions in its conditions, so we'd have to homebrew a rule if we want resin-hounds' baying to invoke a lesser grade of
frightened.
Come to think of it, I forgot to mention the frightened condition in the
Shrieking Wail of the regular
Pine Kindred. I'll add that in, as follows:
Shrieking Wail. The pine kindred howls a terrifying dirge. Every humanoid and giant within within 300 feet of the pine kindred that can hear the wail must succeed on a DC 10 Wisdom saving throw or be frightened until the wail ends and compelled to flee in panic; acting as if they had failed a save against a suggestion spell telling them to "run in terror". The kindred must take a multiattack action on its subsequent turns to continue wailing but can stop wailing at any time. The wail ends if the kindred is incapacitated. While affected by the wail, a target ignores the wails of other pine kindred. If the target is within 300 feet of the kindred, the target must move on its turn away from the kindred by the most direct route, trying to get as far away as possible. The target tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit. Whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the suggestion effect ends on it. The suggestion also ends if the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing kindred). A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the kindred they saved against, but can be affected by the shrieking wails of pine kindred with more Hit Dice, such as Thanes or Jarls.
With slight modifications to the
Thanes and
Jarls versions the wail.