This actually came up in a recent game.
Our party had just reclaimed an ancient temple for the King, who had ordered the area around it to be settled by local human colonists.
Unfortunately some local Orc trappers and hunters had found it first from a nearby Orc encampment, and had settled there before hand, and were using the area as a base to hunt in the surrounding wildlands.
My LG Paladin had recently received information from an imprisoned Balor that this exact spot would be the location for a horrific act of evil which would complete some kind of 'ritual' and raise some Demon Lord from slumber under the temple (dooming the world), so he took it on himself to do the right thing and prevent that occurring.
Our party first waited for the Orc warriors to leave to hunt, and then snuck into the camp, killing many Orc women as they slept, and slaughtering those that awoke (who were defending the young). We killed a few dozen and then finally a few surrendered, and we ordered them to build us a large bonfire.
We then tortured the Orc women to find out how many Orcs were in the hunting party (around 20) before mercy killing them with hammers (we didnt want to waste valuable slots or poison on them), and lit the bonfire to attract the hunters back. We obviously tossed the children in the fire one by one as we waited. There were around 50 or so Orc children, so our (NG) party Cleric animated the slaughtered orc women as Zombies to help with this task, and in the more difficult fight to come.
Eventually the Orc warriors returned and (being the evil monsters they are) they attacked us with great rage, but stood no chance. Weirdly, the LG Clerics
spirit guardians spell was now inflicting necrotic damage for some reason, but it still did the job.
We took a few orcs prisoner, and tortured them to death to find the location of their main camp. I didnt really want to torture them to death, but the CG Ranger flubbed his Survival check to locate the tracks, and the Orc survivors didnt want to tell us where the main camp was for some reason, so that's really the DMs fault.
Shortly after this the DM informed me that the
Talisman of Pure Good I was wearing seared me for 8d6 radiant damage (every turn!) and that I was no longer attuned to it?
Also there is some weird laughing and rumbling coming from under the temple. Think we should check it out before heading to the Orcs main camp?
