A "character driven" FR campaign.


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I don't think I'd have turned that off (unless I did, in which case I don't see where to turn it back on......unless you have to pay for it, in which case, I'm a deadbeat.)

I got your e-mail though.
 

If it will effect anyone's decisions on what to play, I will be allowing the optional rule in Unearthed Arcana that lets you buy back your level adjustments over time.
 

Ion said:
If it will effect anyone's decisions on what to play, I will be allowing the optional rule in Unearthed Arcana that lets you buy back your level adjustments over time.
I take it you where somewhat interested by what you saw then? :)
 



I sent it to the ftn4life address the machine told me to reply too.

I asked a bunch of questions, but mostly just to get the point across that whatever happens / is happening to your father is up to you, the basic idea being that it should sow the seeds of adventures you'd enjoy playing in, because it's hard to know what you would have the most fun doing, because we've only just met.
 


zevon said:
Here is a character bio for my Rogue, Phineralthus Flickwort. I don't know much about the geography of FR, having spent most of my time in homebrews, but feel free to play off it. Character Sheet coming soon...

The son of self-proclaimed nobles, 'Phin' (he really dislikes Phineralthus) was forcibly removed from the family manor at age 18, when his father caught him pinching gold from the family vault and distributing it to un-wed mothers (Some locals speculated it was palimony).

The father, terrified that his boy might one day besmirch the family name, immediately dismissed him from the household. And much to the father's surprise, Phin turned and walked out of the house without so much as a flinch, muttering something about "a phony and barmy, old codger."

Phin later fell in with a group of rogues in town who were more well known for their drinking and wenching than burglary and guile. After a while however, Phin took over leadership of the gang (known as the Farnsworth Fangs), in hopes of embarressing his father (whom, as a half-witted, false noble, was none to popular anyhow).

After a few successful raids (mostly on his fathers household) Phin's face and heritage became too well known by the local authorityes and he gladly skipped town, hoping escape his father's bumbling, narcissistic reputation. Phin's clipped accent and insufferable avarice, make him instantly recognizable to anyone from his hometown, where his story has become somewhat of an urban legend.
Take a gander and maybe see if Sembia seems an appropriate home country for your character. It's chalk full of self-proclaimed nobles and merchant princes and the like. Does your father still try and keep tabs on you? Are you still being sought out to pay for the things you stole? Did you swipe anything of particular note (weather you know it or not)? What happened to the Fangs after you left? Do you still feel loyal to them? Would you help them out if they got into "real" trouble?
 

Anybody want to create a recent history event of being involved in a confrontation with wights or vampire spawn?

I've got Voadam being ripped through space and time with no equipment and I'm looking for a way to get him stripped of a bunch of levels, so arriving as a bunch of undead are about to swarm another PC would give both PCs a character connection and plot hook involving the undead. If its vampires even if Voadam uses the last of his prepared magics to blast them they will reform a day later and can be a returning villain with a grudge.
 

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