A Candlekeep Mystery (IC)

FitzTheRuke

Legend
OOC: Just remembered that I think I still have disadvantage on my INT and WIS checks? Not that it ends up mattering, as I rolled higher on this second check than my last one anyway, so the 21 is still the number.

(15)+7=22
OOC: Yes, that's true. You are still having a hard time with the overall sensory vertigo of the place, you are just able to basically function (albeit with penalties).
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Crock Jon continues to struggle with the creature he is grappling. He is able to make some coneection but the cruel beast shrieks and writhes foully in his grasp.

"I'm sorry to bother you, suh. I seem to have missed the path."

OOC: Damage to grappled creature 1d4=2.
Attack to hit: 1d20+6=15, damage=1d8+4=5. Ugh.
 



FitzTheRuke

Legend
Crock Jon continued to wrestle with his Meenlock opponent he pulled hard on its shell-like shoulder. The fey creature squealed, a high-pitched sound that was swallowed by the moss, and it clamped its pincher down hard on Crock Jon's arm, sending shocks through his system.

Cairn smashed his rock into one of the fey creatures, but the thing still held onto him, perhaps trying to break off a piece of his rocky hide. The moss nearby him rustled, and for a second he thought that there would be another one, but there was Hawthorne and Kaliban, pushing their way through behind the Meenlock.

OOC: Okay, everyone should still need to roll a dc11 Wis Save when you "start your turn within 10 feet of a Meenlock" or be frightened until the start of your next turn. You don't have to run away, but you can't move closer to a Meenlock (if you fail) and you'd have disadvantage to attack one. Hawthorne and Kaliban do not have to do that this round, but everyone else does. Also, if you take damage from their claw, you need to roll a dc11 Con save or be paralazyed. Speaking of which, Crock Jon takes 7 and Cairn takes 8. They do 7 and 15 back. Hawthorne and Kaliban come up behind Cairn's opponent. Everyone but Crock Jon and Cairn still need to go for the round. Oh, and Argenti has advantage on her next Saving throw vs Fear, for knocking down some moss.


 



Kaliban follows Hawthorn through the maze until they find their comrades. Upon seeing them engaged with the fae beasts he rushes forward slashing at it with his rapier. As the strike hits the gnome punches it with a telekinetic strike.

OOC: Just a heads up I had to roll the Strike a second time because I forgot to copy the bbcode and something is gooing on with Orokos and I can't see my history. The first roll hit as well but I couldn't remember the damage. Just wanted to let you know in case it comes back and you see the two separate rolls.

Rapier strike against ML3: 1d20+5 18 1d8+3 11

Telekinetic strike damage: 1d6+3 5
 


FitzTheRuke

Legend
Argenti felt much better now that she could see solid stone through all the moss. She flung a rock, but the meenlock ducked, and the rock disappeared into the mossy tunnel. She couldn't see them, but she could hear Hawthorne speak as he arrived, somewhere beyond the hulking form of Cairn behind her.

Hawthorne and Kaliban, still tied together, rushed the meenlock as it grabbed at Cairn. They both landed solid strikes at it as it tried to turn around, and it screeched as it fell to the ground in a heap, that immediately began to twist and writhe into an unnatural shape before laying still.

At the front of the line, Ethian managed to scratch his opponent with his thin elvish blade. He infused it with elven magic that would harm it if it moved, but the creature stayed, still trying to grab at him.

OOC: Hawthorne and Kaliban killed ML3. Ethian did 5 to ML2. Cairn, Kaliban, and Hawthorne won't have to roll fear saves this coming round, but everyone else does.
 

FitzTheRuke

Legend
GM: Encounter: Black Dragon Agents vs Meenlocks in the Mossy Maze
MineMossMaze3.jpg

