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D&D 5E 5E Psionics

Umbrathys

Explorer
So, having DM'd D&D (all editions) since 1978 (yeah... I'm OLD :), i must say that I am pleased with what I've seen of 5E so far. Simplistic basic rules for ease of play coupled with (seemingly) the hint of customization once the core books are released makes me excited for a game release for the first time in years.
I hope that this does not lead to an "I HATE psionics" thread, but...
I believe, from my view of the potential in the basic rules, that a workable psionics system could be crafted that is completely different from magic and yet fit seemlessly within the confines of the core rules. No "spells". No "mind magic". A system that uses skill-based abilities with energies regenerating after a short rest (partially) or a long rest (completely).
What i wonder is if Wizards have mentioned, during the playtest (which, unfortunately, i did not have time to participate) if psionics would become part of the D&D 5E experience. I sincerely hope that a system is in the works. And, given that i ALWAYS play a wizard :), i hope that any system has a completely different feel from magic, using a different mechanic (though one that, as mentioned fits within the core mechanics, thus allowing a GM to handle the new class / abilities seemlessly).
Anyone have any insight into 5E psionics?
And take it easy on an old man if i posted this in the wrong forum :)
 

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Welcome!

I also agree that Psionics should be a separate system, preferably a module. Although I do not hate Psionics, they are not a requirement for my FRP games. What about a 4e-like system? I think I would rather have classes based on Psionic use rather than the add-on system of their original incarnation.
 

3E and 4E made a big deal about "transparency", the idea that magic and psionics had to affect each other directly. But that was never the point, the two systems do not need to use the same mechanic to be transparent. You can have a spell based magic system and a skill based psionics system that have transparent effects. The point is to make them operate differently to increase the options in the game and make the crunch support the fluff to create a different flavour.
 


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