Meh, just allow every character to pick which stat they want to use for melee attacks, ranged attacks, HPs, AC, and their magic stat (if needed). They all have to be independent. Some classes have features that let you use the same stat for 2 different things.
Then the stats become randomly generated narrative descriptors that mostly impact what saves and skills you're good at. (Change quite a few spells and monster abilities to be Str, Int, Cha saves to rebalance.)
Actually, I keep coming back to having Attack/Damage/DCs be determined by level, not ability scores. Then, a feat or talent system could be built that used ability scores heavily as prerequisites to differentiate characters from the same class. Then you could have a smart fighter and a strong fighter, and a charming rogue or an agile rogue.
I'd be tempted to put in pre-reqs.soa fighter that dumps str and dex fights just as well as a fighter that doesn’t?
I'd be tempted to put in pre-reqs.
So say, Strength doen'st add directly to damage, but you need a certain minimum Strength to use a high damage weapon.
So the fighter needs a certain level in physical ability scores depending on fighting style, but there is generally no need to keep pushing your scores up until they hit the racial maximum.
Maybe. I was thinking proficiency with a Longsword in one hand would require Str 14, Dex 14, so I guess that's a soft class prerequisite.I like class prerequisites for stats. I’m thinking probably 14’s in your primary and secondary stats?
Maybe. I was thinking proficiency with a Longsword in one hand would require Str 14, Dex 14, so I guess that's a soft class prerequisite.
14 is so high above the average curve, though. I'd use 12 or 13 at Max for those kind of requirements.
Requirements could be used to keep things within thematics. I'd argue for 13 and 15 to be used, like with heavy armor's Str requirements.
Off the top of my head, maybe No requirement for light weapons, Str 11 for one-handed, Str 13 to use versatile in one hand, and Str 15 to use heavy? Maybe use 4Es Dex/con weapon groups for more spice.
Odd scores are only an issue if bonuses are being used. If we're not adding ability scores to anything but using them as a pre-req than it doesn't matter.please do not write 13 or 15.
No one takes/likes odd scores.
13/15 in 99% of cases means 14/16