Phaezen
Adventurer
This thread was interesting at the beginning (for 4 pages or so)...
The question was what are your impressions ofter 6 (7) months of 4e play. If your not going to answer the quesstion, elaborate it, add to it and offer something constructive, be it negative or positive, then keep it to yourself.
This said, I really enjoyed all the post in the first part of the thread. Lots of good stuff both the criticism and the praise. Pity that some enjoy writing the sound of their own voice, whether what they want to write was what was being discussed or not.
And with that non so gentle prod to get things back on topic.

6/7 months in and the interesting parts of the system are starting to come out. We are starting to see more creative use of the rules structure by WOTC (at least in the Dragon and Dungeon magazines), which is hopefully an indication of where the rulebooks are going, especialy with the creative use of feats.
Some examples of what I am talking about:
The Gladiator article (368)- using multiclass feats for weapon specialisation as well as feats to alter at wills.
The Damphyr article (371) - more creative use of feats as a race template.
Various other highlights,
Adventurers of the realms (370) - multiclass specific paragon paths
Campaign Items & Artifacts articles (368) - chock full of ideas of using artifacts and things like airships as treasure in you campaign.
Class Acts Warlord (369) - Once again multiclass (Warlord/Infernal pact Warlock) specific goodies.
And from Dungeon the various Far Realms adventures (Sleeper in the Tomb of Dreams, Last Breath of Ashenport, The Tear of Ioun series: Touch of Madness, Brink of Madness)
Phaezen