doctorbadwolf
Heretic of The Seventh Circle
Am I the only one that never saw Con below 12 in any edition? Maybe I just remember the older editions? Did 2e not tie HP and Con together? Were Con saves not a big deal?
Read it again. You seem to have mixed something up. Or, if you think I’ve misunderstood you, explain what you mean. As it is, your reply to me makes no sense.But 12 is already above average! Why would that be "bad" ?
If a player is constantly asking "Do I know anything about [xxxxx]?" then there's going to be a constant series of checks. Either that, or the DM just uses fiat to say no which probably woudn't go over very well.
(bold added)In your game maybe, but not in ones I DM.
The DM determines when a check is possible, not the player. He either says 'Yes' and assigns a DC, says 'No need, you succeed' or says 'No'.
Want me to point to the rules in the PHB and DMG that expressly state this?
So, if Fighter A is strong, and Fighter B is smart, where does Fighter C, who is not exceptional in anything perhaps, get his bonuses from? They all get bonuses from level (i.e. proficiency bonus), so if you give them all the same bonus but narrate it differently, aren't you basically just making them all the same (which would seem boring...).
Also, if Fighter B is smart, and gets his combat bonuses from INT, wouldn't the Wizard also get his combat bonuses from INT when he swings his staff, etc.?
Finally, changing the DC for a check because on class is better at it then the other (your sneaking Human Fighter vs. Halfling Rogue), you can keep the same DC but just five the Halfling Rogue the +10. Which is pretty much what the game already does, right? The Rogue will have proficiency, the Fighter not as likely, and the Halfling might also have a higher DEX, put it all together and you get your +10 or whatever.
Maybe I am just not seeing it?
I actually was just looking at the 2E stat stuff the other day. IIRC, anything between 8 and 14 gave 0 bonus to HP. 15 gave a +1, 16 a +2, and if you weren't a fighter, you could never get a bonus higher than +2.Am I the only one that never saw Con below 12 in any edition? Maybe I just remember the older editions? Did 2e not tie HP and Con together? Were Con saves not a big deal?
Yeah, I genuinely don’t remember much of the mechanics of 2e even though it was my first proper D&D.I actually was just looking at the 2E stat stuff the other day. IIRC, anything between 8 and 14 gave 0 bonus to HP. 15 gave a +1, 16 a +2, and if you weren't a fighter, you could never get a bonus higher than +2.
Con gave some other minor bonuses, but overall wasn't worth it unless you rolled ridiculously well. An 8 Con would hardly be noticed.
You can definitely do it. It's not that bad. After all for most of the history of the game wizards got by with d4 hit die. It's just that people think you can't.One of my players (Castlevania, 5e, combat-heavy) has an 8 in CON on his Arcane Trickster. I think his character has been reduced to 0 hp only three times from level 3 through level 10. He stays out of melee, hides a lot, and attacks at range.
I still favor CON 12-14 for most characters, but yes, some people really do dump CON. This guy actually ran the FLGS for a while and has played and run more D&D than I have.