Rikka66
Adventurer
If Elementals are part of Material Plane, then they can easily be psionic.
I for sure would not want that.
If Elementals are part of Material Plane, then they can easily be psionic.
Real basic:
1) All High Magic defiles. (Elemental and Necromancy spells do not, this is specific for my campaign.) Defiling kills plant life and evaporates water in a (10xlevel) ft radius around the caster, it also inflicts (level-1)^2 damage (Physical save half) to everyone in the vicinity. Level 4-5 defiling is intentionally brutal.
2) A caster may make a Magic check (difficulty 6+spell level) to not defile. Failing this check means the spell defiles, OR the caster takes system strain equal to the level of the spell.
3) Preserver's Art: Commit effort for the day as an Instant Action whenever casting a high magic spell. This spell does not defile. (I might tweak this to scene, not sure if it's too punishing.) This art is available to High Mages, Elementalists, and Necromancers.
Having a psionic nature isnt the same thing as having psionic powers. It just means they have minds.I for sure would not want that.
Maybe I'm misunderstanding you, but I've never thought of the elements as needing the psionic label to be thought of as having a conscience. Associating them as too many suggestions (in my head) I don't want.Having a psionic nature isnt the same thing as having psionic powers. It just means they have minds.
I am coming from the perspectiveMaybe I'm misunderstanding you, but I've never thought of the elements as needing the psionic label to be thought of as having a conscience. Associating them as too many suggestions (in my head) I don't want.
Yeah, I just don't have that perspective (for the first two). To each their own, though.I am coming from the perspective
• Psionics is "mind only!" and is the primordial magic that all other magical sources rest on top of.
• Psionics and Primal are the same thing, except Psionics is the minds of humanoids, while Primal also includes the minds of rocks and trees.
• Primal (= animism) is the minds of rocks and trees (and humanoids) in the Material Plane − different from the fey spirits in the Fey Plane.
Maybe a more helpful phrasing is that Elementals have a Primal nature.
So... It might be more helpful to break it down into a structure of different forms of Supernatural Power. In alphabetical order.I am coming from the perspective
• Psionics is "mind only!" and is the primordial magic that all other magical sources rest on top of.
• Psionics and Primal are the same thing, except Psionics is the minds of humanoids, while Primal also includes the minds of rocks and trees.
• Primal (= animism) is the minds of rocks and trees (and humanoids) in the Material Plane − different from the fey spirits in the Fey Plane.
Maybe a more helpful phrasing is that Elementals have a Primal nature.
Rocks... don't... they don't desire anything. They are inanimate. A rock at the bottom of the ocean and a rock at the top of a mountain are equally inert as the molten rock inside the world.One can think of levels of the mind, each one resting on top of the preceding one.
• Rock mind: desire to exist
• Plant mind: desire to grow and flourish
• Beast mind: desire to move and interact
• Humanoid mind: desire to learn and create
Psionics is mainly the humanoid level of the mind, but includes the lower aspects of nature.
Primal is mainly the lower aspects, but includes the humanoids as part of nature.
I'm not referring to the Feywild when I talk about Fey Power. I'm talking about Primal Magics that summon or interact with fey beings, and fey powers that interact with nature and are a part of the fey, like a Dryad and her Tree. A given fey entity is a living creature and can have arcane power if it wants to. Or Psionicist levels. That's it's own thing.The 5e Feywild is an inconsistent mix. Some texts give it a "nature" theme, and some texts give it an "arcane" theme. In both cases, the immaterial fey spirits are disconnected from the Material Plane.
I think I am happiest with the Eberron version of the Feywild, a "fairy tale" theme. In this sense, the fey is a "Twilight Zone" where stories and narratives take on a life of its own. It is fundamentally unnatural. But the Fey plane can includes stories about nature.
My only modification of the Eberron perspective is that these "stories" include stories about the future − and possible timelines. Thus, "fate" being the tapestry of timelines is an important aspect of the "Fae" as spirits of fate.
In any case, I view the Feywild as arcane, not primal.
Animism (primal) is absolutely about the Material World − and nowhere else.
Rocks... don't... they don't desire anything. They are inanimate. A rock at the bottom of the ocean and a rock at the top of a mountain are equally inert as the molten rock inside the world.
Similarly, plants don't have minds. They exist, sure. They propagate. But there is no more will or intention behind that propagation. No more than there is in a Virus.
A Psionicist cannot read the mind of a brick and get "I desire to exist" from it. Because there's no mind to read. But an Elemental is an animate being that may be made out of rock. And Earth Elementals typically have desires beyond "Exist".
I'm not referring to the Feywild when I talk about Fey Power. I'm talking about Primal Magics that summon or interact with fey beings, and fey powers that interact with nature and are a part of the fey, like a Dryad and her Tree. A given fey entity is a living creature and can have arcane power if it wants to. Or Psionicist levels. That's it's own thing.
Do people who believe that Psionics should be identical spells believe that Ki Powers for a Monk (which are magical), or certain barbarian rages (storm, ancestor), or that sub-class abilities like the bard's various magical powers, or a Druid's various magical powers, or even Wildshape should all be spells too?
If not, what's wrong with having another class that does magical things without using the spell system?
Generally, any magical source can create spells, magical effects that arent spells, and nonmagical effects.Do people who believe that Psionics should be identical spells believe that Ki Powers for a Monk (which are magical), or certain barbarian rages (storm, ancestor), or that sub-class abilities like the bard's various magical powers, or a Druid's various magical powers, or even Wildshape should all be spells too?
If not, what's wrong with having another class that does magical things without using the spell system?
So as long as its called magic, you're alright with psionics having their own sub-system?Generally, any magical source can create spells, magical effects that arent spells, and nonmagical effects.
Spells are spells, including innate spellcasting and psionic spells.
An example of a nonspell magical ability, might be Paladin Aura of Protection. There is no problem to have a magical class that lacks spells. (As @Rikka66 notes, it is a matter of scope. If these magical class features are comparable to spells, then probably it is just better to use spell mechanics.)
Examples of a nonmagical effect are tricky. A simplest example is a Create Water spell. It is created by magic, but the water itself is nonmagical. It gets tricky when it is unclear whether class feature or a race trait would be suppressed by an Antimagic Field. For example, Dragon Breath is probably a nonmagical effect, even tho the ability to breathe fire was created magically.
Here is my thoughts.Do people who believe that Psionics should be identical spells believe that Ki Powers for a Monk (which are magical), or certain barbarian rages (storm, ancestor), or that sub-class abilities like the bard's various magical powers, or a Druid's various magical powers, or even Wildshape should all be spells too?
If not, what's wrong with having another class that does magical things without using the spell system?
Assuming they even have extended reach. Ogres and trolls are Large and have standard 5-foot reach (even though trolls are usually thought of as long-limbed). Whereas PC bugbears do have extended reach! Even though their NPC kin don't.A thread looked into Large size some time ago.
It turns out, Large size is totally balanced in 5e.
In previous editions of D&D, the main problem with Large was the extra reach and the extra damage from multiple opportunity attacks.
However in 5e, the reason Large size is balanced is, there is only one reaction per round. So there can only be one opportunity attack. So the extra reach doesnt really matter.
I am sincerely uncertain how to respond to this without coming across as a complete jerk.To some degree, telekinesis to move a rock is mentally engaging the "mind" of the rock.
For psionics everything is mind.