A Call to Arms (OOC) (Recruiting)

drs said:
Good, good, glad to be in what looks like a very stable game. Ok I'll just put down a quick idea for a character, tell me what you think Narrator.
Ok, this is mainly just suggestions and questions for you to think about. I believe in character creation being a two-way process. We both throw ideas around until you're happy with what you've got and I'm happy that the character is well fleshed out and integrated into the setting.

So, here we go:

As the son of a knight, your character would've had privileges above and beyond the common serf. Did he use, abuse or ignore these privileges?

21 is very old for a person to have not accomplished anything of worth. Normally a child, even that of a noble or landed knight, would be apprenticed by the age of around twelve. Was he apprenticed to his uncle? If so, was this a result of his privilege, seeing as most apprenticeships are not chosen? Or does he revile his mother's relationship with your uncle and therefore not only didn't he choose to be apprenticed to his uncle, but he hated every minute of it and thus seeks another profession now that he's free?

Does he, in some way, blame himself for the relationship between his mother and uncle? Maybe because he was apprenticed to his uncle, that meant more contact between them?

The Knights of the Dispatch are a small, relatively weak organization who came under the governance of the Knights of the Watch many years ago. As such, during the Giant-kin incursions less than a year ago, although Knights of the Dispatch were in the wars, the majority of battles that they were in were led by Knights of the Watch (the knightly orders are only a small percentage of the forces of any nation). Is there any resentment towards the knights due to this? Perhaps your character blames them for his father's death, citing their incompetence?

Seeing as the people of Geoff are a mix of Oeridian, Suel and Flan blood, there have always been minor racial tensions with neighboring nations and peoples who consider the Flan to be a lesser species. Due to this, a lot of the exiles of Geoff were relegated to little more than squatter status, either set aside in camps or given refuge in churches. Though many skilled workers came there simply wasn't enough work to go around and so the increase in thievery has been blamed on Geoffites.

Due to this, many Geoffites have created their own conclaves, often in outlying areas where there is little fertile soil or great danger from bandits, humanoids or worse, Bisselites. Some have even taken to setting up villages in the Dim Forest, though due to the fell creatures that dwell within, few are game enough to settle here.

Those who were led to the relative safety of the border by Knights of the Dispatch, whilst being shunned by the local populace, have remained under their aegis and are beginning to form hill fort towns with the knights as commanders.

For those who have taken up work within the Gran March towns and villages, they have been relegated to the more menial tasks, unless skilled in a craft or art. Most of these people had some sort of connection to family or friends in the region.

So... which is your character?

Lastly, word is spreading of an edict handed down by Commandant of Gran March, Lord Magnus Vrianian himself. Due to certain realities, and now that the Treaty of Greyhawk has been signed and the giant-kin checked, the problem of Geoffite refugees had to be addressed. And so, as any good and lawful person would do, Magnus has instituted a policy of conscription and citizenship. Essentially, all Geoffite males of age are expected to join the military for the common seven year period all Gran Marchers must go through. During this period they may earn up to the title of Man-at-Arms but no further. Once the first year is completed, they may apply for citizenship and thus will become a fully fledged Gran Marcher, with all the appropriate benefits and privileges.

The cost of this has turned out to be somewhat hefty, however. First of all, there is a requirement that allegiance be sworn to Gran March, above and beyond all other allegiances. Second of all, the Geoffites are expected to pay for the privilege and this payment is either to be upfront or as a repayment scheme during tutelage. In essence, this leaves all Geoffites poor and powerless and under the direct control of the Gran March. Any who do not serve a duty somewhere within the Gran March must either sign up or ship out. You've heard rumours that the treatment of Geoffites in the Gran March forces isn't particularly pleasant, either.

One recourse is that you've also heard that Furyondy is recruiting mercenaries in all capacities. Wizards, clerics, fighters, rogues are all welcome to sign-up with them and it's a strictly mercenary deal, meaning that you would have your freedom to leave at any time and you would get paid whilst working.

So... decisions, decisions. Will you join up with the armies of the Gran March or travel to Furyondy for work? Or will you simply dodge the draft and smoke some weed until discovered?
 
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Manzanita Sparrow

I imagine my character as a cleric of Farlanghn, who takes her first level as a Ranger. She is a half elf, raised by elves in Celene & therefore was not very involved in the wars. But her good alignment & wandering instincts have brought her out of the teratory of her birth. She seeks to travel, explore her human side, & try to help out the side of good.

Her mother is a scholar of the arcane who traveled to the city of Greyhawk for research. When she returned, she was pregnant. She never admitted to anyone who the father was, or the circumstances of the tryst. Manzanita has never felt completely at home among the elves.

