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5e Tomb of Annihilation - OCC

Steve Gorak

Adventurer
Hey guys,

My character's up in the RG. I decided to go nature cleric instead of Druid, mostly because I didn't lile the idea of having to learn all those animal stats. I also like the expanded spells known from cleric, and I wanted to see if the Nature cleric really does suck like everyone says; I actually think this is a pretty well rounded character!

I picked a magic item that would benefit the group, and took some liberties with the equipment I didn't need, but used the funds mostly for religious symbols, so i didn't think it was a big problem.

Anyways, feedback is welcome., and I'll format + find a nice pic soon.
Cheers,

SG
 

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Steve Gorak

Adventurer
Hey guys,

My character's up in the RG. I decided to go nature cleric instead of Druid, mostly because I didn't lile the idea of having to learn all those animal stats. I also like the expanded spells known from cleric, and I wanted to see if the Nature cleric really does suck like everyone says; I actually think this is a pretty well rounded character!

I picked a magic item that would benefit the group, and took some liberties with the equipment I didn't need, but used the funds mostly for religious symbols, so i didn't think it was a big problem.

Anyways, feedback is welcome., and I'll format + find a nice pic soon.
Cheers,

SG
Last tweak, went with high elf for booming blade + shillelagh. I can't believe I didn't think about this at first ;-)
Cheers,

SG
 



Steve Gorak

Adventurer
Hey Folks,

I’m looking for spell selection advice: I’ve currently picked shillelagh and booming blade for my character’s free Druid and wizard cantrips, but I’m not sure it’ll fit the role of a support character. My character is a dex build, so no crazy AC, so I’m not sure I’ll want him to front-line often.

I’m also tempted by thorn whip for the battlefield control + maybe prestigitation for the utility (I think the cooling effect will be useful to avoid exhaustion for those using heavy armor + putting out fires and staying clean in the jungle will be cool).
I’m essentially a insure whether the 2 cantrips are worth the few points of additional damage vs battlefield control + utility.
What do all y’all think?
Cheers,

Sg
 

Neurotic

I plan on living forever. Or die trying.
Thorn whip for normal fight, shillelagh if you have to close in.
Thaumaturgy or whatever the druid version is or prestidigitation (not sure you can cool people, but endure elements will be god sent)
Resistance/guidance/stabiize or other such support cantrio
 

Steve Gorak

Adventurer
Thorn whip for normal fight, shillelagh if you have to close in.
Thaumaturgy or whatever the druid version is or prestidigitation (not sure you can cool people, but endure elements will be god sent)
Resistance/guidance/stabiize or other such support cantrio
Thanks! I decided to go nature cleric, so I get 3 cleric cantrips (guidance, mending and sacred flame), and the question was for the 1 bonus druid cantrip + wizard one from High Elf.

So the question is Shilelagh + booming blade, or for more utility & control: thorn whip + prestidigitation. one of the listed benefits of Prestigitation is • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. by chilling 3x 1 cubic foot, I'm pretty sure a combattant in heavy armor can stay comfortable. What do you think @FrontLine MeatShield?
Cheers,

SG
 

FrontLine MeatShield

Explorer
Epic
I'm sure no one will complain about a light frost about the rim of their shield or armor. Especially if it might give them advantage on a save.

If your trying to figure out your role in combat, I think you might want to discuss this as a group. Since your a cleric your support to be sure. So you need to think how you'd like to play out your role. Side by side with Rhino in the front where you can reach out and touch him, or behind a bit - bow in hand and a healing word on your lips? Or are you harrying opponents to give Lizzy some extra rogue dice?

All and all the vibe I get from your character is he'll be the welcome sight after the fight. So one of your cantrips could be mending for making minor repairs to items, clothes, and equipment. I'd take the combat cantrips when you get one at a higher level, like sacred flame. But in answer to your question, I'm not to sure both combos have their perks, but when in doubt always choice your role over the rolls. DMs usually reward that. I know I do.
 

Leatherhead

Possibly a Idiot.
In the long run, I think Thorn Whip is better. You can use it as your melee attack (though it doesn't do as much damage as a real melee weapon), but the real benefit is keeping the enemy where you want them, which is a bigger deal than 3ish damage per hit.

As for me, I am debating on if I want to use a spear or Longsword. Spears just feel like a "Rhino-y" kind of weapon, but longswords are technically better.
 

Steve Gorak

Adventurer
In the long run, I think Thorn Whip is better. You can use it as your melee attack (though it doesn't do as much damage as a real melee weapon), but the real benefit is keeping the enemy where you want them, which is a bigger deal than 3ish damage per hit.

As for me, I am debating on if I want to use a spear or Longsword. Spears just feel like a "Rhino-y" kind of weapon, but longswords are technically better.
Have you thought about pikes? They have more oomph…
 

KahlessNestor

Adventurer
Glad to see our first character in the RG and going over the sheet I only have issue with her current cash (which I think is 1sp). Her background gives her 15 and the character gene gives her an extra 10, so looking where she spent gold - healer's kit, map case, bolts etc. I don't see where she spent 24gp and 9 sp.

Also excited to see her connection to the underdark. Was she captured by drow/derro or raised to be a spy for them?
After building Lizzy, I went through the Adventuring Gear list and bought anything that I thought she needed. That adds up. A lot of little things. And rogues especially like a lot of those little things.

As for the Underdark, I don't think she's actually spent a lot of time far down under, but she's from Luskan (Ship Kurth) and has worked for Bregan D'earthe, who really were the ones running the city, so she's had interactions with the drow. That's where she learned undercommon.
 

Steve Gorak

Adventurer
FYI, I ended up going with prestidigitation and thorn whip. I also changed the magic item to something more fun: Mithral armor. Finally, I tweaked my character's stats, and am pretty happy with the result. I view him as a support character, that can back up as frontline when necessary (mostly tanking, as is melee damage output will suck).
I'm definitely looking forward to start!
Cheers,

SG
 


Steve Gorak

Adventurer
Happy to hear that cuze so am I. Will give characters one last glance before we start - which I am thinking will be MON I'm off so I'll post up the IC then and we can iron out characters as we play.

I got @FitzTheRuke to join us as our 5th player so the party should be well rounded and ready to go.
Good call, you can't go wrong with @FitzTheRuke! Glad to have you on board!
FYI, this is my 2nd try at ToA. The 1st time I was playing a Tortle wizard, and the PBP (here on enworld) game died as we got off the boat (didn't even get to do anything!). I'm really looking forward to this.
Cheers,

SG
 



FitzTheRuke

Legend
I have some of my character's backstory and personality in mind... but weirdly, I haven't picked class (or race, really - I plan to be Chultan, but that can mean a number of things.)

What have we got? What do we need? I can get a character done pretty quick.
 


Neurotic

I plan on living forever. Or die trying.
I see the Party now... Cleric, Ranger, Rogue, Paladin, Warlock. Hmmm.... cast your votes on:

1) Albino Dwarf Barbarian
2) Halfling Druid who shapeshifts into Dinosaurs.
3) Grizzled Chultan Human Wizard
Vote in order of preference 2 -> 1 -> 3 (we may need some melee power)
 


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