D&D 5E 5E Survivor - Subclasses (Part XIII: Warlock)

So I am curious if there is any evidence that it is only about 50% of groups that use MCing rules.
Anecdotal, of course, but also I did a poll here a while ago about it, along with how many groups allow/use feats.

The results were about 50% use (or at least allow) multiclassing, and 95% use feats IIRC. I can try to dig it up but it has been a while....

EDIT: found it here:


It averages only about 30%, actually. Now, it isn't a large sample and is just posters here on EnWorld, but it fits the anecdotal evidence as well.

Archfey 23
Celestial 22
Fathomless 21 - No Aquaman, bad, Aquaman!

Fiend 20
Genie 22
Great Old One 17
Hexblade 25
Lurker in the Deep 5
Raven Queen 16
Seeker 15
Undead 22
 
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Archfey 23
Celestial 22 + 1 = 23 Touched by an Angel, the darker-and-edgier remake! :p
Fathomless 22
Fiend 20
Genie 22
Great Old One 17
Hexblade 25
Lurker in the Deep 5
Raven Queen 16
Seeker 15
Undead 20 - 2 = 18 Should've been a Wizard subclass.
 

Archfey 23+1=24
Celestial 23
Fathomless 22
Fiend 20
Genie 22
Great Old One 17
Hexblade 25
Lurker in the Deep 5-2=3
Raven Queen 16
Seeker 15
Undead 18
 

Archfey 24
Celestial 21 - bit boring tbh
Fathomless 22
Fiend 20
Genie 22
Great Old One 17
Hexblade 25
Lurker in the Deep 3
Raven Queen 16
Seeker 15
Undead 19 - ideal for playing spooky little horrors
 


Archfey 24
Celestial 21
Fathomless 22+1=23 it's neat!
Fiend 20
Genie 22
Great Old One 17
Hexblade 26
Lurker in the Deep 1-2=-1 SUNK!
Raven Queen 16
Seeker 15
Undead 19
 




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