Things I've noticed changed from the playtest:
Bards get D8 Hit Die just like I suspected they would.
And they get 5 ability score increases, which is more than I think they did in the playtest and now seems to be the minimum every class gets.
Song of rest, is now an ability for all bards.
Magical secrets is spread out around more levels, and they get 9th level spells (old news), and more spells known than the sorcerer it seems.
Is it me, or is EnWorld pretty much now the only site on the entire internet not to get exclusive 5e previews or interviews? Anything you got coming @Morrus ?
Oh good point! I have been making a Bard in PF and am so used to 1d8 that I forgot they had 1d6 for a while!
I love that we finally have an Arcane Class that is on par with the Cleric! D8 HD, Armor Proficiency (not as good as the cleric, but the bard has better weapons), buff-features, full-caster (including healing spells). 8D
By "a while", do you mean throughout all of 3.5, 3.0, 2e, 1e, and their initial appearance as an OD&D class in Strategic Review?
Incidentally, look at this table of hit dice by edition:
[TABLE="width: 500"][TR][TD]Edition
[/TD][TD]Cleric/Druid[/TD][TD]Thief/Rogue[/TD][TD]Bard[/TD][/TR][TR][TD]OD&D[/TD][TD]d6[/TD][TD]d4[/TD][TD]d6[/TD][/TR][TR][TD]1st[/TD][TD]d8[/TD][TD]d6[/TD][TD]d6[/TD][/TR][TR][TD]2nd[/TD][TD]d8[/TD][TD]d6[/TD][TD]d6[/TD][/TR][TR][TD]3rd[/TD][TD]d8[/TD][TD]d6[/TD][TD]d6[/TD][/TR][TR][TD]PF[/TD][TD]d8[/TD][TD]d8[/TD][TD]d8[/TD][/TR][TR][TD]5th[/TD][TD]d8[/TD][TD]d8[/TD][TD]d8[/TD][/TR][/TABLE]
I find this kind of fascinating. In original D&D, bards' hit dice lined up with those of druids, to which they were meant to be quite similar. But from 1st edition onward, thieves got an upgrade to d6 and priests got an upgrade to d8, while bards stayed the same. And so for the next twenty years, bards just got sort of shoe-horned in with the thief. They went from being druid's apprentices to roguish scoundrels, a magical alternative to the thief class. Only with more recent editions do we a see a leveling of hit dice again, with all the classes in between fighter types' d10s and mage types' d6s getting the median d8. Which I rather kind of like, by the way, because it reminds me of basic D&D. (Even though thieves got d4 hit dice in basic, just like magic-users, they leveled up so fast that their hit points just about paced the cleric anyway.)
Ugh, vicious mockery is back? Damn it. That power was one of the reasons I banned the bard class from my 4E campaigns. Combat was a joke--literally. The bard would make fun of enemies (in character) and they'd drop over dead. It was funny the first time, but it got old real fast.
(Please note that I say one of the reasons, not the only reason. Vicious mockery was just the most prominent example of what I hated about the class. In early 4E, they went way overboard converting everything into a damaging attack power, whether it made sense or not. With the bard, it almost never made sense; the result was a class that needed to be completely reskinned for me to not find it absurd, and since the player wasn't deeply committed to playing a bard, it wasn't worth the effort.)