A Call to Arms (OOC) (Recruiting)

Garik said:
Garik is waiting at the Inn/Tavern, in its common room, with whomever decided to hang back. He has ordered himself a mug of boiling water, into which he has dropped strange leaves from his pocket to brew a tea. He scans the room, waiting for others to return.
Err... this should be posted in the Game thread... otherwise it don't happen. Unless you're wanting to discuss stuff out of character but the post above is an in character action.
 

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As M'faro has been for almost 3 years in refugee camps in Urnst, is it possible he has seen people affected with typhus before? Maybe even he has been infected and knows the symptoms, so now he can act in consequence.
 

Skill points

As much as I would like to say, "Yeah, your character history allows you to know about that sort of thing 'cause your character has been through it," the simple fact is, is that such is not represented in the character's stats.

I've been thinking about this a lot lately and I've decided that, if you are all willing and agree, to up every classes skill points by two. That means fighters would get 4 skill points a level, rogues 10. It also means you'll have more skill points to distribute for your characters as it will be retroactive.

At this early point in the game where we haven't used too many skills, I'm ok with this if you are.

As some of you might know but I might not have made all of you aware, I allow skill swaps. That means, if you have a skill in your class skill selection that you don't want or need but there is another skill that you crave, you can swap them as long as they are of equal power.

By power, I mean Trained/Untrained, Class Skill Only, etc. So for instance, you could swap out Climb for Move Silently, but you couldn't swap out Profession for Scry. On the same token, if you want to give up two minor skills for a major, or one major skill for two minor's, that's ok as well. I have final approval though so run any choices by me first.

If you could ALL please let me know if you are or aren't ok with this ASAP so that a final decision could be made, it would be appreciated.

So, M'faro, if you get an extra 8 skill points from this, I suggest doing some swapping or cross class skill buys in Knowledge (infectious diseases) or Heal :)
 



Grenier said:
A quick question; was I able to acquire those two scrolls I was after?
Yes, like I said, everything else was bought without incident or any odd occurances.

Put it this way, unless you specifically state that you want to go to each shop and haggle with the merchants, I won't roleplay mundane encounters like that. Therefore if you say, "We go off and get X, X, and X (dirty buggers!) and then go back to the tavern" I'll infer that you don't want to roleplay each mundane encounter (same with bartenders and whatnot, unless you want to interact with them, which you do by saying "I go up to the bartender and ask him a question", then I just assume you got the best deal you could but do not do any rolls or give any special deals or any information... that's the price of expedience) and therefore by inference YOU can ascertain that any encounter I force into a roleplaying situation has some significance to the game and your characters.

In other words, you didn't just haggle for a map, something else was happening...
 
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I'm ok with the skill points modification :)

Just one question, this is only for 1st level or for higher levels too?
 
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M'faro said:
Just one question, this is only for 1st level or for higher levels too?
Every level, every class.

So as a fighter, your initial skill points would be (4 + Int modifier) x 4 and every level in fighter thereafter you would gain another 4 + Int modifier skill points.

Druids, rangers, barbarians, monks and bards would get 6 per level; fighters, paladins, clerics, wizards and sorcerers would get 4 per level and rogues would get 10 per level.

The more I think about it, the more I like it and think it wouldn't unbalance anything. I think it's a win/win change to the system, though I might be wrong.
 

I've decided that I truly can't be fuguggered keeping track of the characters mundane items and gold. Every so often I'll ask for an update on the parties cash resources and that'll be about it. So it's up to you to keep track.
 


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