Undrave
Legend
I miss the flavour of the 4e Star Pact Warlock.Great Old One 16 - 2 = 14 for such a flavorful power source, the mechanics come out kinda meh
I miss the flavour of the 4e Star Pact Warlock.Great Old One 16 - 2 = 14 for such a flavorful power source, the mechanics come out kinda meh
Anecdotal, of course, but also I did a poll here a while ago about it, along with how many groups allow/use feats.
The results were about 50% use (or at least allow) multiclassing, and 95% use feats IIRC. I can try to dig it up but it has been a while....
EDIT: found it here:
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D&D 5E - Addicted to multiclassing
How much do you multiclass when you're playing 5E or just having fun making up a build concept? When I get to play, which thankfully has been more and more lately, once I get my subclass I start looking at a new class because often that other class meets the vision for the character more so...www.enworld.org
It averages only about 30%, actually. Now, it isn't a large sample and is just posters here on EnWorld, but it fits the anecdotal evidence as well.
Experiences differ.That poll is about individuals use of multiclassing not grohps. As such it shows that over 80% of people that responded used multiclassing at least rarely or more often. So this would indicate that those people were likely to be playing in groups that allowed multiclassing rules to be used.
Of the 18.5% that never use MCing it is possibly that some may be in games that allowed the rule but didn't actually use it themselves. But let's assume they are all in games that don't allow it, this means almost 20% of games that may not allow the multiclass rule.
Which would be a closer match to my anecdotal observation based on reading stuff online, rather than the 50% you chaim (and as opposed to IRL seeing 100% use of it in the games I know of among friend.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.