Hypothetical: you have been put in charge of a new D&D PHB, but you have a mandate: there shall be but 6 core classes, each tied to one of the 6 Ability Scores (ie that's their "prime stat"). You are allowed to create however many subclasses that will fit in the book, but you MUST maintain 6 core focused on individual stats.
What are your 6? What subclasses do you include?
Mine with some subclass notes:
STR: Fighter. Subclasses focused on weapon mastery versus heavy armor versus niche archetypes (like a mounted knight).
DEX: Rogue. Subclasses include both thief things and scouty things.
CON: Ranger but really "survivalist". I would tie both the beast master and the berserker to this class, plus maybe a Tarzan variant.
INT: Wizard. Instead of schools, the Subclasses would focus on fictional and literary archetypes, from Gandalf to Harry Potter to Dresden.
WIS: "Cleric" though I hate the term. "Channeler" maybe? Anyway, this class covers clerics, druids, warlocks and paladins in its archetypes. If you get your powers from some otherworldly entity, this is your class.
CHA: Sorcerer. If you power comes from within, this is your class. Bards would be a sorcerer subclass, not wizard, and I might be inclined to warrior Monks into this space. The problem is Charisma is really wonky as a stat and simultaneously covers guile and straight up id. It's a tough one. Maybe the monk is a Con subclass?
Anyway, what would you do?
Well, I think it clearer than that. Intelligence in AD&D is representative of I.Q. as well as other aspects, like learning ability, memory, etc. The ability to understand something, learn it, and such is really tied to Intelligence, and obviously Gygax thought this would apply to learning spells as well.Why are wizards traditionally Int based? No particular reason, beyond "something, something spellbooks" and "that's what Gary Gygax decided to name the magic-user stat."
As for clerics:Why are clerics based on Wisdom? Because Gygax settled on "Wisdom" over "Cunning" as the term for the cleric stat.
I didn't mind the 4E Fighter focus, but if you worry about that: Strength and Dexterity should always be important for any type of combat, unless maybe we're talking about firearms. Bows require strength to draw, and a sword must still hit the target, not just penetrate armor, skin or bone. So in this hypothetical system, just say that you roll the higher of Strength or Dexterity for any weapon attack.It's pretty disheartening to see Fighter - a class defined in part by its adaptability to many circumstances - be thrown into the "Strong" bucket and locked out of tactics, of gishes, of archers or duelists.
Six classes each tied to an ability score could really just be one class with six versions when we're talking about any of the Core Four.
Similar to you except replace Sorcerer with Bard and not all would have sub-classesHypothetical: you have been put in charge of a new D&D PHB, but you have a mandate: there shall be but 6 core classes, each tied to one of the 6 Ability Scores (ie that's their "prime stat"). You are allowed to create however many subclasses that will fit in the book, but you MUST maintain 6 core focused on individual stats.
What are your 6? What subclasses do you include?
Mine with some subclass notes:
STR: Fighter. Subclasses focused on weapon mastery versus heavy armor versus niche archetypes (like a mounted knight).
DEX: Rogue. Subclasses include both thief things and scouty things.
CON: Ranger but really "survivalist". I would tie both the beast master and the berserker to this class, plus maybe a Tarzan variant.
INT: Wizard. Instead of schools, the Subclasses would focus on fictional and literary archetypes, from Gandalf to Harry Potter to Dresden.
WIS: "Cleric" though I hate the term. "Channeler" maybe? Anyway, this class covers clerics, druids, warlocks and paladins in its archetypes. If you get your powers from some otherworldly entity, this is your class.
CHA: Sorcerer. If you power comes from within, this is your class. Bards would be a sorcerer subclass, not wizard, and I might be inclined to warrior Monks into this space. The problem is Charisma is really wonky as a stat and simultaneously covers guile and straight up id. It's a tough one. Maybe the monk is a Con subclass?
Anyway, what would you do?
This is a fascinating thread because it really seems like, if we had our druthers, virtually all of us would make big changes to the way the D&D class system is structured and what attributes are associated with classes - especially casters! I'm not saying that in some "D&D sux and needs 2 change!" way, because we all clearly have pretty different ideas about it, but it surprised me.What is really interesting to me in this thread is how people apply specific caster classes to different stats than 5E or previous editions tie them to.
Sometimes less is more.Also I am shocked with myself because I just reduced the number of classes significantly and was happy with the result! I always thought I was a maximalist!