She would be very reluctant to join the Grand March army for citizenship, & would probably go to Furyondi to be a mercenary, or explore somewhere else.
 

Re: Manzanita Sparrow

Yes, I'm Narrator as well. I'm just too tired to change nicks.

Poto Knezer said:
I imagine my character as a cleric of Farlanghn, who takes her first level as a Ranger.
Oops... I forgot to include the NO RANGERS rule. I'm not interested in alternate rangers either. If you want a rangery character, there are plenty of options via multi-classing.

Poto Knezer said:
She would be very reluctant to join the Grand March army for citizenship, & would probably go to Furyondi to be a mercenary, or explore somewhere else.
You're confusing what I posted earlier with having relevence to your character. It doesn't. From now on, to save confusion, it's probably best that all character creation be conducted via email.

I'll get back to you, like I did with drs, some time soon.
 

PC development

OK. I can be flexible. It would help me, I would think, to have some idea of where in Greyhawk the PCs would start, & how the campaign will begin. That would help me establish a personality & history for my PC. Should they just be wandering adventurers essentially? Do you have any suggestions as to classes, races or geographical origin, so as to facilitate a party with cohesive goals?
 

Re: PC development

Poto Knezer said:
It would help me, I would think, to have some idea of where in Greyhawk the PCs would start, & how the campaign will begin.

I'm doing the reverse. You tell me what sort of character you like, I'll tell you what sort of areas he can come from, you pick, I give you more options, etc. I've already disallowed certain options based on distance or whatever reasons and the rest I'll worry about and shouldn't have any bearing on character creation.
 


Chop, chop! This is going very slowly people, what we need, is a Pholtan Inquisition!

Who's your character's momma? Huh? Who's their momma?

Seriously, I've only gotten a brief description from drs and Poto so far... Semlak, what's going on? Stop drinking all that vodka and send me a character description! Gyozo, are you in or out, dude (read the edit to the first post)?

Shall I entice you a little more?

On the matter of half XP/half GP, I'd like to say a few things. Firstly, half GP doesn't mean your characters are poor. That's how I'm gearing the WORLD. I just believe that the standard values are too high and place too much emphasis on the aquisition of items and wealth. Doing it my way, I hope to encourage the reliance on the character's skills, wit and courage; in other words there's a greater emphasis on roleplaying.

In a similar vein, I find the XP values given are simply too much. Characters end up going up levels so fast you barely have time to sneeze in-between feats. That, and the giving of story award, roleplaying and non-combat challenge XP means a greater emphasis on what the character does as a character, rather than as a damage dealer.

My wish to do character creation as a back'n'forth discussion is also an effort to greater personalize the world and thus make it far more involving and interesting for you as a player and me as a DM. By 5th-level a character should have developed many friends, enemies and have gone through changes physically, spiritually and emotionally. That's the whole point of story; the changes the characters go through as a result of their experiences.

That's not to say that I don't like a good battle scene. Being able to scrape through a scenario by the skin of the character's teeth is exciting and rewarding and bringing back the head of a dragon your character slew, even if it's only a baby, is still kinda cool :)
 

Ok, Gyoza has posted me his character concept so he's on board. That's five players so for now we'll just assume that's the party.

So far we've got:

Bor of Perrenland (Male human Fighter)
Manzanita of Celene (Female elven Bard)
Vendil Stonly (Male human Sorcerer)
GLH of Oerth (unknown)
johnsemlak (unknown)
 

The updated list.

So far we've got:

Bor of Perrenland (Male human Fighter)
Manzanita of Celene (Female half-elven Bard)
Vendil Stonly (Male human Sorcerer)
GLH of Oerth (unknown)

EDIT: Oops, she's a half-breed, not a full-blood! :)
 
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Great feed back for my character Fourecks, it's much appreciated. I'll do some writing sometime later today and send it off in an email to ya.

Personally with the half GP I don't think there's anything wrong with that, it's more of a setting thing than anything. Though the half XP thing doesn't sound that appealing, the rate at which PBP moves is nothing compared to RL. Even if you can get people dedicated enough to post once per day. Quite often the aspect of a player's character leveling up is one of the few things that can keep a game going. At half XP and a decent post rate from the players (which might not happen) it might take a bit less than 2 years to get to 3rd level. And that will take a lot of grit by you to stick with the game for that long, or even half that long. Sure it might work so long as there's a lot to bring people back to the game post after post. Though giving XP handouts for good RP'ing is good idea, best to give lots of RP'ing opportunities :).

Well that's my rambled view anyway, in these PBP it's best to blurt it out, it keeps things moving.
 

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