(General Features)
Difficult Terrain: Everywhere (Moss is heavy, terrain uneven)
Visibility: Dark (Underground); Obscured by moss (You can only see adjacent 5')
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Argenti AC14 HP 31/31 THP 0/7 HD 4/4 PP13 SS 2/2
Cairn AC18 HP 35/43 THP 0/7 HD 4/4 PP13** 2W 1/1 AS 1/1
Crock Jon AC14 HP 15/36 THP 0/7 HD 4/4 PP12* SD 4/4
Ethian AC19* HP 15/27 THP 0/7 HD 4/4 PP16* PIns16 SS 4/4 3/3 CD 0/1
Hawthorne AC14 HP 25/31 THP 0/7 HD 4/4 PP17 PInv17 PIns15
Kaliban AC18* HP 35/35 THP 0/7 HD 4/4 PP10* PED 4/4 (d6's)
Meenlocks AC15 HP 37ea PP14*
-ML1 29/37; ML2 32/37; ML3 0/37 (dead); ML4 13/37;
GM: End Round Two; Begin Round Three
 

Kobold Stew

Last Guy in the Airlock
Supporter
The foul flesh of the meenlock disgusts Crock Jon, and causes him to shudder.

"I'm sorry, suh," his voice calls out, echoing aimlessly through the mossy cavern. "I can't do it."

OOC: Wis save: 1d20+0=1. Fail. Still grappling, but attack with disadv.
Damage from Grapple: 1d4=1. Ugh, again.

Attack with disadv.: 1d20+6=12. Miss.

HP 15/36.
 

FitzTheRuke

Legend
Crock Jon had rarely lost a wrestling match, even with a much larger opponent. This creature was smallish and wiry, but the worst was that its flesh popped and slid under his grip. It was gooey and yet rough and hairy, all at the same time. Between that, and the strange sense of fear, depression, and loneliness, Crock Jon could nearly feel himself giving up. It was all he could do to stop the creature's pinchers from closing around his neck.

OOC: Crock Jon did 1 to ML1, which missed him (at least).
 


DEFCON 1

Legend
Supporter
Hawthorne sees three of his allies between him and the only meenlock within view. "Crock Jon is still out there, as is the creature that ran away from us, Kaliban. You up for going back the way we came to try and find Jon while the other three deal with this creature here?"

He looks down at the svirfneblin with a cocked eyebrow. "We might even come across that frightened bastard that took off from us while we're at it. Take care of two pixies with one bolt."

OOC: If Kaliban agrees, I'm thinking the two of them can move down towards AT17 and go from there. Hawthorne will also make a perception check (with disadvantage) as they move, trying to catch wind of the meenlock that disappeared on them originally.

WIS (Perception) w/Disadvantage: (18,8)+7=15
 


Neurotic

I plan on living forever. Or die trying.
OOC: I just realized Cairn has no ranged capabilities :( A sling, with shooting stones from his body would be appropriate :)


Cairn looks helplessly through the clearing of the moss before realizing he CAN do something. It is not a safe bet since stones here are weird, but still, he draws the rune of stone, naming the mine they're in and himself. Thus rooted, he focuses his will on the meenlock fighting Ethian.

"Ethian-leader, if the creature falls asleep or becomes passive, do NOT disturb it. Just go around it so this one can join you."
"Argenti-boss, make distance from the creature.


Wis save: 1D20+1 = [17]+1 = 18

Reaction at the end of meenlock turn: Wisdom save DC 13 or fall into stupor
While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. Save repeats at the end of each round.

Action: Ready action to move next to the creature if the space opens
 


Kaliban continues to follow Hawthorne trusting his judgement. With no direct threat the gnome scans for any dangers though knowing he was never the most perceptive of people in the best of times.

OOC: I will continue to follow Hawthorne. Below is a perception check. I'm not sure if I need to roll with disadvantage so let me know and I will roll a second time, though I got a 1 so it doesn't matter.

Perception check: 1d20 1
 

FitzTheRuke

Legend
Confident that he could find his way back to the group again, Hawthorne led the way back to where they had last seen the other meenlock. Kaliban followed, but the gnome was so turned around by the moss, that he had no idea if Hawthorne was going in the correct direction or not. He just held his sword and followed the rope that kept them together.

Ethian struggled with his opponent. The fey creature grabbed the elf with its pincers, and a shock went up his spine. Argenti struck the thing with a glowing rock, but it held onto Ethian with fierce determination. Then, Cairn began to create a strange, soothing rumble. The meenlock calmed, releasing Ethian, and stood twitching its antennae in synch with Cairn's rumble.

OOC: Ethian takes 5 damage & must roll a dc11 Con save of be Paralyzed. Argenti did 15 to ML2. Cairn put ML2 into a stupor.
 

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