D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.

My idea is not to make a build, although that is not a problem.
I just proved that a sorcerer who specializes in stealth check would make a Rogue embarrass himself.
But, I can do a complete build, probably the strongest in tier 2.
No, you proved no such thing. Make the build and we'll evaluate it.
 

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Why are we even considering PvP scenarios? 5e isn't a PvP game.

Most of the time PCs are fighting monsters, and an awful lot of monsters are pretty much immune to mind control.
the scenarious presented to me was that.
It can be an enemy party. Drow? Why not? Goblin party, why not?
The Aberrant Mind is after all a Sorcerer. It isnt restricted to Mind Control, Blow them up. Stealth casting is nice to defeat them.
 
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the scenarious presented to me was that.
It can be an enemy party.
Thing is, monsters can already do that stuff. I had a very similar scenario with a swarm of cranium rats a couple of months ago. The new subclass changes nothing so far as monsters are concerned. Psionic monsters have always been "subtle".
Drow? Why not?
The Aberrant Mind is after all a Sorcerer. It isnt restricted to Mind Control, Blow them up. Stealth casting is nice to defeat them.
Sorcerers have a very limited spell selection. If they load up on mind control spells they can't also know blowing-stuff-up spells.
 

Thing is, monsters can already do that stuff. I had a very similar scenario with a swarm of cranium rats a couple of months ago. The new subclass changes nothing so far as monsters are concerned. Psionic monsters have always been "subtle".

Sorcerers have a very limited spell selection. If they load up on mind control spells they can't also know blowing-stuff-up spells.
Here, you are wrong, The Aberrant Mind has more spell known than wizard's prepared spell.
ALL Mind Control spells is coming from bonus spell. Its free.
The Aberrant Mind has a lot of spell known.
 
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Ok... well everyone can now go and have their games changed because this subclass exists. Fine.

Interestingly, I find ALL my games change when new material is added to it. If they didn't change at all, there would be no point in adding new material. So I'm not exactly losing sleep over it.
 

Perfect, you only missed one thing.
Quicken and "Subtle" can be used at the same time with Psionic Sorcery + Quicken Spell. So, yes, a spell was cast without verbal components and the sorcerer remains hidden
Okay. So you're using 4 out of 6 of your points to do one spell and try to hide in one round, and the rogue can repeatedly do the same thing every round AND have the dex to make it more useful. It's good, but not the utterly fantastic broken thing you are making it out to be.
 

Ok... well everyone can now go and have their games changed because this subclass exists. Fine.

Interestingly, I find ALL my games change when new material is added to it. If they didn't change at all, there would be no point in adding new material. So I'm not exactly losing sleep over it.
I find just the opposite. Until a new campaign starts, little of the new playerside stuff feeds into the game, and even then my players are slow to adopt new stuff. I'm just now starting to see people pick stuff from Xanathar's.
 

Okay. So you're using 4 out of 6 of your points to do one spell and try to hide in one round, and the rogue can repeatedly do the same thing every round AND have the dex to make it more useful. It's good, but not the utterly fantastic broken thing you are making it out to be.

This text proved that everything that a rogue does, he Aberrant does better. In practice, it is just a single stealth check against passive perception (you are hidden for that creature or not) and Aberrant Mind's spells do not reveal your position, never, you remain hidden. There is no need to keep using action to hide each turn, as he never go out hide. Got it?

I'll summarize, Stealth action against passive perception. You remain hidden until attack or make noice. But, unlike a rogue, Aberrant Mind can cast spells without revealing itself ou go out hide. The difference here is abysmal.

That would make a rogue ashamed.
Every time the Rogue attacks, he will reveal his position, he will need to use his bonus action to try to hide again. This does not happen with Aberrant Mind, never. The enemy's death is certain.
 
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Here, you are wrong, The Aberrant Mind has more spell known than wizard's prepared spell.
ALL Mind Control spells is coming from bonus spell. Its free.
The Aberrant Mind has a lot of spell known.
No, you are wrong. You can know a couple of extra spells from the class list, and you can acquire the TEMPRARY knowledge to cast ONE extra divination/enchantment spell of your choice. Then you are limited to the pathetic number of sorcerers get normally. And the only mind control spell that is actually useful against (some) monsters is Dominate Monster, which you get at level 15. Suggestion simply doesn't do what you think it does.
 

This text proved that everything that a rogue does, he Aberrant does better. In practice, it is just a single stealth check against passive perception and Aberrant Mind's spells do not reveal your position, never, you remain hidden. There is no need to keep using action to hide each turn, as he never go out hide. Got it?
That's fine. You've used up most of your psionic points to do that in one single round and you can't even guarantee that one person will be affected by your spell.
I'll summarize, Stealth action against passive perception. You remain hidden until attack or make noice. But, unlike a rogue, Aberrant Mind can cast spells without revealing itself ou go out hide. The difference here is abysmal.

That would make a rogue ashamed.
Not any of my rogues. You're better off conserving those sorcery points and twinning(or whatever) 3 additional spells than doing one spell from hiding.

As I said. It's good, but not broken.
 

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