A Call to Arms (OOC) (Recruiting)

Ack!

Ok, not only was the whole "me edit your character's nick sigs" idea redundant and convoluted, it's also created some problems which might take awhile to fix...

I've swapped over a couple of the emails from my email to the players email which requires one answer to the email sent to confirm that it's a real email.

On top of that, it looks as if me logging in and out of the other accounts has caused conflicts, ie. if you were logged in at the time I tried to log in it would log you out or any number of permutations of that conflict you can think of.

Ok, ok... bad idea, sheesh, no need to harp on me about it! :)

So until that's sorted out (hopefully within the next 24 hours), I suggest the casual roleplaying in the tavern go on for a bit and we use this time to test out things and get comfortable with the 'system'.
 

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Ready, set, go!

Does anyone have any objections to remaking the characters with 32 point-buy? Part of the reason I said 28 was to scare people off; I only wanted serious players, but after thinking about things, I think 32 points would be much better. I don't to fudge rolls which makes for a deadlier campaign, and besides that, I think it would just make your characters cooler :)

Unless anyone has anything else they want to do before we start, then I'll be starting in the next five hours at approximately five hours from the time of this post making it roughly 12pm GMT. I'll try to keep to that schedule so that the twenty-four hour period (1 turn) goes from midday of GMT to midday of GMT the following day. I suggest trying to do some sort of conversion so as to know when that is so that you can settle into some sort of routine of when to check and post.

Anyway, till then... enjoy your diseases! :D
 
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For the record Grenier's pouch with his meager monies is inside his pants. Dam cut purses will have to do something special to get it without a punch to the face. :p
 
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Let's get one thing very clear before we start...

Ok, I was just posting in another thread and realized I haven't done my 'Roleplaying' speech yet...

Basically it consists of me telling you not to metagame.

To me, metagaming takes on many forms. It's something that has bugged me for ages. I was so wrapped when third edition came out and there was finally a term for it :)

Asking for a PrC or a second class is metagaming. Don't bother, I'll just ignore the request. Instead, roleplay the interest in another discipline or organization or craft or whatever IN GAME. For another core class this is relatively easy. Psionicist and monk and (my version of) ranger classes exist in the world, they were just taken out of initial consideration so if you want to chase these things down, do so in game. Your character would have enough basic knowledge to seek out evidence of such things, for instance, "I've heard of people who move things without magic and instead... use only their minds!" If you want any of the regular core classes, chase down a mage and ask him to tutor you... simple.

For the most part, the same thing applies with PrC's, however I view PrC's as a reward for good roleplaying, not a right the player has to gain them automatically just because they want them. So you have to earn them through good roleplaying. If you want something along the lines of Shadow Dancer (no garuantee exists that ANY PrC in ANY book exists in this world), then roleplay the character's fascination with shadows and have him skulk around in them a lot and maybe do some research into the demi-planes after asking a mage and finding out there IS a demi-plane of shadow.

Other metagaming that may not seem obvious or may seem 'ok' is doing things in character for the benefit of the playing group. This is my number one pet hate about roleplaying gamers. Inter-part conflict is NOT necessarily a bad thing. People, even best friends, fight, it makes for interesting and dramatic moments. The same goes for metaplots. Just because I've set things up and you've gone down a particular road for several months of play, doesn't mean you HAVE to take what I put before you and run with it 'because it's in the module', if you know what I mean.

A good for instance is the Tarvoden mission. I pretty much railroaded everybody to one degree or another in the intro stories for each character. I tried to remain faithful to each character as I saw them, but ultimately it was me shoving you together. Now... that is the ONLY time I'll ever do that or expect you to swallow it. You've got a good, solid reason to be together, every character (well, except one) has spent at least two days in the tavern getting to know each other and knowing that they were going to potentially go on a mission together. Now... that's where I leave off. It's up to you all to roleplay what happens next. If you decide that Tarvoden's mission is bogus, then don't take it! If you think your character would walk away, from the party and from everybody, DO IT! Let me sweat over what happens next. That said, don't walk away out of spite for me or another player or what happens IN game, roleplay how you think the character would act, above all else.

[/rant]
 

I like heroic characters & think a 32 pt base is a good idea. On your point buys, do you go with the system that buying a 15 or 16 costs 2 points & a 17 or 18 costs 3 points? It looked like maybe you didn't based on the stats of the other PCs.
 

Based on the stats of the other PC's? Everybody has used the system from the DMG as I've indicated to do on numerous occassions...

That I am aware of, everyone either has their character at 28 or 32 point-buy as per the rules in the DMG (p. 19-20). Some haven't given me their altered stats yet but since three have already and I know a fourth will soon, the vote is that we switch to 32 points.
 

Just a note.

Grenier said:
Before Tarvoden pulls away Grenier answers his question quickly.

"Indeed, I have conversed with a wise scholar met by chance, and I must thank you again."
Just to let you know that nothing can be retroactive like this. You can't change the past so you're better off reacting to the present. Maybe Grenier is miffed that Tarvoden pulled away?
 

I knew something would come of this :). I didn't really know what to say in answer to Tarvoden, so I just made up something.
I would assume Grenier knows that it is a magical staff from seeing his uncle use one, or one of his uncle's mage friends with one. Though Grenier's knowledge of the staff wouldn't go pass that and the fact it has something to do with fire (the red run).
What was I meant to say? "I've been a lazy F", all because I haven't had an actual chance game wise to research it's powers? ;)
I'll make that clearer in the 'thought' area of my post next time, in fact I'll edit my post and fix it up now.
 

Ok.I think you misunderstood what I was saying...

I was talking about the 'Before Tarvoden...' bit. It was posted in a manner that made it retroactive. You can't say 'before' because it's already happened, it's been, it's gone. Imagine us at a table and I'd just DM'd that and you saying, "Oh wait, I wanna say something before he speaks to someone else!" and me saying, "Sorry, too late, he's already spoken to someone else, life's like that..."

As for tha staff matter... hehe, now that you mention it, you do need to get the power identified before you can use it :D
 

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